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CPU v CPU sliders

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Old 08-15-2009, 05:48 PM   #41
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Re: CPU v CPU sliders

Quote:
Originally Posted by claystone
You guys want to do an online cpu vs cpu franchise league?

I'm in if we can put it together.

I'm down, let me know.
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Old 08-15-2009, 06:05 PM   #42
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Re: CPU v CPU sliders

Quote:
Originally Posted by malky
I'm down, let me know.

Let's try to get all the cpu vs cpu guys together and try it out.
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Old 08-16-2009, 12:51 AM   #43
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Re: CPU v CPU sliders

If you are talking "Coach Mode" , and if Coch Mode is possible online, than I'd like to join.
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Old 08-16-2009, 02:41 AM   #44
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Re: CPU v CPU sliders

I've been testing CPU vs. CPU sliders by putting the same team up against eachother. I am testing w/ the Skins(balanced play calling for the most part).
I finally got a really good realistic game w/ these sliders!

Skins vs. Skins (spectate)Final 14-13. Stats are not always the end all be all of realism but here goes.

RBs- the Losing Portis ran 20 car, 88yds, 2tds, 4.4avg. Unusal b/c usually the better running team wins, but the Qb play really decided this game. The winning Portis 23 car, 57yds, 0tds, 2.5avg.

Qbs- The winning Jason Campbell only passed 31times, for 1td and 1INT! 61% comp, pretty realistic numbers considering the Skins D he faced

The losing Jason Campbell passed 43 times (mind you, this was a windy SNOWY DaY) 4ints. Which I had Int slider set at 1. All of the picks were caused by the Skins D-line hitting Campbell or hurrying him, and just the fact the one that was balanced and made less mistakes won the game! 0tds, 4ints, 46%.
The winning qb had 6 yd per pass avg.
the losing qb had 5.5 per pass avg.
Note:
D. Hall decided the game w/ a pick 6 in the 4th. Play of the game!

I moved defensive rushing reaction time(5) and block shedding(0) down. Last 2 games w/ these almost all the way down I've seen a total of 7 pancakes and 6 pancakes, still not nearly enough to compete w/ the CPU simmed pancakes for O-lineman.

Penalties in this game was good, not just holding calls both teams combined for 8 penalties 75yds, pretty even on both sides.
Total plays was 134, just counting pass/run plays for both teams.


12min qtrs, accel clock 15
Normal speed/ threshold default(50)

Injuries 55(injuries don't show up on spectate mode)they seem to cut out 2min warnings, injuries, end of qtr scenes(except halftime) on spectate mode.

CPU Sliders-
Only things that aren't default(50)
Offense

Run Blking-80(I wanna move this up, to see if pancakes will keep going up now that I moved Rea. time and blk shed to 0.)

Defense
Ints-0
Rea. time-0
Blk Shed-0

Penalty Sliders

Move everything to 100, EXCEPT!

Offside-98
False start-96
Holding-85
Face Mask-90
Clipping-90

It was a fun game to watch!

Pancakes actually showed up on the stats, penalties(not just holding calls) the winning qb was the smarter qb.

It was low scoring and considering the Skins, it should be. Normal speed really made it seem perfect to me!

Let me know your thoughts

Last edited by dfos81; 08-16-2009 at 09:30 AM.
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Old 08-16-2009, 02:49 AM   #45
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Re: CPU v CPU sliders

Quote:
Originally Posted by dfos81
Injuries 55(injuries don't show up on spectate mode)they seem to cut out 2min warnings, injuries, end of qtr scenes(except halftime) on spectate mode.
Are there injuires being recorded?, even with them not being shown.
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Old 08-16-2009, 02:53 AM   #46
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Re: CPU v CPU sliders

Quote:
Originally Posted by cdcool
Are there injuires being recorded?, even with them not being shown.
Haven't checked to see, not sure if you can even check injuries in spectate mode.
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Old 08-16-2009, 03:00 AM   #47
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Re: CPU v CPU sliders

Quote:
Originally Posted by dfos81
Haven't checked to see, not sure if you can even check injuries in spectate mode.
What about in the Franchise?, no point of running a league with no injuries.
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Old 08-16-2009, 09:04 AM   #48
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Re: CPU v CPU sliders

I posted a couple of days ago asking if anyone was going to run a coach mode league and hadn't heard anything back yet. Glad to hear you guys are considering it I'm totally in if you get one going. Thanks!!

GT TheRealGooch
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