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Claystone's Lions Franchise Cpu vs Cpu

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Old 08-21-2009, 11:03 AM   #17
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Re: Claystone's Lions Franchise Cpu vs Cpu

Joe, i see you played a CPU vs CPU game. You used my sliders stated above. What was the "Speed Threshold" that you used, 40 or 45 for that game?
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Old 08-21-2009, 02:53 PM   #18
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Re: Claystone's Lions Franchise Cpu vs Cpu

Quote:
Originally Posted by claystone
Joe, i see you played a CPU vs CPU game. You used my sliders stated above. What was the "Speed Threshold" that you used, 40 or 45 for that game?
I had set it at 40.
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Old 08-21-2009, 03:03 PM   #19
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Re: Claystone's Lions Franchise Cpu vs Cpu

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I had set it at 40.
Also tried them on 45. I've been playing both to see which one gives the best game play.

Btw, you have to play your games in franchise. When you play in "Play Now", it plays wayyy different.
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Old 08-21-2009, 03:54 PM   #20
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Re: Claystone's Lions Franchise Cpu vs Cpu

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Originally Posted by claystone
Also tried them on 45. I've been playing both to see which one gives the best game play.

Btw, you have to play your games in franchise. When you play in "Play Now", it plays wayyy different.
Yea I know. The thing is I believe that the mechanics of the blocking both run and pass, the pass rush itself, the interceptions are just flat out broken. We really need a patch.

I'm a huge stats guy. I follow stats in the game to a T, just like in real life. I know this may seem petty but I'm frustrated with the fact that tackles aren't correct in stats the way they add up. Solo tackles plus tackle assists should add up to total tackles but they don't.

Anyways i'm gonna be patient and wait for patches.
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Old 08-21-2009, 10:33 PM   #21
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Re: Claystone's Lions Franchise Cpu vs Cpu

8

Last edited by claystone; 08-22-2009 at 03:10 PM.
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Old 08-22-2009, 03:14 PM   #22
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Re: Claystone's Lions Franchise Cpu vs Cpu

The cpu calls better plays on "Beginer playcalling".
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Old 08-22-2009, 04:03 PM   #23
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Re: Claystone's Lions Franchise Cpu vs Cpu

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Originally Posted by claystone
I have to franchise's saved, Lion #1 & Lion #2. I play out the cpu vs cpu with Lion #1. Then i save Lion #1. Next i'll fire up Lion #2 and sim that same game just to see who is injured for that game. I'll save Lion #2 and go back a fix the depth chart of Lion #1 to coincide with the injury/ies of Lion #2. I know, it gives me a headach...lol.

For injuries, i'll put the guy at 2nd or most likely 3rd string, just to make sure he is out. If he is out for the season, i have a roster spot open, or i'm going to have to cut someone. I'm noticing, this can only last one season. It's going to be very difficult to do this for seasons on end. WE NEED A PATCH!!!!
On a side note, it could possibly last longer then one season. You can still sim the games in lion2 save and bench players that are of similar position and string to your lion1 save. Taking it further, you could attempt to put players with similar injury ratings for closer results to what you would see.

It would be a lot of work but it could be done fairly easy. You just have to find someone at any position with X injury to fit where you want and change his position.

PS
Now you are making me think about establishing a HC style to my madden franchises
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Old 08-22-2009, 04:28 PM   #24
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Re: Claystone's Lions Franchise Cpu vs Cpu

This game was played with my updated sliders on page 1. Very fun game. Plus playing with "Play calling" set at beginner had the cpu play well and play call well.

Texans Franchise



GAME 1


JETS: 28 - TEXANS 35


TEXANS PASSING:
M. Schaub: 14 of 26 for 252yds / 3TD / 0 Int / 53% comp

JETS PASSING:
M. Sanchez: 34 of 52 for 432yds / 4TD / 2 Int / 65% comp
__________________________________________________ ____
TEXANS RUSHING:
S. Slaton: 20 for 128yds / 1TD / 6.4 avg
R. Moats: 1 for 11yds / 0TD / 1.0 avg.

JETS RUSHING:
T. Jones: 18 for 76yds / 0TD / 4.2 avg.
L. Washington: 7 for 23yds / 3.2 avg.
__________________________________________________ ____
TEXANS DEFENSE:
Sacks: 5
INT: 2

JETS DEFENSE:
Sacks: 0
INT: 0

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