I just wanted to share my sliders that I have been tweaking since I got the game about 2 and a half weeks ago.
I also want to point out that these are made with slow game speed the whole time and after testing out all the game speeds there is no doubt in my mind that slow is the best representation of what an nfl player sees and feels on the field on Sundays based on how the plays develop infront of them.
When I make sliders I want to get a big stiff challenge and realistic scores and stats for the most part. I hate winning all the time and prefer having a losing season when the gameplay and challenge is kept at a realistic level.
In terms of speed threshold there is only a slight change that I made because people complain that there is not enough speed diff in terms of a lineman running down a back and whatnot. I do not feel that way with this years new ratings system
If you lower the speed threshold to much you will be getting more pick 6 and more unrealistic play from both sides of the ball.
Game Options:
Play Call Style: Advanced (This is the only way to get replays)
Acc Clock: On
Game Time: 15 minute quarters or user preference
Acc Run Off: 20 seconds
Camera Settings: Standard or user preferece
Injuries: I have this at 0 because I use live injuries during my season but you can set it to your liking
Fatigue: 58 (I find these work well with the sub changes)
Game Speed: Slow (The most realistic addition to madden ever)
Player Min Threshold Speed: 45
(40) (Anything lower will result in easier pick 6 and unrealistic balance from the new ratings
Penalties:
Offside: 100
False Start: 100
Holding: 50 (Anything higher will result in the holding on PAT or FG
Facemask:53
(54)
Defensive PI: 100
Offensive PI: 100
KR/
PR Int:100
Clipping: 80
(90)
Int grounding: 100
Roughing the passer: 80
(90)
Roughing the kicker: 80
(90)
Player Skill: Custom
Passing: 15
Qb Accuracy: 12
(11) (Anything lower will result in no deep passing accuracy and anything higher will result in easy to pass gameplay with about any qb)
Pass Blocking: 37
(36) (This will provide some protection and it counters the sliders for the cpu pass defense
WR Catching: 25 (This is perfect at this level)
Rushing: 16
Broken Tackles: 0 (This will put an end to broken gang tackles and a lot of the falling forward animations)
Run Blocking: 38
(39) (This should provide you with a good balance resulting in a 3 to 4 yards a carry average
Fumbles: 24
(23) (This ensures that the user is not sprinting all the time and trying to high light stick on all the runs. Makes you protect the ball and run with purpose but follow blockers)
Pass Defense: 16
Reaction Time: 1
(0) (Defenders still react with smarts with this setting and it helps stop the constent user picks or cpu throwing picks)
Interceptions: 0 (This is always a must, I prefer tons of drop picks then tons of picks)
Pas Rushing: 76
(62) (This does not mean sacks, this means pressure and cpu having to make quicker decisions
Rush Defense: 18
Reaction Time: 0 (CPU run game is weak like always)
Block Shedding: 0 (THis will help the cpu run game but dont expect to get killed
Tackling: 23
(25) (This ensures that the user is not trying to hit stick all the time and they play smart football and gang tackle or just run into the runner. If you try and just hit stick then you will not bring down the carrier. Only hit stick when is a definite blow)
CPU Skill:
QB Accuracy: 50
(52) (Anything lower will result in more picks and no deep throws by the cpu. With player pass rush slider raised this will not allow robo qb)
Pass Blocking: 0 (This does not mean easy or constant sacks, it means pressure and less time to throw for cpu)
WR Catching: 46
(45) (Perfect balance of drops vs catches)
Rushing:
Broken Tackles: 58
(60) (This will help stop the user from playing nfl blitz style and just trying to hit stick and not play their gaps right)
Run Blocking: 100 (Cpu run game needs this but don't expect to be killed)
Fumbles: 30
(32) (This yields a realistic rate of fumbles)
Pass Defense:
Reaction TIme: 64
(74) (Anything lower will result in easy passing and running. Anything higher will result in defenders breaking on patters before the receivers)
Interceptions: 0 (This will cut down on the picks)
Pass Rushing: 87
(91) (With the rather low reaction time, the human qb will need to be on alert since the cpu pass rush is coming but you still have enough time to read and if you stay in the pocket and step up in the pocket you will see the difference)
Rush Defense:
Reaction Time: 62
(59) (Cpu run defense is weak on default and now they are keen to your tendencies)
Block Shedding: 52
(51) (This will provide a stiff challenge from top defenses like Ravens, Giants, Titans, Steelers who have great front sevens)
Tackling: 52
(53) (This will help stop the gang tackle craziness and help cpu keep tabs but you can still run for a realistic average)
Special Teams:
FG Power: 50
(49)
FG Accuracy: 48
(50)
Punt Power: 50
(49)
Punt Accuracy: 50
(51)
Kickoff Length: 50
(51)
Please be advised that using sprint button will lead to broken run blocking schemes and using the highlight stick to much will lead to fail attempts at gaining yards
I dont use sprint at all unless I am in the clear past the linebackers and I dont use much highlight stick unless one on one is presented
Once you get the handoff just glide towards the open spot and use your blockers. Wait for them and you will see the nice run blocking. When you sprint the cpu is given a boost wich makes them faster and the lineman then do not know who to block and it gets all messy
Be patient and you will be rewarded.
When you pass rush as a linebacker or d-lineman. Do not use sprint because that will lead the the cpu qb getting rid of the ball fast and makes it look like they are throwing with eyes on their back or sides
By just moving towards the qb and using the power or finess moves on the stick you will get tons more pressure and more sacks for sure. I have tested this time and time again.
I suggest you use your own sub settings since everybody has their own opinion on what type of players should be subbed or not.
Enjoy and these will be updated as I see fit.
FootBall4Natic