I played one game post-patch as the Browns (me) vs Broncos. I lost 29-30 which was a much higher scoring game than I was seeing pre-patch. Three of the Broncos scores came on big plays of 40+ yards ... two runs, one pass. On the two big runs Moreno broke a few too many tackles imo, but I didn't want to make any changes based on one game? The only other real difference I noticed was a lot of dropped passes (especially HUM), but again, that could have just been a one game thing?
Perfect sliders for me would provide for:
1. a difficult run game, although not impossible providing you have a decent O-line and RB. Should be noticeable difference when running with AP versus some average RB, or with Detroit's O-line versus Minnesota's.
2. a challenging, yet realistic pass game that makes you earn completions and hopefully shows a difference between different levels of WRs and especially QBs.
3. challenging enough defense that you feel you have to make the "correct" defensive call most of the time to shut down cpu drives and keep scores low.
I tend to play like a typical ball-control team offensively ... control the clock with a solid run game, while mixing in enough passes to keep a defense honest. On defense I like to play more aggressively like a typical Steeler team which really makes the lack of HUM sacks in this year's game suck! A perfect game for me is more of a low to medium scoring contest with good back and forth battles. On defense I only control one player for the entire play and it's almost always a SS or MLB.