I made the bulk of changes last Sunday and have been tinkering slightly since then,Messing around with other peoples ideas
The 1st thing I wanted to get right was a good 4-man rush. So I spent a lot a time in Practice mode just timing how many secs the the qbs would have. I used Steelers and Giants to do the bulk of it and the pash rush is probably what I feel most comfortable about with these. Like NCAA I discovered the CPU has more of a natural advantage with the Pass Rush
. I think these accurately display the strengths of a teams O-Line/D-Line. I really like the feel of it.....it leaves you with that "Almost Had em" feeling
Qb Acc and Reaction time was a little harder....I knew for one I didn't want too much of the "Physic" type DB play. So you won't see me going very high with RT. I can't stand that "eyes in the back of the head" crap....likewise I can't stand DBs/lbs sitting there with their thumbs up their butts
The most complex thing to me was the User Rushing. If theres still one area where these are ??, its these. On default it was way to easy to shred the CPU......
***Notice***
Through My many hours of testing Rushing sliders, I've just come to the conclusion that Pro-Tak is broken out of the box, and I just hope that its patched. HBs breaking out of 4 man gang tackles should happen rarely in a season not every other game
****
So I did the best I could with the BTKL and TKL sliders to tone that down
The run blocking is where its just kind of unpredictable right now. It was a really mixed bag at default. It still might be frustrating at times but at least it'll look a little more realistic with these. We really just need a patch or something for this.
Im starting to get to the point where I just don't want to worry about it and wait for a patch before I devote any more time
Im not the best at posting stats but I'll try
UPDATE: 10/30/09
Heres what I got:
Qrt Length: 12 Mins, 15 Sec Acc Clock
Injuries/Fatigue: 40/60 (Use what works for you)
Game Speed: Slow
Threshold: 75
Fight For Fumble: Off(But it doesn't matter)
Penalties:
Offsides: 90
False Start:90
Holding: 52
Facemask:52
Clipping: 65
Everything else 95-100(Some think you get more called on 95)
User/Cpu
Passing
25/7
0/0
40/57
Rushing
1/50
0/100
15/50
( I wanted less fumbles so people could really go to town on those break out moves with Right Stick,Spin,Stiff Arm....so it would feel like you were "Fighting for every Yard"...you'll still see the fumbles, Mendenhall especially for me puts it on the ground
)
Pass Defense
0/0
5/5
70/35
Rush Defense
26/100
20/100
37/11
ST
35
57
85
85
65
Im just throwing these out there, may we all be blessed with an amazing patche
Happy Pigskin to you all
I made some tweaks for
Normal Speed setting,
(Again thanks to all theories in the Breaking down Sliders Thread)
UPDATE: 11/3/09
Heres what I got:
Qrt Length: 12 Mins, 15 Sec Acc Clock
Injuries/Fatigue: 40/60 (Use what works for you)
Game Speed: normal
Threshold: 40
Fight For Fumble: Off(But it doesn't matter)
Penalties:
Offsides: 90
False Start:90
Holding: 52
Facemask:52
Clipping: 65
Everything else 95-100(Some think you get more called on 95)
User/Cpu
Passing
25/5
1/0
40/60
Rushing
1/50
0/100
15/50
( I wanted less fumbles so people could really go to town on those break out moves with Right Stick,Spin,Stiff Arm....so it would feel like you were "Fighting for every Yard"...you'll still see the fumbles, Mendenhall especially for me puts it on the ground
)
Pass Defense
0/0
5/5
70/70
Rush Defense
25/100
23/100
35/11
ST
35
57
85
85
65
******Notes*********
With these I wanted a little more over/under throws. Now if you can create a messy pocket the Qbs should miss fire every now and again
Still kinda testing that 40 thresh, might make the running game too easy,but nothing too crazy yet