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help with the clock

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Old 11-17-2009, 11:38 PM   #1
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help with the clock

if i have accelerated clock at 20 sec what is a good quarter length to go with it?
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Old 11-17-2009, 11:46 PM   #2
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Re: help with the clock

If you're looking for enough time to send a man in motion (pre-snap) and for accurate real-to-life stats then 13-15 minute quarters are great. Works for me.
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Old 11-18-2009, 11:18 AM   #3
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Re: help with the clock

i think it matters against which team you play and how do you play, if you call a lot of running plays set the time a bit higher and if the opp. team made a lot of running plays set it to max.
if you call more passing plays and the opp. team also did then go around 11-13mins.
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