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Playmakers Madden 11 Custom Sliders

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Old 08-22-2010, 03:16 PM   #401
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Re: Playmakers Madden 11 Custom Sliders

Quote:
Originally Posted by pyr0sphere
Just finished a game with the newest settings, playing as the Ravens vs the Steelers. Of the three settings that have options:
- Used 36 threshold
- User Run Defense @ High recognition settings
- CPU run recognition at 60

PITTSBURGH: 3
BALTIMORE (me): 10

Passing:
Flacco: 12/22 for 135 yards. 1 TD - 0 INT. Long 22
Roethlisberger: 15/19 for 147 yards. 0 TD - 0 INT. Long 25

Rushing:
Rice: 20 carries for 93 yards. 0 TD. Long 19
Mendenhall: 11 carries for 35 yards. 0 TD. Long 12

Receiving:
BAL:
Heap: 5 catches for 55 yards. 1 TD - 1 drop
Boldin: 2 catches for 27 yards - 1 drop
Rice: 2 catches for 15 yards

PIT:
Miller: 6 catches for 74 yards
Wallace: 3 catches for 30 yards
Ward: 2 catches for 18 yards

DEF:
Baltimore with 3 sacks and 1 FF - 0 INT
Pittsburgh with 0 sacks and 0 FF - 0 INT


OVERALL COMMENTS:
I thought it was a pretty realistic game overall. Both running backs were stuffed for a majority of the game. Not really an issue, but my DB's dropped two picks. Now, I don't user all the time (frankly I'm not that great at it), but I do so under safe conditions. Does manually going for the INT result in higher success rates, or it doesn't really matter?
Everything looks from two defensive minded teams....

I'll keep checking stats to see if the CPU's defense is still low on INT's and sacks....

If they are after i observe more stats I won't hesitate to put them back at their avg rating in catching for their back 7 on defense. I know we all don't like seeing INT's but i can't take away their ability to force turnovers either.

I'll monitor human fumbles aswell i tried to be generous going back up on the fumble slider....lol

The good thing is i don't have to actually test any thing out anymore....the numbers are all locked in my head from the crazy 10 days of non-stop tweaking.
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Old 08-22-2010, 04:22 PM   #402
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Re: Playmakers Madden 11 Custom Sliders

NFL Scoreboard - Baltimore (me) () at Dallas ()
, 1234F
Baltimore (me)708722
Dallas7160730
Top Performers
Baltimore (me) - Stats
Flacco 14/35 194 YDS 1 TDS 1 INT
Rice 12 ATTS 179 YDS 2 TDS
Dallas - Stats
Romo 27/37 271 YDS 2 TDS 0 INT
Austin 9 REC 125 YDS 1 TD
Team Stats Comparison
First Downs1118
3rd Down Efficiency3-109-16
4th Down Efficiency1-20-0
Total Yards361331
Passing Yards182252
Rushing Yards17979
Penalties-Penalty Yards2-254-37
Turnovers20
Time of Possession12:1031:50


This was the first time that I have been dominated this much by TOP in a Madden football game.

Game played good, I just couldnt get off the field on 3rd downs ( No prob).

Ended up with 2 big runs by R. Rice of 66 yrds and 60, and threw a pick 6 ( rushed the throw).

Is there any way to maybe stop the pressure from getting to the QB's and maybe tightning up the coverage??? It just looks ridiculous to see the QB's get hammered everyplay even when they complete the pass. Have really no idea how these sliders work so I dont want to mess with anything.

11 min quarters 15 sec acc. clock

Baltimore 47- plays
Dallas 60-plays

Last edited by The Bimmer; 08-22-2010 at 04:27 PM.
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Old 08-22-2010, 04:34 PM   #403
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Re: Playmakers Madden 11 Custom Sliders

Quote:
Originally Posted by The Bimmer
NFL Scoreboard - Baltimore (me) () at Dallas ()
, 1234F
Baltimore (me)708722
Dallas7160730
Top Performers
Baltimore (me) - Stats
Flacco 14/35 194 YDS 1 TDS 1 INT
Rice 12 ATTS 179 YDS 2 TDS
Dallas - Stats
Romo 27/37 271 YDS 2 TDS 0 INT
Austin 9 REC 125 YDS 1 TD
Team Stats Comparison
First Downs1118
3rd Down Efficiency3-109-16
4th Down Efficiency1-20-0
Total Yards361331
Passing Yards182252
Rushing Yards17979
Penalties-Penalty Yards2-254-37
Turnovers20
Time of Possession12:1031:50


This was the first time that I have been dominated this much by TOP in a Madden football game.

Game played good, I just couldnt get off the field on 3rd downs ( No prob).

Ended up with 2 big runs by R. Rice of 66 yrds and 60, and threw a pick 6 ( rushed the throw).

Is there any way to maybe stop the pressure from getting to the QB's and maybe tightning up the coverage??? It just looks ridiculous to see the QB's get hammered everyplay even when they complete the pass. Have really no idea how these sliders work so I dont want to mess with anything.

11 min quarters 15 sec acc. clock

Baltimore 47- plays
Dallas 60-plays
Put the Pass Blocking at 58 or 60 and reduce the CPU Pass Rush to 94. That should solve your problem right away.
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Old 08-22-2010, 08:25 PM   #404
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Re: Playmakers Madden 11 Custom Sliders

CPU run recognition should be played at 56 and not 60. At 60 defensive ends are quicker than lightning even on draw plays to attack the RB. They turn on a dime even if they started an outside speed rush. LOL
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Old 08-22-2010, 11:02 PM   #405
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Re: Playmakers Madden 11 Custom Sliders

My first five games with these sliders were great. Had one heartbreaking defeat and then some pretty realistic scores:

Broncos 28, Bengals (me) 14
Chargers 24, 49ers (me) 20
Texans 33 (me), Cowboys 27
Patriots 20, Bengals (me) 17
Bengals (me) 19, Ravens 14

The last game, however, saw DeAngelo Williams run for 396 yards against my Bengals defense, including 3 TD runs over 70 yards. Kid can play, no doubt, but 396 yards? Really? My line got pushed back every single running play. It was very frusturating to say the least.
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Old 08-22-2010, 11:42 PM   #406
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Re: Playmakers Madden 11 Custom Sliders

Quote:
Originally Posted by edgar1976
CPU run recognition should be played at 56 and not 60. At 60 defensive ends are quicker than lightning even on draw plays to attack the RB. They turn on a dime even if they started an outside speed rush. LOL
Yeah i would definetly go 56 or 58 before trying run reaction at 60.

I've tried to kinda stay away from any sliders over 60 because that's when you lose seperation between good players and avg players. The sliders tend to give a significant boost upwards the further you get away from 50 and brings Super Man into the game more often.

The closer you can keep everything to 50 and under or just below 60 the better chances you'll see players doing normal stuff. Right now i only have two sliders that break those boundaries Pass Blocking (60) and Pass Rushing (95)

Pass Rushing is a absolute must on this set so the high slider value is warranted IMO. Pass Blocking could probbaly get by at 58 MAX keeping the better pass blockers seperated from the avg guys aswell.
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Old 08-22-2010, 11:46 PM   #407
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Re: Playmakers Madden 11 Custom Sliders

Quote:
Originally Posted by wildcatchild
My first five games with these sliders were great. Had one heartbreaking defeat and then some pretty realistic scores:

Broncos 28, Bengals (me) 14
Chargers 24, 49ers (me) 20
Texans 33 (me), Cowboys 27
Patriots 20, Bengals (me) 17
Bengals (me) 19, Ravens 14

The last game, however, saw DeAngelo Williams run for 396 yards against my Bengals defense, including 3 TD runs over 70 yards. Kid can play, no doubt, but 396 yards? Really? My line got pushed back every single running play. It was very frusturating to say the least.


Of all the teams you decide to beat you had to do it vs Dallas.............LOL!

As for that last game that broke the boundaries for you when that stuff starts to happen you can increase Block Shed upwards or decrease their Run Blocking downwards 2-4 clicks.

The base set is 42 block shed vs 54 Run Block....a small increase up on block shed berings you back closer to default 50/50 out of the box.
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Old 08-22-2010, 11:50 PM   #408
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Re: Playmakers Madden 11 Custom Sliders

best sliders ever, i just played with my skins against the titans and they took me to 2nd overtime. so many turnovers but not ones that make you rage, just dumb mistakes by both me and the cpu. i finally broke a run through the middle and took it all the way to end it. i missed a fg to win the game before regulation, it hit the post, i raged lol. they missed like 3 fgs as well. again, amazing sliders
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