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DolpFan's 10 Min. Pro CPU v. CPU Sliders

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Old 09-03-2011, 10:23 PM   #17
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

Quote:
Originally Posted by shadia147
Played my second experimental game.. 15 Min Qtrs, using 25 base on PRO level.
I'm not even going to type the stats. The stats are fine in themselves.
I had a bunch of missed FGs, too many Interceptions. Like 5-6 Interceptions.
The problem being that everything was directed towards the center of the field between the hashmarks. I'm looking more and more at WHERE the receivers catch the ball, and whether they had any separation.
On Rookie at 25 base, it seemed like receivers could get a couple of steps on their defenders. And they could catch passes on the sidelines. On PRO at 25 base, NOTHING is on the sidelines, and receivers were double or triple teamed . Besides, I'm not seeing enough breakaway plays on PRO.

So I'm going to All-Pro next, still at 25 Base. Let's see if anything is different.
Again, I'm no longer looking at stats. I think EA's done a good job statistically on several settings. The question is how tight, or how loose, is the game playing. I want something more loose.

FYI; I was wrong. The Giants threw 9 INTs, not 5 or 6. Way out of kilter.
Whoa... OK well I thinking about testing some game where all numbers are bumped up to 30 and back to 10 min quarters...

According to http://www.pro-football-reference.com/years/2010/

The league average for passing yards per game last year for all teams was 221 yards/game
The league average for rushing yards per game last year for all teams was
115 yards/game

If we can achieve this, then we done good...

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Old 09-04-2011, 11:01 AM   #18
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

How you're getting stats like this is a mystery to me, I'm using these sliders with 10 mins and getting almost backwards stats. Like 120-170 yds passing 50-80 yards rushing and I even tried taking tackle down to 10 and then all the way to 0 and still running wasn't productive and most annoyingly really low scoring games. I feel I'm missing out on something but have definitely followed the sliders properly. I'm watching Vikings vs Falcons now, will get back about what the stats were.
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Old 09-04-2011, 05:46 PM   #19
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

Hey Guys;
I'm probably messing you guys up. I'm in my Franchise already. Using 15 min qtrs. In franchise mode, I have no option for my accelerated clock. So 15 min qtrs gives me 120 plays roughly per game. I think it figures out to something like a 15 sec acc clock. But it's mandated by the Franchise mode.
But I just finished my game from last night. (sorry, had to work today). Let me post those numbers. Then I want to go back and recheck my sliders. Just to make sure I'm on the same page as you all. But my intent was to look at the same settings on all the different levels, and figure things out from there.
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Old 09-04-2011, 05:50 PM   #20
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

My stats from using Dolpfans sliders on All-Pro;


Pitts 20 Wash 17 in OT.

Pitt Wash
346 total offense 321
79 Rushing Yards 189
267 Passing Yards 132
5 turnovers 5

Too many Turnovers again. But I DID have a few sideline catches and a few long post completions towards the end of the game.
BTW 3 INTS in the last two minutes.
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Old 09-04-2011, 06:03 PM   #21
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

Ok, so I went back and rechecked my sliders. Yep, I'm following Dolpfan to a tee except that I'm in Franchise, and he's doing play now. And I'm doing 15 min and he's doing 10. But we should both be averaging 120 plays.
If you recall, we found that Dynasty Mode and Play Now results were different in NCAA. I'm thinking that might be the case here.

So I'm now watching the Niners and Saints using All-Madden with same sliders.
One minute in, the Niners run an Interception back for a TD. So the INTs are off to a fast start again.
I will post final results in about two hours. Till then....
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Old 09-04-2011, 06:18 PM   #22
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

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Some NFL stats for real life stats with sliders.

Just wanted to post some stats that I think we should use if we want real life results. Of course you are free to do as you wish to have fun. For me I want the numbers to reflect real life as much as possible. I've consistently checked NFL stats to arrive at these numbers. I may be wrong and would love to be corrected on any of the stats, but please back it up (show me the NFL stat in other words).

1. Total plays per game: About 120....maybe as high as 130+ for a game with both teams passing 40+ times, or alittle lower for the ground games that run the ball 35-40 times. To find number add pass att, rush att + sacks. Don't count special teams. See below for an update on this.

2. Pass completion %: The best QB's are near 70% (65-70%)...very rare to find a guy go over 70 for a season. Worst are just under 60% (55-60), with the occasional lower one (but they don't last in the NFL much if they are 50% or lower). Average QB is just over 60%. I generally from game to game like to see the QB comp. % just over 60%. Obviously there are some great games (near 80) or terrible games (near or below 50). But if you are playing with all 32 teams (as I do) you should see after a few weeks a bell curve with top QB's near 70 and weak ones near 55 and the rest in the middle (60-64).

3. Most RB's average 4+ yards per carry. Some are below and the best ones are near or over 5 but again imagine a bell curve from about 3.7 to 5.7, with 4.3 somewhere in the middle.

4. Average sacks per game: 2-3 per team.

5. Average picks per game: 1 per QB....again the better ones will end the season around 8 picks give or take, the worst around 20 and most averaging about a pick per game.

6. Most punters average over 40 ypK.....the best may be higher and the more directional guys maybe just under 40. KO guys usually kick the ball inside the 10...only a few consistently put it on the goal line or beyond.

7. Most returners will get it out to the 25-30 yard line. Some are more and some less. A KO TD return happens 1-2 times per WEEK in the LEAGUE. Meaning unless you have Devin Hester or someone like that, expect to MAYBE return 1 or 2 KO for TD's....some teams don't have any returns for TD's.

8. NFL receivers drop 1-2 passes per game as a TEAM.....obviously in bad weather or on a bad day you could see 5 or so, but generally they don't drop many (drops don't count when the guy get's clobbered while catching the ball....a drop is when the guy drops the ball without being hit).

9. Most #1 RB's average around 20 carries per game (some workhorses will average closer to 25 but that's only 1-2 guys in the league).

10. Most QB's throw about 30-35 passes per game. Some pass happy teams may be closer to 40 and the ground and pound guys may be closer to 25.

11. Penalties: A range of 3-7 per game. Some bad teams are consistently on the high end here and the most disciplined teams on the lower end...again a bell curve. Some games are worse than others.

12. NFL teams average about 340 ypg total. AGain a bell curve with the best O's near or over 400 and the worst in the 270 range.

13. NFL teams in general average 22-23 points per game on offense (yes counting defensive scores as well). The bell curve here is usually a low around 15 and a high around 30. The D numbers are roughly the same. I use 45 total points as a threshold to evaluate my games. About half the games should have 45 combined points or less.

Hope this helps....I'll add to this if I think of more. I try to get my sliders to reflect these kinds of outcomes.

Here are the new findings for other areas of the game. Hopefully it will help people like me who try to get the most realistic results out of their games.

14. Plays per game - The median number for plays per game (per team) was 64. The range was from 57-69. I believe the old "pass attempts + run attempts + sacks = total plays" is still the formula of choice to find out what you got in your game.

15. Yards per play. I find this one intriguing. In my madden sliders I strive to get numbers like the ones posted above but I failed to factor in that a total yards number that seems out of whack could very well be because of one team having alot more plays than another or too many total plays in that game. So I'm going to try to use this stat as my benchmark for yardage:

Median: 5.3 yards per play. Range 4-6 yards per play. So if i'm getting games or team averages of 9 yards per play that's way out of whack.

16. Penalties per game per team: Median is 5. Range is from 4-8 per game per team.

17. Penalty yards per game: This is especially useful I believe for figuring out how many of the penalties were holding vs. false start. Now because of pass interference and such it may not be that accurate a benchmark, but I think it will give an idea:
42 yards per game is the median. Range was from 36-82. Coupled with the range of # of penalties called I think it's safe to say that holding penalties make up the majority of penalties. Using the range I calculated that the range 8-10 yards per penalty. I'd guess that for every false start there are about 4 holding penalties base on this. May not be spot on here, but hey, close enough for rock and roll right?

18. Fumbles: Median 1.5 per game ( or 3 for every 2 games). Range: .5 (one every other game) to 2 per game.

19. On a given sunday, one team will rack up over 400 total yards in roughly every other game.


Hope this helps. I got the stats off of cbssports.com but it's possible my math was off as I was rushing a bit. Any feedback is appreciated, good or bad.


As I said earlier, I'm looking at play by play averages more than total gross stats for entire game.
Thanks to MjHYankkees for this
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Old 09-04-2011, 06:27 PM   #23
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

I'm getting pretty decent running numbers. Not complaining about that at all. My problem seems to be with turnovers and FG kicking. Of course, Dolphfans INT calls for a 50 setting. Maybe that could come down.
But my FG kicking is really weird. I reset it , but I'm still kicking wide left and ten yards short.
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Old 09-04-2011, 08:03 PM   #24
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Re: DolpFan's 10 Min. Pro CPU v. CPU Sliders

Experiment finished;
Dolfan's sliders on all four levels. Franchise Mode; 15 Min Qtrs.
Final game on All-Madden;
Niners 38 Saints 35
Total Off.... SF 352 NO 470
Rushing .... SF 154 NO 82
Passing... SF 198 NO 388
Turnovers ....SF 2 NO 5

four TDS scored by defenses. Great game.
FG kicking worked this game NO issues.
Again, too many INTS
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