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NEW KingRealistic's Madden NFL 12 Custom Sliders
This is a discussion on NEW KingRealistic's Madden NFL 12 Custom Sliders within the Madden NFL Old Gen Sliders forums.
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01-01-2012, 08:56 AM | #33 |
Rookie
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re: NEW KingRealistic's Madden NFL 12 Custom Sliders
Based on JB's Sliders. Great Sliders and GREAT coaching scheme!!!
PLAYER SKILL Passing QB Acc 17 Blocking 10 WR Catch 52 Rushing Brk Tackle 0 Run Block 22 Fumble 20 Pass Defense Reaction Time 5 INT 32 Pass Rush 95 Rush Defense Reaction Time 7 Blk Shed 0 Tackle 12 CPU SKILL Passing QB Acc 83 Blocking 10 WR Catch 63 Rushing Brk Tackle 3 Run Block 40 Fumble 20 Pass Defense Reaction Time 15 INT 48 Pass Rush 93 Rush Defense Reaction Time 75 Blk Shed 0 Tackle 15 COACHING SCHEME Offense Run/Pass 50 Agg 50 RB Car 20 Defense Run/Pass 50 Agg 50 Position Tendencies QB 20/1 HB 40/2 FB 40/0 WR 20/1 TE 20/1 T 40/2 G 100/1 C 100/1 K 100/1 DE 0/0 (3-4 DE 0/1) DT 100/2 OLB 30/1 (3-4 OLB 40/2) MLB 30/1 CB 30/1 FS 10/1 SS 10/1 P 0/1 |
01-01-2012, 11:21 AM | #34 |
Pro
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re: NEW KingRealistic's Madden NFL 12 Custom Sliders
The stats look great, good job on running. Did you try the qb stat thing with adding them up and deviede by 4. It seemed to really give me a good game on fast speed, if your playing slow I bet you had alot of good animations. I read somethings that the pancake blocking has been broke in madden for years and if you replay you should see pancakes on alot of plays they just dont record them right I guess. How did your DEs Do for sacks and tackles?
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01-01-2012, 03:41 PM | #35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pro
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re: NEW KingRealistic's Madden NFL 12 Custom Sliders
found this post from tarantism about coaching scheme and makes alot of sense.
I posted a lot about this last year but after doing a ton of research I now feel that I understand them better before. I would have really liked to find some developer explanation on these but sadly I doubt any clarity from them will ever be forthcoming. Make no mistake, the difference between having a great franchise experience and a poor one relies on these settings. The coaching schemes are the reason that people say their slider set acts differently during franchise, for example. These settings control way more then I originally thought. Basically what I am going to do is post all of the information that has helped me the most in understanding these settings. I may note that these explanations came from multiple sources, and that all credit goes to those who posted them. I will also say that what follows is what I am using for my 32 franchise, and the results have been outstanding. As you will soon see, these settings have both in game and sim game effects. In addition, the in game effects are more then I ever could have imagined, and they change the way I play the game. Without further ado: One last important note to remember:
I would like to mention that on the part of the Madden developers, that last titbit is absolutely genius. When priority gets explained, you will understand better but basically it means that you don't need to go through and change a team's priority sliders before every single game, you can just have the global settings in the file of the team that you are controlling. Absolutely awesome. Run vs. Pass, Played Games:
Run vs. Pass, Simmed Games:
I can mirror that in my own Madden 12 experience. When you go anything above 60, the passing stats just go crazy. Rodgers and Brady threw something like ~650 passes with the slider at 70. At 60 I felt like they just weren't getting enough, though. What I later discovered is that I simply wasn't using the aggression slider correctly. Better Understanding for Aggression:
When I learned this, I realized my huge misunderstanding for what this slider actually does. I had most teams around 10 defensive aggression, and this reflected in my simulated stats, with some offensive players just going absolutely nuts. I also had many teams way low at 10-30 offensive aggression. Basically, I overestimated the weight of this slider on simulated games. On the other hand, without me realizing what I had done, this has having a gigantic effect on my played games. For the longest time I just assumed that this slider would effect how many times a team would throw deep passes and such during simulated games. I know now that it does not do that at all. The next biggie was positional priority. 99% of the community, including myself, just assumed that this meant how likely a team was to go out and draft/sign a player from that position. Thusly, most 32 team control guys simply left it all at 100, not wanting to go through and change them for every team every year and not really caring overall. The truth is that this slider does so much more then just that. Clarity for Priority:
Wow! I mean, when I read that it really changed everything. When I started testing it, the results really did seem to show. If this can be mastered (I am still trying to fine tune it) it can really be a game changer. I am sure that most of you can understand why. Once again, the most important part, and the end of the above quote:
For a little more clarity, here is someone who was on the right track:
And then finally we come to position style sliders. Again I was surprised to find that these have an effect on played games, as well as simulated ones. On the part to simulated games, it's pretty straight forward. For the most part, CPU teams will attempt to draft and sign players who fit the style that you set on the slider. Style Slider and Simulated Games:
But once again, this slider works totally different for the games that you play:
So it is vastly important to remember that whatever settings you have on YOUR TEAM are the ones that have an effect on the games that you play. This means that the priority and style sliders that you have set under your team's coaching settings have an effect on how BOTH teams play when you enter into a game. Thus, what you need to do it set the other 31 teams position style sliders to how you want them to draft/sign free agents during the offseason. I know this saves me a ton of time because now during FA I only need to worry about bidding on players for my own team and I just kind of let the CPU do it's thing. Then, before the preseason I go through and make sure that everything makes sense. Then, when it comes to the priority/position style of whatever team you decide to play, you need to set them to how you want to see then in game effects play out. For example:
For me at least, the above worked as a great template to start on. From there I am still tweaking to try to maximize the realism of my in game experience. Well, I hope that helps shed some light onto this enigma for you guys. I suggest that anybody looking to run a realistic franchise controls all 32 teams and then follows these guidelines for doing the coaching settings. I also suggest that people hoping to have a realistic NFL experience no longer ignore these settings. It's a little more work but the dividends it pays are priceless. I will also note that I am still tweaking my own sets of these, so if people have any suggestions and/or come up on anything helpful in their testing please post it here so that the community can discuss. |
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01-01-2012, 05:16 PM | #36 |
Rookie
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re: NEW KingRealistic's Madden NFL 12 Custom Sliders
I didn't do the QB chart thing. I just kept it how I had it :/
and my DE's were getting in pretty good but Rogers wud scramble and get rid of the ball wuick. |
01-03-2012, 05:02 AM | #37 |
Rookie
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Re: NEW KingRealistic's Madden NFL 12 Custom Sliders
Made some more updates. I'm liking how its playing out so far. Try them out and post stats and give feed back to improve anywhere u guys feel needs improvement
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01-05-2012, 07:28 AM | #38 |
Rookie
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Re: NEW KingRealistic's Madden NFL 12 Custom Sliders
Ok I'm testing my sliders.
and I felt ok with them before but I'm trying to make some better ones for the SIM players out there looking for the most realistic stats and gameplay. Here's what I got today. Coaching Offense Run/Pass 50 Agg 50 Defense Run/Pass POSITION TENDENCIES QB 90/0 HB 50/2 FB 40/0 WR 30/1 TE 30/1 T 40/2 G 100/1 C 100/1 K 100/1 DE 0/0-0/1 DT 100/2 OLB 50/2-10/2 MLB 80/2 CB 40/0 FS 50/1 SS 40/2 P 0/1 User Passing 17-12-43 User Rushing 0-23-15 User P Defense 10-37-90 User R Defense 32-0-8 CPU Passing 83-12-70 CPU Rushing 0-37-28 CPU P Defense 32-70-70 CPU R Defense 70-17-32 *Still Testing , but doing good on USER vs CPU. Ill sim season for stats later. |
01-06-2012, 02:55 PM | #39 |
Banned
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Re: NEW KingRealistic's Madden NFL 12 Custom Sliders
thanks man good work, it gives a whole different feel to the game!
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01-06-2012, 03:25 PM | #40 | ||||||||||||||||||||||||
Rookie
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Re: NEW KingRealistic's Madden NFL 12 Custom Sliders
u guys don't know how good it feels to kno my testing and creating sliders for u guys was worth spending the hours I spend. GLAD u like them man. |
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