The Type of Gameplay You Should Expect With These
These sliders have largely been influenced by those created by
Jarodd21 and
MJHYANKEES.
I have had to make some changes in order to bring more of what I consider 'realism'.
Realism - My definition for this is largely influenced by the fact that this is a
game and the
gamer has control of one player at a time. In that regard, it is an effort to get the other 21 players on the field to interact realistically while still being able to maintain an entertaining experience that keeps a Franchise Mode from getting dull with too many victories.
You should expect -
+ Tough CPU running game
+ DB/WR interactions at the LOS will make SPD matter more/less depending on who you have at those respective positions
+ Fatigue plays a big role in defensive performance (I use Jarodd's Auto-Sub Settings for this I believe)
+ User Pass Rush needs work if you aren't manually controlling the player (This is a known issue, however)
Some of the things I do for my own experience-
- On occasion I will square up for User Picks on long passes, but INTs largely occur a realistic amount otherwise.
- User catching is necessary on occasion in order to beat the CPU ESP Ability to deflect or pick off passes they shouldn't.
- Build up for playaction passes by running the ball 3 or 4 times as you drive down the field.
- Use the hard count to keep the nano-blitzing at bay.
NTTV Sliders/Settings
Settings -
10 Minute Quarters
Playcalling - Conventional
Acc Clock - 15 Secs
Cam - Standard
Auto Sprint and Strafe - OFF
Injury - 15
Fatigue - 55
Game Speed - Slow
Speed Thresh - 5
Penalties
Offside - 99
False State - 54
Holding - 52
Facemask - 55
DPI - 99 (Rarely Called)
OPI - 99 (Even more rare than DPI)
KR/PRI - 99
Clipping - 25
Int Grounding - 99 (CPU Is Never Called for this)
Rough Passer - 52
Rough Kicker - 99
USER/CPU
QBA - 30/30
PBK - 15/75
CTH - 25/55
BRKTKL - 25/0
RBK - 25/40
FUM - 25/50
Pass Defense
React - 10/15
INT - 25/15
PRSH - 40/30
Rush Defense
React - 18/35
BLKS - 18/22
TAK - 25/10
SPECIAL TEAMS
FGP - 50
FGA - 50
PPW - 55
PAC - 70
KPW - 50
*BOLD = Indicates recently changed value