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Jarodd21s Madden 13 All-Madden sliders

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Old 09-03-2012, 04:06 PM   #1161
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
You definitely need to work your defensive scheme a little bit because the CPU should be lighting the scoreboard up on you with the green setting.. Are you winning these games? Where are you struggling at against the CPUs offense? If you need the CPU to slow down your offense I would recommend putting there defense on the blue or black set.. You also might want to look at lowering the USER accuracy too.. I don't know how good you are with using the left stick but that is definitely the key to slowing down your passing.
I think part of my issue is the BILLS starting CBs are all 78 or lower. I do good against the run, and my offense is realistic - except there are at least 3 fumbles a half. The CPU passing game is nearly impossible for me to stop when I can't get a good pass rush. I don't know if my issue is my corners or my pass rush. I get maybe 2 or 3 sacks a game, with my DLine I should get more than that. Mark Anderson - 83, Kyle Williams - 92, Marcell Dareus - 78, Mario Williams - 95...
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Old 09-03-2012, 04:10 PM   #1162
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Re: Jarodd21s Madden 13 All-Madden sliders

I'm gonna play a game with the siders I posted on page 114. I want to be able to post my box score on here so I can get some suggestions. How do I get my box score on here? Ive seen a bunch of people do it....
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Old 09-03-2012, 04:11 PM   #1163
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by phillysouljah
Okay, Jarodd, I used your black set (with the red slightly easier ones so CPU Int is at 85, not 100) in online CCM.

My defense is way too strong, especially against the run (Foster and DMC averaged such low Y/C averages). My RB's have fumble-itis (4 fumbles in these two games). The CPU D is also crazy in shutting down the run and getting picks (4 picks in 2 games and I didn't throw anything deep).

Miami Dolphins at Houston Texans
Jan 1, 1ST2ND3RD4THSCORE
Miami Dolphins ()10301023
Houston Texans ()0107320
Team Stats Comparison
MIAHOU
Total Offense230256
Rushing Yards80100
Passing Yards150156
First Downs1510
Punt Return Yards3623
Kick Return Yards9899
Total Yards364368
Turnovers53
3rd Down Converstion76
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/22/0
Penalties
Posession Time21:0023:00
Miami Dolphins
PASSINGC/AYDSTDINT
D. Garrard19/3117812
RUSHINGATTYDSAVGTD
R. Bush10262.60
S. Slaton6264.30
D. Garrard11414.00
D. Thomas8141.80
Houston Texans
PASSINGC/AYDSTDINT
M. Schaub7/1110202
T. Yates5/127601
RUSHINGATTYDSAVGTD
A. Foster30953.22
B. Tate252.50


Oakland Raiders at Miami Dolphins
Jan 1, 1ST2ND3RD4THSCORE
Oakland Raiders ()3361022
Miami Dolphins ()007714
Team Stats Comparison
OAKMIA
Total Offense324178
Rushing Yards12069
Passing Yards204109
First Downs1311
Punt Return Yards045
Kick Return Yards5394
Total Yards377317
Turnovers24
3rd Down Converstion22
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/11/0
Penalties
Posession Time27:5116:09
Oakland Raiders
PASSINGC/AYDSTDINT
C. Palmer16/2522011
RUSHINGATTYDSAVGTD
D. McFadden29842.90
Miami Dolphins
PASSINGC/AYDSTDINT
D. Garrard13/3012712
RUSHINGATTYDSAVGTD
D. Thomas11454.10
R. Bus11242.20
What's going on Philly? Yea CCM is broken this year with the sliders. I haven't been able to do anything to get the CPU to establish a run. Some guys are having success with getting the CPU to run the ball with different scenarios but I haven't be able to do anything to get them going no matter what I do. i've tried almost everything from all-madden, all-pro, sliders maxed for the CPU and lowered for the USER, and different thresholds and nothing seems to work for me.. The crazy thing is the CPU plays great in play now with my the CPUs runblocking lower and my USER tackling and rush reacton higher. The play now sliders work great.. Check out my play now sliders under the spoiler in play now and you'll see what I'm talking about..
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Old 09-03-2012, 04:30 PM   #1164
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by dallas72
120 is the NFL average amount of plays in a game run/pass both teams... i stated to u before u wont have 100+ tackles anymore they took out assist on sacks and tackles really dumb IMO
Oh ok, thanks a ton! It sucks having all my guys get career low tackles :/
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Old 09-03-2012, 04:36 PM   #1165
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Re: Jarodd21s Madden 13 All-Madden sliders

My sliders won't adjust in ccm mode. Anyone else having this problem??? They stay stuck on 50 for all modes
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Old 09-03-2012, 04:49 PM   #1166
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
I did do some testing in All-Pro this year and it's funny because I was seeing bad play calling in the games I was testing on All-Pro. I had the USER pass reaction at 45 and the USER INTs at 30. It seemed like all they wanted to do was run the ball. My test games on All-Madden haven't been great but they been more balanced with there playcalling.
I saw you were testing speed threshold 50, I really believe the CPU RB needs speed threshold 100 combined with Game speed Very Fast so they can break open big runs that way otherwise you get the stupid 1-2 yard runs were used to every play. I've been using the regular short runs but they have broken some bigger 7 yard runs on my settings mostly when I expect a pass and they mix it up with a run but it feels good.

I know 100 Speed Threshold makes running for the USER much easier but my focus is getting the CPU RB as good as possible then doing what I can to neutralize the USER advantage. I am working with the CPU Block Shedding and CPU Tackling to try and make USER running harder on 100 Speed Threshold. I feel lowering Speed Threshold or going down from Game speed Very Fast will make the CPU have less big running plays.

I am thinking that USER Pass Defense Reaction is very sensitive. I have moved mine from 50 to 53 and going to see how that affects the pass/run ratio.

As far as All-Madden vs All-Pro I was not seeing any of the good play calling I am seeing now but I will go back and try it again leaving everything else the same. Right now on All-Pro I am seeing tons of variety in CPU play calling like the whole playbook has expanded they can run or pass on any down and they can come out in any formation. When I was on All-Madden they would always run 1st and 2nd down then pass 3rd down but I will try it out with this USER Pass Defense Reaction. How are your games going?

Last edited by BrianU; 09-03-2012 at 04:51 PM.
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Old 09-03-2012, 04:50 PM   #1167
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Re: Jarodd21s Madden 13 All-Madden sliders

I just tried something you might find interesting. SEC's comment on the break tackle slider affecting CPU ball carrier got me thinking. This is an online ccm on all-madden

I was playing the raiders, trying to find a balance between jarrods black set and very slow speed setting (mostly just because I have tried everything else, so why not), and Mcfadden was terrible, he had like 40 yards total by the end of the third qtr

I quit the game, changed the break tackle slider from 100 to 50, and he just steam rolled me all the way down the field on their field drive.

This is how the set looks, for thos interesting in exactly what I am playing on right now, its kinda a frankenstein of different sliders/settings
ONLINE ccm - 15min qtrs - 15second minimum clock (feels just like the real thing)



Very Slow Speed - Theshold at 0

Schnaidts Penalty Sliders

42 injury, 57 fatigue

custom auto/subs (work in progress)

QBA - 5 - 100
PB - 0 - 60
WRC - 40 - 100

BROTACK - 35 - 50
RB - 0 - 100
FUMBLES *- 25 - 60

PDRT - 55 - 55
INT - 35 - 100
PR - 0 - 100

RDRT - 0 - 100
BS - 0 - 70
TACK - 0 - 50


Ignore the very slow, I would like to see what other people see with CPU break tackle down to 50 instead of 100 regardless of the game speed. It looked to me like the CPU runner was more apt to just get going downfield instead of juking in the backfield and running into his blocker. It's possible that something about the way CCM is programmed makes the CPU ball carrier turn into an idiot when you max out his break tackle rating, and instead of running to gain yards, he just tries to use any special move he can even when an open lane is right in front him. I would like to see this tested on normal or fast since those levels seem to be best for getting anything out of the CPU rushing game in online CCM at the moment

If anyone tries it, let me know.
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Old 09-03-2012, 05:39 PM   #1168
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by kakejohler5252
My sliders won't adjust in ccm mode. Anyone else having this problem??? They stay stuck on 50 for all modes
noticed this too, even when I change from all-pro to all-madden I see no difference, wonder if it's actually switching.
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