I just tried something you might find interesting. SEC's comment on the break tackle slider affecting CPU ball carrier got me thinking. This is an online ccm on all-madden
I was playing the raiders, trying to find a balance between jarrods black set and very slow speed setting (mostly just because I have tried everything else, so why not), and Mcfadden was terrible, he had like 40 yards total by the end of the third qtr
I quit the game, changed the break tackle slider from 100 to 50, and he just steam rolled me all the way down the field on their field drive.
This is how the set looks, for thos interesting in exactly what I am playing on right now, its kinda a frankenstein of different sliders/settings
ONLINE ccm - 15min qtrs - 15second minimum clock (feels just like the real thing)
Very Slow Speed - Theshold at 0
Schnaidts Penalty Sliders
42 injury, 57 fatigue
custom auto/subs (work in progress)
QBA - 5 - 100
PB - 0 - 60
WRC - 40 - 100
BROTACK - 35 - 50
RB - 0 - 100
FUMBLES *- 25 - 60
PDRT - 55 - 55
INT - 35 - 100
PR - 0 - 100
RDRT - 0 - 100
BS - 0 - 70
TACK - 0 - 50
Ignore the very slow, I would like to see what other people see with CPU break tackle down to 50 instead of 100 regardless of the game speed. It looked to me like the CPU runner was more apt to just get going downfield instead of juking in the backfield and running into his blocker. It's possible that something about the way CCM is programmed makes the CPU ball carrier turn into an idiot when you max out his break tackle rating, and instead of running to gain yards, he just tries to use any special move he can even when an open lane is right in front him. I would like to see this tested on normal or fast since those levels seem to be best for getting anything out of the CPU rushing game in online CCM at the moment
If anyone tries it, let me know.