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Jarodd21s Madden 13 All-Madden sliders

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Old 09-14-2012, 06:54 PM   #1393
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Re: Jarodd21s Madden 13 All-Madden sliders

Re: Get CCM AI Fixed NOW while we have EAs attention!

Quote:

Originally Posted by bagsecg11





EmmdotFrisk, my post is with all due respect and im trying to be as constructive as possible. the core issues with the CCM AI are as follows. The CPU running game does not function at all. We and I have tried Allmadden, All Pro, cpu sliders maxed with human sliders at O, speed very fast, speed slow, speed threshold O-100 and it doesnt matter. With occasional exceptions, the CPU cannot run. Not only do the RBs move as if they have 65's for speed, agility, acc but their path finding ability is clearly bugged. they constantly run into blockers, run AWAY from wide open green and run directly into defenders when there is open territory. Ive timed certain players running x distance and the RBs clearly move slower in CCM compared to Play now. To compound it, I have found that the blocking is also inferior to Play Now. Lineman never get up to the second level to take on backers which lends itself to a 3 man LB swarm at the line of scrimmage when the cpu attempts to run in ccm. The combination of these two consistently yield results of 25 carries for 30 yards for a cpu Ray Rice on All Madden with cpu sliders maxed. So clearly the whole system is operating at an inferior level to that of Play Now and the degree to which the game is easy has rendered it unplayable for many. Also, the cpu CCM QB's are also clearly less competent. They hold the ball, are overly conservative and throw awful balls consistently. In Play Now, the CPU QBs play like they should (and im talking on ALL Madden with sliders maxed for cpu) . I dont know if its a combination of sliders not working, a bug or some other issue, but the CCM offensive running and QB play are totally incompetent even on the highest possible level, while in Play Now it is fantastic. There are a lot of people enjoying the game but trust me when I say that a LARGE segment of the loyal/diehard/hardcore madden fanbase cannot play CCM at all right now. When the game is too easy, it becomes pointless for many of us to play. Many casual players are not bothered by this but an awful lot of us are being hung out to dry and are waiting for a fix (hopefully, fingers crossed!) and if CCM plays like play now then this could be the best madden yet. And let me make my final point- We need CCM (AI running, blocking, pathfinding, passing, decision making, essentially all cpu offense) on the higher difficulties to not only respond to sliders but to play exactly like it does in play now. As it stands, it cant be played by the hardcore fanbase.

Thank you your time and patience with us. Much respect




Bag sent me this via PM and I wanted to update you all that we are aware of the issues and are looking into addressing them. I will let everyone know when I know more asap.
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Old 09-14-2012, 07:00 PM   #1394
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by dallas72
Re: Get CCM AI Fixed NOW while we have EAs attention!

Quote:

Originally Posted by bagsecg11





EmmdotFrisk, my post is with all due respect and im trying to be as constructive as possible. the core issues with the CCM AI are as follows. The CPU running game does not function at all. We and I have tried Allmadden, All Pro, cpu sliders maxed with human sliders at O, speed very fast, speed slow, speed threshold O-100 and it doesnt matter. With occasional exceptions, the CPU cannot run. Not only do the RBs move as if they have 65's for speed, agility, acc but their path finding ability is clearly bugged. they constantly run into blockers, run AWAY from wide open green and run directly into defenders when there is open territory. Ive timed certain players running x distance and the RBs clearly move slower in CCM compared to Play now. To compound it, I have found that the blocking is also inferior to Play Now. Lineman never get up to the second level to take on backers which lends itself to a 3 man LB swarm at the line of scrimmage when the cpu attempts to run in ccm. The combination of these two consistently yield results of 25 carries for 30 yards for a cpu Ray Rice on All Madden with cpu sliders maxed. So clearly the whole system is operating at an inferior level to that of Play Now and the degree to which the game is easy has rendered it unplayable for many. Also, the cpu CCM QB's are also clearly less competent. They hold the ball, are overly conservative and throw awful balls consistently. In Play Now, the CPU QBs play like they should (and im talking on ALL Madden with sliders maxed for cpu) . I dont know if its a combination of sliders not working, a bug or some other issue, but the CCM offensive running and QB play are totally incompetent even on the highest possible level, while in Play Now it is fantastic. There are a lot of people enjoying the game but trust me when I say that a LARGE segment of the loyal/diehard/hardcore madden fanbase cannot play CCM at all right now. When the game is too easy, it becomes pointless for many of us to play. Many casual players are not bothered by this but an awful lot of us are being hung out to dry and are waiting for a fix (hopefully, fingers crossed!) and if CCM plays like play now then this could be the best madden yet. And let me make my final point- We need CCM (AI running, blocking, pathfinding, passing, decision making, essentially all cpu offense) on the higher difficulties to not only respond to sliders but to play exactly like it does in play now. As it stands, it cant be played by the hardcore fanbase.

Thank you your time and patience with us. Much respect




Bag sent me this via PM and I wanted to update you all that we are aware of the issues and are looking into addressing them. I will let everyone know when I know more asap.


Thanks bro.... This makes my weekend....
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Old 09-14-2012, 08:51 PM   #1395
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
This is what one of the EA DEVs said about it today.



They already know it's a bug in CCM. He's been communicating with us on this thread..

http://www.operationsports.com/forum...ention-30.html
Does anyone have any examples of user v user games that they played with the CCM sliders?
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Old 09-14-2012, 08:57 PM   #1396
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Re: Jarodd21s Madden 13 All-Madden sliders

Are any of you having issues with WR catching at 45? I have Brandon Marshall, Amendola, some good possession/catch in traffic guys and they continuously drop open passes. It's getting frustrating seeing these good players drop all the time. I think im going to move catching to 50
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Old 09-14-2012, 09:00 PM   #1397
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Re: Jarodd21s Madden 13 All-Madden sliders

i put CPU break tackles at 100 and steve slaton has 107 rushing yards on 14 carries...in the 3rd quarter.
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Old 09-14-2012, 09:48 PM   #1398
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by The ArkanSaw
i put CPU break tackles at 100 and steve slaton has 107 rushing yards on 14 carries...in the 3rd quarter.
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Old 09-15-2012, 04:23 AM   #1399
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by The ArkanSaw
i put CPU break tackles at 100 and steve slaton has 107 rushing yards on 14 carries...in the 3rd quarter.
CPU brk tck at 95 and CPU runblk at 100? With all CPU passing on 100?
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Old 09-15-2012, 11:20 AM   #1400
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Re: Jarodd21s Madden 13 All-Madden sliders

Thanks again for all the hard work Jarodd21 and all those that assist with testing

I am using your slider sets again this year for NCAA and Madden

Getting the best results with your NCAA and Madden sliders sets again for the second year in a row.

Keep up the great work and keep fighting the good fight
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