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Jarodd21s Madden 13 All-Madden sliders

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Old 11-06-2012, 02:06 PM   #2457
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by ckunda4
Hey Jarrod just started a fantasy CCM with your red sliders using the Broncos. I'll give results as well as anything out of the usual I see but here how's week 1 went:

Matt Ryan (DEN) 21-35-236, 1TD 1INT
Tom Brady (PIT) 18-28-273, 1TD 4INT

Adrian Peterson (DEN) 22-58
Daniel Thomas (DEN) 4-18
Ben Tate (PIT) 25-126
Sammy Morris (PIT) 2-6

Andre Roberts (PIT) 6-92
Antonio Brown (PIT) 4-52 1TD
Victor Cruz (PIT) 3-40
Vernon Davis (PIT) 2-49
Lavelle Hawkins (PIT) 2-25
Ben Tate (PIT) 1-15
Brandon Marshall (DEN) 8-98 1TD
Jordy Nelson (DEN) 4-55
Earl Bennett (DEN) 2-18
Dennis Pitta (DEN) 2-16
David Thomas (DEN) 2-10
Adrian Peterson (DEN) 1-3
Brandon Tate (DEN) 1-28

My secondary was STRONG in the 2nd half forcing 3 Brady picks, the last one with just over 3 min left in the endzone as the Steelers were trying to close the lead. Tramon Williams, Donte Whitner had 1 each and Reshean Mathis picked off a pair. I, along with some other guys on this forum, would like to see more carries for the 2nd RB without having to sub them in. I might try the 94/90 Auto Sub for a game to see if that works. Everything else looked great though; on to Atlanta for Game 2!
Besides Brady throwing those crazy amount of picks the stats look good. That was your first game so I don't expect an elite QB to play that bad in the rest of your games. Keep me posted man..
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Old 11-06-2012, 02:20 PM   #2458
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Fuhrerhuh
Just played a new connected careers game, and damn it was fun. Here are the stats (I am the Detroit Lions)

St. Louis Rams at Detroit Lions
Nov 6, 20121ST2ND3RD4THSCORE
St. Louis Rams (0-0)91031427
Detroit Lions (0-0)71701034
Team Stats Comparison
STLDET
Total Offense335453
Rushing Yards7761
Passing Yards258392
First Downs1318
Punt Return Yards132
Kick Return Yards157123
Total Yards505578
Turnovers10
3rd Down Converstion7-117-11
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/01/1
Penalties0-01-15
Posession Time19:2832:32
St. Louis Rams
PASSINGC/AYDSTDINT
Sam Bradford16/2526631
RUSHINGATTYDSAVGTD
Steven Jackson21733.40
Terrance Ganaway144.00
RECEIVINGRECYDSAVGTD
Danny Amendola56913.80
Chris Givens49022.52
Brandon Gibson36822.61
Steven Jackson3227.30
Lance Kendricks11717.00
Detroit Lions
PASSINGC/AYDSTDINT
Matthew Stafford22/2839230
RUSHINGATTYDSAVGTD
Mikel Leshoure24361.51
Jahvid Best8253.10
RECEIVINGRECYDSAVGTD
Calvin Johnson Jr.720028.52
Tony Scheffler48120.21
Nate Burleson33812.60
Mikel Leshoure252.50
Mike Thomas2189.00
Titus Young Sr.2189.00
Ryan Broyles11919.00
Brandon Pettigrew11313.00
That was a great game man.. C.Johnson went beastmode for you I see.. Your run game kind of struggled. . How did the overall gameplay feel?
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Old 11-06-2012, 02:27 PM   #2459
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Re: Jarodd21s Madden 13 All-Madden sliders

Going to finally take the plunge and put user accuracy at 3 and make games 12 minutes with 11 second run off. Everything else on black. Bring it on!

One thing i have not yet altered in the time i have adjusted sliders is the threshold. Just a couple of questions. Does this have any effect on difficulty or is it more of a preference thing? Jarodd, you have yours set as 0. Does this mean that there is less disparity in speed between the fastest and slowest guys? Have always kept threshold at 50 - what differences will there be at 0 with gameplay?

Thanks for the setups and constant advice you offer on here btw.
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Old 11-06-2012, 02:28 PM   #2460
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Re: Jarodd21s Madden 13 All-Madden sliders

Man what a difference in Game 2...I was completely dominated. Stafford and Dez went OFF against my secondary in the 1st half. I tried man, zone, cover 3 you name it just couldn't stop anything. Again I struggled to run but really had to abandon it for the most part in the 2nd half. Here's some stats:

Ryan (DEN) 29-42-290 2TD 2INT
Stafford (ATL) 20-25-396 5TD 0INT

Peterson (DEN) 20-49
Lynch (ATL) 24-151 1TD (besides a 70 yd TD run, held the run in check)

Bryant (ATL) 5-149 4TD
Moeaki (ATL) 7-96 1TD
V. Jackson (ATL) 4-66
J. Gordon (ATL) 3-62
Lynch (ATL) 1-23
Nelson (DEN) 8-91
Pitta (DEN) 5-47 1TD
Marshall 5-28
Bennett 4-60
Peterson 3-27
Tate 3-36 1 TD

Only thing about this game that I was discouraged by was they were throwing up 30 with 4 min left! oh, and a DL picked me off on a bullet over the middle on a zone blitz...jumping sideways catch. Gotta ask Jarrod, what is the most effective way to user tackle? I control Daryl Washington my MLB on most plays and try not to sprint but several times I filled the hole on a run play and Lynch ran right by me.
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Old 11-06-2012, 03:10 PM   #2461
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by steelcitycobra
Going to finally take the plunge and put user accuracy at 3 and make games 12 minutes with 11 second run off. Everything else on black. Bring it on!

One thing i have not yet altered in the time i have adjusted sliders is the threshold. Just a couple of questions. Does this have any effect on difficulty or is it more of a preference thing? Jarodd, you have yours set as 0. Does this mean that there is less disparity in speed between the fastest and slowest guys? Have always kept threshold at 50 - what differences will there be at 0 with gameplay?

Thanks for the setups and constant advice you offer on here btw.
In my opinion 0 threshold represents the most accurate disparity between faster and slower players. That doesn't mean that speed becomes everything because if you have players with good acceleration you'll see them make plays against guys that are faster then them. I see it all the time but when a faster player catches stride you won't see him getting walked down by a slower player. I think you should try it out for a few games just to see how you like it.. I definitely prefer that guys use 0 threshold with my sliders. It also affects the USER getting a good pass rush because it helps faster DEs or LBs get off the edge quickly against slower Olineman..

Let me know how it goes with the accuracy at 3.. It's tough man.. You have to really be on point with the left stick..
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Old 11-06-2012, 03:12 PM   #2462
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Re: Jarodd21s Madden 13 All-Madden sliders

The gameplay was pretty realistic, and haha yeah my run game struggled because I'm not used to the detroit playbook, the runs were different.
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Old 11-06-2012, 04:01 PM   #2463
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
In my opinion 0 threshold represents the most accurate disparity between faster and slower players. That doesn't mean that speed becomes everything because if you have players with good acceleration you'll see them make plays against guys that are faster then them. I see it all the time but when a faster player catches stride you won't see him getting walked down by a slower player. I think you should try it out for a few games just to see how you like it.. I definitely prefer that guys use 0 threshold with my sliders. It also affects the USER getting a good pass rush because it helps faster DEs or LBs get off the edge quickly against slower Olineman..

Let me know how it goes with the accuracy at 3.. It's tough man.. You have to really be on point with the left stick..
Right outta the gate with user accuracy at 3 i'm noticing a huge difference. Take drag routes for example. With user accuracy on 5, putting stick up and right (when receiver is crossing left to right) will lead the receiver off his original route slightly, leading him upfield. A bullit pass with no stick would typically hit him in stride or if a bad pass, slightly behind him, with receiver losing momentum but pass still catchable. With accuracy at 3, the stick up and right results in a catch, receiver staying on his route. No stick and the pass completely sails - every time i've tried that anyway. This is going to take some getting used to as the small adjustment in user accuracy makes passing completely different - will need to experiment with all the routes.

Starting new CCM, my QB has accuracy in low 80's at moment (obviously i'll develop this) If i had an elite QB, perhaps making the move to 3 would be slightly easier. I'll be cutting down my playbook until i develop my qb and practice throwing all the routes. I 'll try threshold at 0.
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Old 11-06-2012, 04:44 PM   #2464
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Re: Jarodd21s Madden 13 All-Madden sliders

Jarodd got any suggestions to stop the run? Red feels good just about every except cpu ran all over me. I was using the numbers in parenthesis too so not sure if i have to go even lower, but would just prefer to learn how to get better then go down to other slider.
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