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Old 08-27-2012, 04:52 PM   #281
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Willchillz
im playing on the demo.
Yeah the sliders work right on the demo and play now..
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Old 08-27-2012, 04:52 PM   #282
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by jaredlib
So what is he referring to when he said whatever he said about online having some sort of difference that they need to patch offline?
I'll try to explain.

Online CCM makes calls to the server and the data is returned to the console. If EA wants to change that data they can do so at anytime. For example, say there is a routine that decides how much scouting time you get per week. If they decide to change that, they change the routine on the server.

Offline CCM makes call to routines on the actual console (on disc or in memory), EA has to patch that local data to modify it.

Let me know if you don't understand and I'll try to clarify.
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Old 08-27-2012, 04:52 PM   #283
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by PrimetimeUTK
So, 85 - 20 for PDRT? That working ok? I saw you had 80 - 80 last time you posted your set.
I have it at 65 for user, 0 for CPU now
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Old 08-27-2012, 04:53 PM   #284
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Originally Posted by jaredlib
Yo Chesh, so let me make sure I understand.

When starting an online CCM, dont tinker with sliders or schemes until AFTER week one of the preseason?
Thats what one guy posted. It worked for him supposedly. Unfortunately i havent been able to test it. I would just sim pre season week 1 and see if it works. What do u have to lose
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Old 08-27-2012, 04:54 PM   #285
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Shaun Mason
I'll try to explain.

Online CCM makes calls to the server and the data is returned to the console. If EA wants to change that data they can do so at anytime. For example, say there is a routine that decides how much scouting time you get per week. If they decide to change that, they change the routine on the server.

Offline CCM makes call to routines on the actual console (on disc or in memory), EA has to patch that local data to modify it.

Let me know if you don't understand and I'll try to clarify.
Ok, thank you. That makes perfect sense.

I gotta ask you sir, in your experience with the game have you had issues with sliders in CCM? Are ou able to get the CPU to run the ball consistently? If so, please tell me how lol
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Old 08-27-2012, 04:56 PM   #286
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by CheesHd09
Thats what one guy posted. It worked for him supposedly. Unfortunately i havent been able to test it. I would just sim pre season week 1 and see if it works. What do u have to lose
The commish of our CCM simmed the entire pre-season before touching a thing and it doesn't seem that it works. Unless us practicing effected it, in that case it may have been that, we practiced but that was it.
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Old 08-27-2012, 04:59 PM   #287
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Originally Posted by CrimsionXBL
The commish of our CCM simmed the entire pre-season before touching a thing and it doesn't seem that it works. Unless us practicing effected it, in that case it may have been that, we practiced but that was it.
Well he said dont do anything and u guys practiced... Again its not me who says it works / have had results with it. Im just sharing the info. The goal is to get sliders workin so we can use Jarrods sliders and get the results ppl r gettin on play now / the demo so im jus sharin the info.
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Old 08-27-2012, 05:00 PM   #288
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by jaredlib
Ok, thank you. That makes perfect sense.

I gotta ask you sir, in your experience with the game have you had issues with sliders in CCM? Are ou able to get the CPU to run the ball consistently? If so, please tell me how lol
I got the game a day before you guys.=)

I've had time to play about 3 games, LOL.
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