Ok made a bunch of updates to the sliders.. I been deep in the lab all week..

Here are the changes...
On all 4 sets I raised the
USER catching to
50, raised the
USER pass reaction to
60 and lowered the
USER INTs to
15, raised the game clock to
13 minutes, lowered the injuries to
55..
After going through a few frustrating test games with a bunch of drop passes(been ignoring the drops for a while) I decided to test the USER catching at 50 since the CPUs pass coverage has been good with the discovery of the pass reaction slider being backwards and was blown away with the new animations I was seeing from big play WRs.. Low rated guys still drop passes in traffic like they should but big time WRs really show up with this tweak. I had to raise the CPUs INTs on all 4 sets to compensate. I felt the CPUs pass had definitely improved with the USER pass reaction at 55 and USER INTs at 20 but I still felt like it could have been better so I decided to move the USER pass reaction up to 60 and raise the lower the USER INTs to 15. I was a little skeptical about the moving the INTs down 15 but I saw KB had his at 15 and I got a few INTs in my test games.. I raised the gameclock to 13 minutes. I wasn't getting the right amount of plays with 12 minutes..
On the
Green set I lowered the
USER accuracy to
20, lowered the
CPUs breaktackles to
40, lowered the
CPUs tackling to
40, raised the CPUs INTs to 45, and raised the CPUs blockshedding to 35
On the
Red set I lowered the
CPUs breaktackles 50, lowered the
CPUs tackling to
45, raised the
CPUs blockshedding to
45, and raised the
CPUs INTs to
55.
On the
Blue set I lowered the
CPUs breaktackles to
60, lowered the CPUs tackling to 50, raised the CPUs blockshedding to 55, and raised the CPUs INTs to 65.
On the
Black set I lowered the
CPUs breaktackles to
70, lowered the
CPUs tackling to
55, raised the
CPUs blockshedding to
65, and raised the
CPUs INTs to
75.
I decided to tone down the CPUs breaktackles on all 4 sets.. It should be more balanced with this 5 point drop. I lowered the CPUs tackling and raised there blockshedding on on 4 sets. I'm tying to help them get off the block better againt the run.. I definitely had to raise the CPUs INTs on all 4 sets since I raised the USER catching to 50. It would have been too easy to shred the CPU if I had of left the INTs the same.. Raising the CPUs INTs will keep there pass defense competitive..