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Old 08-27-2012, 11:49 PM   #353
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Re: Jarodd21s Madden 13 All-Madden sliders

hey Jarodd just thought i'd let u know that i plan on rolling with your sliders again this year...just gunna wait for your *Week 1 Set* lol

Last edited by 37; 08-27-2012 at 11:52 PM.
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Old 08-27-2012, 11:57 PM   #354
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Rad56
jdoug you say your sliders are working.witch set are you using and are they in ccm offline or online or just quickgames
Using the black set.

Accuracy 5(9)-100
Passblock 0-0

Catching 45-60 (wanted to see the cpu drop passes when appropriate)

Breaktackles 50-90 (at 100 the cpu always bounces off the 1st tackle attempt from my experience)
Runblock 0-100
Fumbles 25-50

Pass reaction 35-100
Interceptions 40 (may lower to 35)-75(70)
Pass rush 0-75

Rush reaction 25 (may lower to 20, gonna play a few more games first)-100
Blockshed 0-60(55)
Tackling 50-50
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Old 08-28-2012, 12:00 AM   #355
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Re: Jarodd21s Madden 13 All-Madden sliders

Is that in play now or CCM? Because in play now those work great.. but in CCM people say it's been far too easy.
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Old 08-28-2012, 12:08 AM   #356
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Jarodd21
The sliders work great in Play now.. The issue everyone is having is getting the CPU to be competitive in CC because the gameplay is totally different and the CPU is playing horrible..
I understand that to be the issue which is why I said you cannot use the best test method, but the second best test method is playing the same game over and over until you think you have the best base set, then advance to the next week. If you keep advancing to a new game with a different team, you are introducing new variables that are out of your control. This is why a lot of you are getting "It seemed like this slider did this one game and the next game it doesn't". The goal in testing anything (and I give you this advice because I am a tester) is to keep as many variables as possible the same while testing before moving on to a different set of conditions to test your theory on. What I am saying is, if you are testing slider X against the Ravens and you get Y result, rather than moving on to the Redskins the next week, you need to quit the game with the Ravens and replay that game again and again and again. That way, you will know if moving X slider really is what is making changes and not because the Redskins have a better QB or the weather in the game is different or they have one of their starters injured etc. which would skew results. This is a more scientific method of testing. Just saying.
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Old 08-28-2012, 12:23 AM   #357
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Re: Jarodd21s Madden 13 All-Madden sliders

My only thing with everyones impressions on these liders (first few pages) RB's are gettin like 25-60 yards a game.. That doesnt seem very realistic to me.. Sorry if i come off rude, not trying to be lol
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Old 08-28-2012, 12:28 AM   #358
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by mmoore11886
My only thing with everyones impressions on these liders (first few pages) RB's are gettin like 25-60 yards a game.. That doesnt seem very realistic to me.. Sorry if i come off rude, not trying to be lol
Nah don't worry, we all feel the same. I'm picking the game up in an hour or so, and I'm going to be testing these sliders all night trying to find the right set.
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Old 08-28-2012, 12:48 AM   #359
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by mmoore11886
My only thing with everyones impressions on these liders (first few pages) RB's are gettin like 25-60 yards a game.. That doesnt seem very realistic to me.. Sorry if i come off rude, not trying to be lol
Yeah the CPUs offense is horrible in CC but in play now or the DEMO the CPUs offense is on point. Sliders aren't working right in CC especially the CPUs rushing..
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Old 08-28-2012, 12:49 AM   #360
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Re: Jarodd21s Madden 13 All-Madden sliders

I'm starting to wonder if the game treats the AI sliders the same as it does human sliders now, at least in CC. I finally managed to get the AI to have a decent passing game (Vick went 15-18 for 178 yds) but my running game was abysmal. So I decreased AI block shedding by 5 and the next game Tom Brady went Tebow on me.

To the issue of the AI running game, well it is bad. Very bad. In that same game Woodhead ran 26 times for 38 yards. But I wonder, is this something that can be realistically fixed by sliders or does it have more to do with the atrocious play calling? Until the 4th quarter the Pats ran on 1st down every time and just about every second down. So of course I put 8 guys in the box and committed to the run. Can we really expect the Pats to move the ball on the ground against the Ravens like this? I could pretend I don't know the run is coming but that...doesn't appeal to me.

Playing primarily on the black set.
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