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Jarodd21s Madden 13 All-Madden sliders

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Old 02-08-2013, 01:19 AM   #4497
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by lujer
ok guys, I am on the black set struggeling a bit with throwing way too many ints but that is another issue.

Is anyone having problems on cpu punt returns? The cpu blockers sustain their blocks of gunners (and others as well) too long so I give up alot of yards on cpu punt returns. It is difficult to play field position games when there is a significant return all the time.

I use standard trajectory and punt max power. Up the middle and angle it as well. Same result.

Any pointers? does my special teamers just suck?
That's weird man.. The CPUs punt returning has been weak for years. They hardly get any good returns against me. It has to be something you are doing wrong when punting..
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Old 02-08-2013, 01:36 AM   #4498
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by AeRo1226
Hey Jarodd i've been reading a lot into this forum here and i was wondering if you could please help me out.

I purchased Madden 13 about a month ago and I havent enjoyed the unrealistic gameplay of it, but was hoping your sliders would change that. I have a few questions though that I would love for you to answer for me based on what you know.

1. I play offline, and ive played 2 different seasons. My first one i played on all-madden, but i bumped up all the sliders to 50/50 to make it even, but i recently read a post from you saying that changes things back to all pro, because the slider ratings equal over 75. With the season of 50/50 it was unrealisticly easy and my raider team (with terelle pyror as QB) went undefeated and won the superbowl...not fun. My question here is how did you come up with that magic number ">75 changes back to all-pro" when madden starts on default the first three sliders 25-50-50?

2. Next season i tried all-madden default, and while this is a bit tougher, its still unrealistic. Every game each team scores over 40 points, my last game the score was 62-48 or something. The problem is, the CPU cant stop me on defense, and I CANT stop the run. I predict EVERYTHING right, i shift my line to the right spot, i even guess where the run play is going so my defense runs there, but they cant break the blocks. Its really rediculous how my guys will get into a block and cant shed it to get to the running back, he literally runs around my defense and breaks for 100 yards every 5th play or so. So my question here is what sliders would you reccomend me use? Im a great player i really am, but i want my team to be good as well. I dont want to have to make EVERY play user controlled, i want my defense to shed blocks but still SOMETIMES give up big gains when i set up the defense wrong. The runblocking of 50 and my block shedding of 25 with rush defence react at 25 is not cutting it.

3. What bothers me the most is my last question. I LOVE drafting new players onto my team. But say i use your black sliders, with a pass block of 0. And then i draft an awesome Left Tackle Pass Blocker, say his rating is 90. With a slider of 0 and a rating of 90, how good will he be? Will he be average? Will he be better than a computers BAD LT? Is it even worth drafting an offensive line when the pass blocking and runblocking is so low anyway? This applies to every draft player pretty much. This is why i was trying for balanced sliders so i can feel my STAR drafted guy would be a STAR and difference maker compared to other average guys.

Im basically looking for a game as balanced as yours really, i read your scores of the playoffs you were in just now and it sounds perfect. Id prefer the black sliders but as i said i dont want my team to rely on me to make every play.

Sorry it was so long, would love the help. Thanks man.
Just because the sliders are set up like that doesn't mean it's pointless to draft good players. You still need good olineman on your team. You'll see the difference with a high rated lineman compared to a scrub.

Quote:
Originally Posted by AeRo1226
Just wanted to add that i just tried your green settings, worked pretty smoothly.

Problem that i was having was with my runblocking at 0 and their block shedding at 40 They got to my running back about 10 times right when he got the ball. My O-line isnt that great but i still think thats a bit much.
I couldnt really get anything going with the run, and my running back is adrian peterson.....

Why is runblocking and pass blocking for the user set to 0? Is it that good in madden this year to where you dont need any slider rating for it? Still wondering how good that makes my "decent" o-line now. Would decent be horrible? Good be decent? Great be good?
You must be making alot of mistakes when running inside.. Most likely you are getting the handoff and crashing directly into traffic without looking to cut it back to an open lane. If you are playing like that you will struggle all the time. You have to be patient and see where the flow of blocks are going and find the open hole. Alot of guys get the handoff and expect the hole to be open all the time where the play is originally suppose to go. I'm always looking to cut it back everytime I get the handoff. Check the replays of your running plays and I guarantee you will see open holes you could have cut it back to but you crashed into the area that was clogged. Running the ball isn't hard once you get a feel for the cutbacks..

I've always put the USER pass blocking an runblocking at 0. All you have to do is lower the CPUs pass rush and blockshedding if you are struggling with those two areas. I'm able to operate my offense at a normal rate with both of those sliders set to 0 as you can see in the highlight videos..
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Old 02-08-2013, 01:42 AM   #4499
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by yonce
Hello, I'm French so sorry for my English

Thank you for your sliders. I have a problem that I play in green set or red set, I always scores at around 50 to 50, with QB 45/50 passes and HB 30/40 races. Do you have any advice?

Thank you very much, a French fan of U.S. sports
You are getting way too many plays if you are throwing 45-50 passes and 30-40 run plays. That's around 75 to 90 plays a game you are getting. You should only be getting around 60-65 plays.. How much gameclock is you playing with? Also what's the gamespeed and accelerated clock you are using? You definitely need to tone something down..
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Old 02-08-2013, 01:48 AM   #4500
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Cras
I just cannot stop the run. CANNOT. I am just.....beyond screwed in this game. I just picked it up, have tried all sorts of sliders, I liked these the best for offense, but when it comes to defense, all they gotta do is run the ball .. I have given up 200 yeards to Jones Drew in the 1ST HALF! I just dont get it. My guys are just beyond bad when the ball is handed off.
Which set are you playing with? If you are playing with the green set lower the CPUs runblocking down 5 to 10 points. What kind of plays are you using to try to stop the run? What player are you controlling? Sounds like you are playing nothing but zone from the looks of it.. You have to mix it up with man and man blitzes. You have to shift your Dline or LBs to the area you think the run might go. You can't get stuck calling the same stuff over and over or else you'll continue to struggle. You also need to make plays with the player you are controlling. You can't depend on the AI to do everything for you. Pay attention to the formation the CPU is coming out and try to counter it with a smart safe play.. You have to figure out a scheme to slow down the running..
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Old 02-08-2013, 01:49 AM   #4501
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by OhWowAUnicow
so first game with the new updates was alright. i thought it was a bit to easy to run the ball but i dont think i will make changes to the sliders around week 9 or 10 just so then i can get a good result of how it playing out and seeing if i should go back to normal or keep the same.
San Francisco 49ers at Seattle Seahawks
Jan 1, 1ST2ND3RD4THSCORE
San Francisco 49ers (2-1)00336
Seattle Seahawks (2-1)3371023
Team Stats Comparison
SFOSEA
Total Offense199307
Rushing Yards143118
Passing Yards56189
First Downs813
Punt Return Yards1097
Kick Return Yards40151
Total Yards249555
Turnovers13
3rd Down Converstion1/114/11
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals0/20/2
Penalties2-301-10
Posession Time24:2023:40
San Francisco 49ers
PASSINGC/AYDSTDINT
A.Smith7/156500
RUSHINGATTYDSAVGTD
B.Wells201075.30
J.Harris (R)3289.30
RECEIVINGRECYDSAVGTD
B.Miller3196.30
V.Davis122220
DEFENSETACKSACKINTTD
P.Willis91
D.Whitner6
Seattle Seahawks
PASSINGC/AYDSTDINT
R.Wilson16/2920913
RUSHINGATTYDSAVGTD
M.Lynch1710360
RECEIVINGRECYDSAVGTD
B.Yarborough914315.81
M.Stagg (R)22914.50
DEFENSETACKSACKINTTD
K.Chancellor9
R.Sherman4
KICK RETURNRETYDSAVGTD
L.Washington315150.31
Yeah give it a couple of games.. It should pick up and get tougher..
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Old 02-08-2013, 02:01 AM   #4502
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey man so I started a new season and tweaked the green sliders only a little. I raised my interceptions to 30 just because I dropped a lot of easy picks.

Both games have been great so far! First game was against the chargers. The game started off 10-10 pretty quick on the first 2 drives between us. Then the rest of the game was a defensive battle which was amazing because I never used to get that. They kicked 2 field goals and I managed to get a touchdown in the last minutes of the game. 17-16 win for me.

Then I went and faced the dolphins and expected a blow out as usual. I was surprised that they are a able to shut down my passing game a good amount. Adrian peterson rushed for 150 yards for me though and 2 TD. I won the game 31-17 which is the closest it has been. On default madden sliders I beat them 58-10 or something before.

So after playing 2 games I can now say the running game is much better than I thought it was. I take back what I said. I must've just had a bad game.

One question though. You get 60-70 plays a game? How do you keep up with computer stats? I play 7 min quarter no acc clock and found in able to get the normal 110-120 plays a game to match up with the computer simulation. Or else they get much better stats when they aren't facing me.
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Old 02-08-2013, 02:17 AM   #4503
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by AeRo1226

One question though. You get 60-70 plays a game? How do you keep up with computer stats? I play 7 min quarter no acc clock and found in able to get the normal 110-120 plays a game to match up with the computer simulation. Or else they get much better stats when they aren't facing me.
What I meant was I get around 60 plays and the computer gets the same. So 120 TOTAL in the game. If that's what you get as well then what clock settings do you use?
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Old 02-08-2013, 02:25 AM   #4504
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by AeRo1226
Hey man so I started a new season and tweaked the green sliders only a little. I raised my interceptions to 30 just because I dropped a lot of easy picks.

Both games have been great so far! First game was against the chargers. The game started off 10-10 pretty quick on the first 2 drives between us. Then the rest of the game was a defensive battle which was amazing because I never used to get that. They kicked 2 field goals and I managed to get a touchdown in the last minutes of the game. 17-16 win for me.

Then I went and faced the dolphins and expected a blow out as usual. I was surprised that they are a able to shut down my passing game a good amount. Adrian peterson rushed for 150 yards for me though and 2 TD. I won the game 31-17 which is the closest it has been. On default madden sliders I beat them 58-10 or something before.

So after playing 2 games I can now say the running game is much better than I thought it was. I take back what I said. I must've just had a bad game.

One question though. You get 60-70 plays a game? How do you keep up with computer stats? I play 7 min quarter no acc clock and found in able to get the normal 110-120 plays a game to match up with the computer simulation. Or else they get much better stats when they aren't facing me.
Did you keep that USER pass defensive total at 75 when you raised the INTs to 30? You have to make sure you do that in order to keep the gameplay at All-Madden so you should have lowered the pass reaction to 45. You really didn't have to raise the INTs to 30. All you had to do was raise the INTs to 25 and lower the pass reaction to 50. The INTs would have picked up for you at 25. At 30 you are going to be leading the league by a wide margin and it makes the CPU QBs play horrible.. I wouldn't recommend raising the INTs above 25 and lowering the USER pass reaction below 50. The pass reaction slider is reversed so the coverage gets tighter when you lower the slider and it hurts the CPUs passing once you dip below 50. The main thing is to make sure you keep each of the 4 USER categories at 75 points or lower.

Yeah you can't go off one game. I always tell guys to get a 3 or 4 game sample size to see how the sliders are playing out. Sliders take about a game or two to settle in. The games usually play out crazy and the CPU usually plays like crap in that first game.

I was just talking about 60-65 total for his team. With both teams combined you should be getting around 120-130 plays a game..
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