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Jarodd21s Madden 13 All-Madden sliders

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Old 08-29-2012, 01:16 AM   #513
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey jarrod, do you use any house rules when you play? Like only playing as one defender, no switching to pick or catch passes. Using gameflow for play calling?
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Old 08-29-2012, 01:22 AM   #514
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Updated the front page with the Auto subs, penalties, Fatigue, and Injuries.. I'm still tesing those but I just wanted to put something out there..
Looks great man.
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Old 08-29-2012, 01:23 AM   #515
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jm0ney2001
Hey jarrod, do you use any house rules when you play? Like only playing as one defender, no switching to pick or catch passes. Using gameflow for play calling?
Nope... When I create my sliders I try to make them tough enough to where you don't have to use any house rules so you can just play the game.. It's not fun for me to play with house rules. As long as you are not doing anything to exploit the AI with cheats and stuff, you can use all the features that are available to you.. I hope I'm able to get the CPU to be competitive this year like I did for Madden 11 and 12 but it looks like I have my work cut out for me this time..
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Old 08-29-2012, 01:26 AM   #516
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Re: Jarodd21s Madden 13 All-Madden sliders

I had forgot to change the USER INTs to 35 and the USER pass reaction to 40 on the black set on the front page so make those changes if you plugged in the USER INTs at 40..
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Old 08-29-2012, 01:27 AM   #517
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Re: Jarodd21s Madden 13 All-Madden sliders

Until they patch it to play like play now, which is all I want. It makes no sense why ccm is so nerfed. this is my biggest complaint otherwise I love the game.
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Old 08-29-2012, 01:27 AM   #518
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Re: Jarodd21s Madden 13 All-Madden sliders

2nd offline CCM regular season game in my "test" CCM. Same game options setup as before. Sliders were current black set:

Black Set
Accuracy 5-100
Passblock 0-30
Catching 45-90

Breaktackles 50-100
Runblock 0-85
Fumbles 25-50

Pass reaction 35-100 (i will flip the HUM PR and INT next game)
Interceptions 40-90
Pass rush 0-90

Rush reaction 25-100
Blockshed 0-60
Tackling 50-50

The increase to CPU INTs really hurt me bad. If a ball was anywhere near a defender it was picked. I had 5...a couple were definitely just bad throws, but 5 is still excessive. A couple were just unrealistic.

The increase in CPU pass block killed me as well. Went from 7 sacks on 0 pass block to only 1 on 30 pass block.

Increase to CPU run game was not effective as I still shut them down no problems.

HUM run game was better. CJ2K still got his yards as I busted a long 70 yarder.

Saw a few HUM INTs which was nice. Been getting like 1 a game ever since Early Release...nice to see 3 in this game with settings pretty much being same in that area.

CPU missed a few FGs, so I still need to tweak my special teams.

I still need to work on my passing, as I'm making bad throws into coverage too often, or throwing before the receiver is ready in his route. My comp % is too low but that is more me than sliders.

Anyways, I see promise in where these sliders are going.

Tennessee Titans at San Diego Chargers
Aug 28, 20121ST2ND3RD4THSCORE
Tennessee Titans (HUM)1078025
San Diego Chargers (CPU)7213637
Team Stats Comparison

TENSDG
Total Offense343341
Rushing Yards19058
Passing Yards153283
First Downs1410
Punt Return Yards1242
Kick Return Yards17752
Total Yards532435
Turnovers63
3rd Down Converstion37%28%
4th Down Conversion66%0%
2-Point Conversion100%0%
Red Zone Touchdowns/Field Goals66%100%
Penalties1-103-13
Posession Time24:2123:39
Tennessee Titans
PASSINGC/AYDSTDINT
Locker21/4318415
RUSHINGATTYDSAVGTD
Johnson241405.82
Ringer2-2-1.00
Washington14141.00
Q. Johnson144.00
Locker177.00
RECEIVINGRECYDSAVGTD
Johnson5224.40
Williams45112.70
Cook33511.60
Wright3258.30
Britt22010.01
Stevens22010.00
Q. Johnson144.00
Washington177.00
BLOCKINGPANCAKESACK
TOTAL12
DEFENSETACKSACKINTTD
TOTAL
13
KICKINGFGXPPTSLONG
Bironas1/1

39
PUNTINGNOYDSAVGIN20
Kern417644.01
San Diego Chargers
PASSINGC/AYDSTDINT
Rivers16/2129123
RUSHINGATTYDSAVGTD
Matthews31591.90
Brown1-1-1.00
RECEIVINGRECYDSAVGTD
Royal549
1
Floyd5172
1
Meachem342
0
Matthews223
0
Gates15
0
BLOCKINGPANCAKESACK
TOTAL21
DEFENSETACKSACKINTTD
TOTAL
25
KICKINGFGXPPTSLONG
Kaeding3/5

49
PUNTINGNOYDSAVGIN20
Scifres419348.21

Last edited by PrimetimeUTK; 08-29-2012 at 01:30 AM.
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Old 08-29-2012, 01:38 AM   #519
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Updated the front page with the Auto subs, penalties, Fatigue, and Injuries.. I'm still tesing those but I just wanted to put something out there..

I'll try these out a bit but that 90 int for the AI has me a wee bit scared.

I will probably only use the sliders that affect the AI offense because my offense is just about where I want it with the sliders I am using now.
Through 6 games here are some of my stats:
Joe Flacco 240 ypg 64% cmp 12 td 5 int
Ray Rice 84 ypg 4.2 ypc 3 TD 4 carries of 20+ (though one was right at 20)
Anquan Boldin 64 ypg 2 TD 4 drops
Torrey Smith 57 ypg 2 TD 6 drops 2 catches of 60+ yards
The drops may be a little high (Q had 4 all of last year) but everything else looks solid. Flacco is having the best year of his career but I don't think it is unreasonable.

I do have a question though. I noticed that you favor break tackle as opposed to run blocking. Any particular reason? I have better results by lowering BT and putting the points in blocking. I think it may be because I use Rice and he is better at eluding defenders; I just need my line to create that little bit of space. Does your method work better with bruiser type backs?
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Old 08-29-2012, 01:50 AM   #520
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey Jarod, I'm looking forward to your sliders when I get the game (game is released later as I am not in the US).

When I was reading SEC's slider thread there were a lot of people commenting that the game plays a lot better when you set your sliders to all-pro and adjust from there.

Just something you might want to think about, if you didn't already know about it.
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