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Jarodd21s Madden 13 All-Madden sliders

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Old 04-19-2013, 03:53 PM   #5329
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by 87Birdman
So my 4 preseason games and my first 3 games all played great. Yeah some little hic-ups in there like Foster going beast mode but it wasn't so much completely bad tackling it was some bad angles.

But then after getting to 2-1 I met the Arizona Cards and that game alone is making me want to stop playing this game or completely destroy the break tackle sliders. This game was so bad and all the BS that went on just helped it along.

They probably broke 100 tackles that game because they averaged at least one a play, even when I thought I was going to sack Kolb he broke the tackle of the DT and ran 10 yards and got a first. I remember on a third and long he threw a dump off pass and the guy broke four tackles, which would have been more if the fourth broken one didn't send him out of bounds.

This game wasn't going to let me win and it showed when I would get a good drive going their their corner PP would make a nice pick, because my QB would be so off he would throw it straight to the CB who was beat. My QB must love sharing. Or the three fumbles I had which of coarse my guys can't force when their players are running around and spinning and breaking tackles like their whole team was AP.

These break tackles were so bad there was one play where it was 4th and a couple and they ran a fake punt which I was ready for and I met the guy in the back field. So what happens he gets the I'm going to drag you 5 yards animation which means no one can stop me from getting this first down.

So even with all this BS I managed to hit a couple of big plays and some how tie the game up as the clocks expire. They get the ball first of coarse and then the BS goes to new heights.

Managed to finally stop them at around mid field and of coarse I expect a fake punt again, and hey hey I'm right. But this time I came out in my base 4-3 man cover 2. And they do a punt pass, and their punter throws a dart to streaking DE who makes a diving catch 30 yards down field..... And punter throwing a perfect pass to a DE who burned LB... So of coarse I keep playing and try to hold them to a FG. and they get inside the 5 with a first down.

So I expect to lose and get them into third and goal from the 2 and I run commit up the middle and hit the RB in the backfield, but since he went into a break tackle animation the other guy couldn't do anything and a linemen circled back and picked him up and all my guys were sealed as he waltz in for the game winning score.

The amount of BS in that game alone is almost reason that I might shelf this game or I might just have to drop break tackles down to a reasonable level because that wasn't realistic. And it wasn't like it was just that game as that was the third time I tried that game.

The first one by the second quarter their RB already had 5 carries which went for more than 50 yards all of which had at least 3 broken tackles. That is 15 broken tackles by a RB in less than a half. So of coarse I wasn't going to put up with that because 5 in one half isn't worth my time.

So the next game I get the ball drive it deep into the redzone and threw a pick, which was my fault for trying to force it, but the fun part was the Corner broke 5 tackles running down the side line. The only reason it was 5 was because each time it slowed him down my guys would act like he was tackled and give up while I had to switch to get another guy into position, but nope 5 broken tackles later and he was in the endzone. Didn't even bother to wait around to see what insane things their offense would do if their corners can break tackles like that.

Sorry for the rant but that last game really put me into a bad mood with the BS. I probably should have just quit and played another day.
I have had some of the same games and no one believed me. I would tone down the break tackles and see if it helps then slow bring them back up as your players progress. I had to adjust the sliders has my players progress because it would get to easy. the sliders dont work for everyone right to the tee the way he made them because each team is setup player wise differently. and as far as throwing ints slow your passing down mix up some routes shorter routes work better. I use the ravens and smith and jones are fast as s*** and would beat the corner but seems like the cpu would get a speed boost and close 10-15 yards and intercept me one handed even lol so i mix up my routes and only throw a couple deep routes a game now
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Old 04-20-2013, 01:41 AM   #5330
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Re: Jarodd21s Madden 13 All-Madden sliders

Beat the cards 37-10 Tony Romo got hurt hes out for 4 weeks and sean lee got hurt hes out for 3 weeks

T.Romo 16/21 223 1 0 picks
B.Giles (Romos Backup) 6/6 90 yards 0tds 0 picks 5 att 54 yards

J.Caulder 26 104 4.0 2tds

D.Brown 7 101 14.4 1td


C.Sharp 11/16 138 yards 1td 1 int
B.Upersesa 1/4 18 0tds 2 picks

S.Greene 15 43 2.9 0

L.Fitz 4 89 22.3 1
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Best Sliders For Ncaa 13 IMOhttp://www.operationsports.com/forum...n-sliders.html

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Old 04-21-2013, 10:16 AM   #5331
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Re: Jarodd21s Madden 13 All-Madden sliders

Black sliders are great, CPU will throw the ball on you and get points off your turnovers. One thing I do not understand though is this:

In my CC I use the Chargers, re-did the whole team and started out 0-5 with the CPU pretty much picking off everything and running/passing all over me. Now all of a sudden with no changes the CPU reverts to running the ball almost every single down and has about 20 passing yards by the 4th quarter.

In my previous CC with the Seahawks this happened as well, I started off poor then went on a big win streak due to the CPU playing different.

I'm able to return kickoffs and punts for TDs regularly now, pass with efficiency and run the ball fine without changing the settings.

Anyone have any idea why this is?
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Old 04-23-2013, 09:07 AM   #5332
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Re: Jarodd21s Madden 13 All-Madden sliders

Jarodd21

Just wanted to thank you for the sliders. I am trying to move up to All-Madden and it is nice to have a set-up between all-pro and all-madden. Most places only have slider changes for elite players. Now if only I could get better and the game and stop allowing huge runs
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Old 04-23-2013, 02:54 PM   #5333
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Re: Jarodd21s Madden 13 All-Madden sliders

I put in the green sliders last night just to give them a shot. I consider myself an above average Madden player so All-Madden with stock sliders is quite the challenge. I ran into issues passing the ball medium to deep. Not only could my receivers get seperation(Cowboys) but I didnt have enough time to even step up in the pocket. Not just a few times a game like the Cowboys in real life but NO passing play unless I blocked 7-8.

Suggestions?
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Old 04-23-2013, 03:02 PM   #5334
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Re: Jarodd21s Madden 13 All-Madden sliders yes

Is the patch necessary to run this slider set effectively? I know my linebackers looking like theyre lost is going to happen but damn can I at least get 1 hook zone to be effective?
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Old 04-24-2013, 08:34 AM   #5335
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey Jarrod we are using your red set for USER Vs USER games. With passing we have pass block at 0 and pass rush at 0 so that equals out just fine. We are getting lots of sacks but I think that's just owners holding the ball and not learning how to step up. The problem is rushing. You have the USER with run blocking 0 and rush reaction at 35. It's very hard to run in USER games but makes you definitely earn every yard. Some people are saying its to hard. Would you recommend I just lower rush reaction to 25 and see how it goes? Or what's do you think? I don't think I want to put run blocking at 0 and rush reaction at 0 then it might become to easy to run in USER games. I know you created these for USER Vs CPU but once I make a few tweaks they will work great for USER Vs USER. Let me know your opinion.
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Old 04-28-2013, 04:54 AM   #5336
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey Jarodd 2 questions.

1. I know when u have all madden sliders each categories of 3 aren't supposed to go over 75 for the user or it goes back to all pro. But when I set default all madden sliders the first 3 which are qb acc, something else, and wr recieving, it reads by default 25,25,50 which would equal 100. How does this make sense?

2. Pass reaction set to 0 means the best for the CPU. Does this apply to rush reaction? If not did ea really design one different from the other?
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