 |
Quote: |
 |
|
|
 |
Originally Posted by thekodinator |
 |
|
|
|
|
|
|
|
In the 5th year of a CCM with some friends, and we just switched mid season to your blue sliders because we felt our previous set were too easy. We've only played 2 games but so far they're competitive, but really high scoring.
As Green Bay, I beat the Vikings (led by Ryan Tannehill and AP at this point) 48-42 in OT. Rodgers threw for 513 yds, 6 TDs and a pick, tannehill was 14-18 for 224, 3 TDs and a pick. Peterson was literally unstoppable tho- 29 carries, 241 yds, 3 TDs. Ugh. I couldn't get a stop the entire game until the 4th quarter when I was down 35-21, which enabled me to comeback and force OT.
My buddy played a similar game as DET vs MIA, he won in OT 41-35. Both of us had big days offensively through the air. I liked that the CPU offense was a bit more balanced than what I've seen previously, and though Peterson destroyed me, I can't say that's not unrealistic based on the GB-MIN games IRL this past year lol.
Overall the blue sliders make for a really challenging, fun game, but I would like some help bringing the scores down (for both user and CPU). Any ideas? Would love to see a 16-13 game at some point and average in the mid 20s.
|
|
 |
|
 |
|
We have the same problem. The only solution we have came up with is lowering the length of the games. With USER Vs User games the scores can be high at times. But we use these sliders and it helps a lot..
Jarrod I'm not sure about the rush reaction I have been testing it but can't come up with a solution. Right now we play with run blocking 0 and rush reaction 0 for the USER. So far so good I will post RBs average per carry when I can because that's really what matters..