Home

Jarodd21s Madden 13 All-Madden sliders

This is a discussion on Jarodd21s Madden 13 All-Madden sliders within the Madden NFL Last Gen Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen > Madden NFL Last Gen Sliders
Sports Game of the Year in 2020: MLB The Show 20
Best Racing Game in 2020: F1 2020
Best Franchise Mode in 2020: Super Mega Baseball 3
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 08-26-2012, 11:35 AM   #65
Rookie
 
OVR: 1
Join Date: Nov 2007
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Haha! You probably should have started off with the blue set first before jumping straight to the black like some suggested earliar. If you haven't used my sliders before it cam be a brutal experience jumping straight to the black. Lower the CPUs accuracy and runblocking to the blue set if those are the only two issues you are having. Spread your Dline or LBs out wide in every passing situation to get them off the edge against those slower tackles..

Appreciate the feedback.. Keep me posted..
How do I post my stats like that, lol. would have been a lot easier than that long post I just did.
ogwilson is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-26-2012, 11:47 AM   #66
Pro
 
kiddlex's Arena
 
OVR: 8
Join Date: Apr 2003
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by MarcDub
It's definitely a bug.. I've had this issue several times in the season ticket version.. I'm talking about times where I've had a 5 DB's on the field & all WR's covered & even REVIS of all people takes a hard jab step toward the LOS at the hike of the ball & his man just completely blows by him & since all the defenders do it at once usually there is no recovery. It ALWAYS results in a huge play if not a TD for the CPU.
It is a Bug, and seems to be "somewhat" confirmed by EA.

I would bet you control a Defensive Linemen when this happens correct?

If you control a LB or DB at snap it goes away for some reason. Could it be a command of like run commit when you are swimming with the DL who knows? But the bug goes away if you take a DB or Linebacker for some reason.

Unfortunately these blown plays are the only way the cpu has any offense in thsi game. They absolutley have to up the computer running and passing. I am an average gamer and no sliders have done anything to give the cpu an offense.
__________________
XBOX GAMERTAG: KIDD LEX 17 PSN: kiddlex
kiddlex is offline  
Reply With Quote
Old 08-26-2012, 11:48 AM   #67
Hall Of Fame
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,562
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by JMP
Working from the green set, I had a remarkably low-scoring, competitive game between TEN (me) and OAK that ended at 10-10 before I had to leave to do chores.

I played on 10 minutes, 15 second runoff, very slow, speed threshold @ 50--settings which I know differ from those posted, but my results have always been great with these sliders despite the difference.

So what I noticed in my game:

1) McFadden ran well. Realistically, without a ridiculous amount of broken tackles.

2) Even with HUM INTs turned down to 25, between that and the pass coverage value stated, my DBs were glued to their WR and were basically always in position to defense the pass. I feel like the CPU can get short plays but the intermediate and long plays are hard for them.

3) My QB stats were great. Locker was locked in, completing 60+% of his passes and leading the team on two 13+ play scoring drives of 8:00 or more.

4) Chris Johnson only averaged 2.3 YPC. I think OAK and TEN match up well in the running game, so I'm thinking maybe HUM run blocking could go up a tad.

Overall, very positive experience. Can't believe you got these out there so damn quickly! I'm looking forward to future developments. Thanks!
What's going on JMP? That was a tight game you had right there. I would say play a few more games to see if the USER rushing is a problem for you.. Instead of raising the USER runblocking we'll lower the CPUs blockshedding or rush reaction.. Keep me posted on your next few games..

The feedback I was getting from the sliders I was using on the Demo was good and alot of guys said they were working good with the retail so I went ahead and released them..
Jarodd21 is offline  
Reply With Quote
Old 08-26-2012, 11:52 AM   #68
Hall Of Fame
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,562
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by kiddlex
It is a Bug, and seems to be "somewhat" confirmed by EA.

I would bet you control a Defensive Linemen when this happens correct?

If you control a LB or DB at snap it goes away for some reason. Could it be a command of like run commit when you are swimming with the DL who knows? But the bug goes away if you take a DB or Linebacker for some reason.

Unfortunately these blown plays are the only way the cpu has any offense in thsi game. They absolutley have to up the computer running and passing. I am an average gamer and no sliders have done anything to give the cpu an offense.
Have you tried my updated black set where I raised the CPUs catching to 75 and there runblocking to 60?
Jarodd21 is offline  
Reply With Quote
Old 08-26-2012, 11:54 AM   #69
Pro
 
kiddlex's Arena
 
OVR: 8
Join Date: Apr 2003
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Have you tried my updated black set where I raised the CPUs catching to 75 and there runblocking to 60?
Inputting as we speak. I will keep you posted.
__________________
XBOX GAMERTAG: KIDD LEX 17 PSN: kiddlex
kiddlex is offline  
Reply With Quote
Old 08-26-2012, 11:57 AM   #70
Hall Of Fame
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,562
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by ogwilson
Had a good first couple of games to start with these sliders.

Green Bay at Philadelphia:

This one was a defensive struggle on the ground so both teams had to do it in the air much of the game. As the Packers down by two scores, I wasn't able to score until the middle of the second quarter, then I finally found my groove. Eagles had the lead much of the game, until it came down to the final quarter. It was 26 to 24 eagles (they got greedy and went for a two point conversion when they scored for the last time). Late in the fourth quarter I was able to drive down the field, but got stopped short of the end zone and had to kick a field goal. Eagles got the ball back with just over a minute left and ran the no huddle. They came close to their kicker's distance but I was able to stop them by the time the clock ran out.

Chicago at Green Bay:

This was a very interesting game. Neither team could gain a clear advantage on each other for much of the game. The score at the end of the first half was 10 to 9 Green Bay as a lot of Chicago's drives stalled out and ended with field goals. The third quarter came around and I was able to add another touchdown drive to make it 17 to 9. After a couple of horrible drives by Jay Cutler resulting in picks and an offensive touchdown for each pick making it 31 to 9, we hit the fourth quarter and the Bears had to put it into overdrive mode. They went into no huddle the entirety of the quarter and my defense clearly struggled to catch their breath. They came down the field and scored a touchdown before the two minute warning, and also added a two point conversion to make it 31 to 17. They went for the onside kick, but they were charged with illegal touching. Despite getting the ball back in great field position chicago wasn't giving up a single yard, so I had to go for a field goal. Mason Crosby clearly had the distance, but the accuracy was off and he hit the left upright. Chicago gets the ball back one last time and they begin driving back down the field in no huddle, but an overzealous Jay Cutler throws yet another pick to Sam Shields, and that sealed the victory.

For stats for that game:

Jay Cutler: 12/19, 217 yards, 1TD, 4 INT, 63%

Aaron Rodgers: 12/20, 171 yards, 3TD, 2INT, 60%

BTW, those two picks on Rodgers' states were from the post earlier about not being able to properly user. If my receivers would have jumped they would have at least been incompletions.

Matt Forte: 14 att, 25 yards, 0TD

Kian Minor (drafted player): 18 att, 96 yards, 1TD

Julius Peppers recorded 2 sacks and 6 tackles total, Arthur Jones recorded a sack, and GB's Nick Perry also recorded a sack. Sam Shields had three interceptions. I was a little disappointed by this because it doesn't usually happen. He had two against the Bears in the NFC Championship game but that was against backups, not Jay Cutler. It wasn't superhuman ability that got him the picks, though. Jay Cutler was throwing bad passes all night, right to him. Not sure if I should bump up the CPU passing a little bit. Matt Forte's lack of production is also troubling. I'm looking to tweak the CPU run blocking because he wasn't given any chance on nearly every play.

As for receivers, Devin Hester had 132 yards in 3 attempts. Most of these yards came in that final quarter where my defense was gassed and no one could cover. Next highest receiver was Cedric Benson, who caught a screen pass for 48 yards. Jordy Nelson caught two touchdowns for me, and both were his only catches for 36 yards. Very low production for the Packers' taste, but Packers-Bears games aren't usually offensive slugfests.

Overall I was pleased with how the game played except the run blocking for CPU and Jay Cutler's boneheaded mistakes. I felt the Packers jumped a little too far ahead than that's normal for a Packers Bears game, but the way it almost ended was definitely realistic. Going to play a few more in my CC mode to see if this remains consistent.

Total offense was even at 238 a piece, Packers had 10 first downs to Bears 8, both teams were +0 in turnovers with 4 each, Packers were 50% on third down compared to Bears 25%, and Red Zone was 100 for the Packers vs 80% for the Bears (most were field goals).

Another troubling thing is that there was only one penalty the entire game.

Time of possession belonged to the Bears due to the short field they gave me in that last quarter. They had 15minutes TOP vs 12 minutes for the Packers.

Aite, I'm off to play some more and I'll come back with the results and hopefully some suggestions/tweaks
You are using the black set right? I don't know if you saw it or not but I raisdd the CPUs catching to 75. There accuracy is already on 100. Can't go any higher then that. Haha!
Jarodd21 is offline  
Reply With Quote
Old 08-26-2012, 11:59 AM   #71
Be Good To One Another
 
The JareBear's Arena
 
OVR: 49
Join Date: Jul 2010
Location: Colorado
Posts: 11,574
Blog Entries: 17
Re: Jarodd21s Madden 13 All-Madden sliders

lol not trying to be rude but I always like when people come on here and say the black set is too hard.

It's the black set for a reason. Try the other options first
__________________
"Successful people do not celebrate in the adversity or misfortune of others."

OS Blog

The Tortured Mind Of A Rockies Fan. In Arenado I Trust.
The JareBear is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-26-2012, 12:01 PM   #72
Hall Of Fame
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,562
Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by kiddlex
Inputting as we speak. I will keep you posted.
Cool.. Definitely let me know how it goes.. One thing I work hard on doing is trying to get the CPU to be as competitive as possible so stick with me.. Trust me. I'll get them playing right..
Jarodd21 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen > Madden NFL Last Gen Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:17 AM.

Top -