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Jarodd21s Madden 13 All-Madden sliders

This is a discussion on Jarodd21s Madden 13 All-Madden sliders within the Madden NFL Last Gen Sliders forums.

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Old 08-30-2012, 10:42 AM   #721
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by dallas72
Its common knowledge 75 is max box amount for all madden why would ccm be diff? still same concept u can tell by kickoff power bar what skill level your playing
Dude I'm not a noob. I understand that. The kick meter is going fast. Insert the sliders on all madden default in an online CCM and try it if you don't believe me.
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Old 08-30-2012, 11:53 AM   #722
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Re: Jarodd21s Madden 13 All-Madden sliders

Has anybody tested out the latest tweaks with the USER rush defense on 0 and the CPUs rushing offense maxed out? I'm at work so I haven't had a chance to test it yet..
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Old 08-30-2012, 11:56 AM   #723
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Has anybody tested out the latest tweaks with the USER rush defense on 0 and the CPUs rushing offense maxed out? I'm at work so I haven't had a chance to test it yet..
Just finished one! Typing the box as we speak.
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Old 08-30-2012, 11:56 AM   #724
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by KingV2k3
Based on the result you're getting from the Black Set (which is pretty much Hum @ 0 versus CPU @ 100) where they STILL can't run the ball, I'm guessing that online testing is the last resort...

I've read that it plays "harder" with sliders made offline, so I'm hoping part of that "harder" is defending the run...

Seems like the "falling down" animation is the culprit...if you guys were to eliminate those plays from the stat line would the YPC be where it should be?

The only other thing I can think of (based on past experience) would be to start a CCM with a coach who's defense was set to 40 Run / 60 Pass

If your HUM defenders are "thinking" pass first, it might help the run...

Then again, it might make the CPU call EVEN MORE run plays, and those attempt totals are high enough as is...

Well, might be worth a shot...

Sounds like an "AGI" (agility)/ BCV (vision) issue for the CPU backs...since there's no edit fix available, perhaps the FUM slider has influence over what used to be the RBA slider attributes...


Yeah I haven't tested it yet. I just threw it out there for guys to test out while I'm at work.. If that doesn't work the last option is online CC until they fix it with a patch hopefully..
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Old 08-30-2012, 11:57 AM   #725
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Has anybody tested out the latest tweaks with the USER rush defense on 0 and the CPUs rushing offense maxed out? I'm at work so I haven't had a chance to test it yet..
I did last night. All pro and tweaked the CPU brk tackle and run blk to 100 and human rush reaction and blk shedding to 0. Great results. So much so that I moved CPU to 80.
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Old 08-30-2012, 12:00 PM   #726
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Has anybody tested out the latest tweaks with the USER rush defense on 0 and the CPUs rushing offense maxed out? I'm at work so I haven't had a chance to test it yet..

I have tested that out myself about 3 or 4 days ago and not a big difference. same results.

Hey maybe you can help me with something. I find in online CCM if I have default set to all maddden, no matter what i do to sliders the kick meter is always fast so I believe i dont need to follow the formula from Madden 12 in Online CCM. As you probably saw some people disagree. Am I crazy or is the kick meter speed still showing an all madden level even with the sliders im using??? The gameplay seems real tight just like all madden when i play so I really dont think im on all pro.
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Old 08-30-2012, 12:00 PM   #727
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Re: Jarodd21s Madden 13 All-Madden sliders

Ok, I'm using your green set. 15 min quarters with acc clock down to 12 seconds. This was a really fun game. They were holding me down the whole first half. It was a struggle to get anything going, but I figured some things out and got AP his yards. Everything played out realistically to me. Gonna run with this set this season. May move up a set next season. Much appreciated sir!!



Jacksonville Jaguars at Minnesota Vikings
Aug 30, 20121234F
JAC (0-1)077014
MIN (1-0)338721
Top Performers
PASS: -
RUSH: -
REC: -
Team Stats Comparison
JACMIN
First Downs1019
3rd Down Efficiency2-12 (16%)7-16 (43%)
4th Down Efficiency0-01-1 (100%)
Total Yards271464
Passing Yards102191
Rushing Yards95163
Penalties-Penalty Yards2-100-0
Turnovers0 (+3)3 (-3)
Time of Possession25:1534:45
Scoring Summary
Jacksonville Jaguars
PASSINGC/AYDSTDINT
C. Henne10-2111920
RUSHINGATTYDSAVGTD
M. Jones-Drew25943.7
R. Jennings410.2
RECEIVINGRECYDSAVGTD
J. Blackmon4379.20
L. Robinson34013.31
M. Lewis11212.00
M. Thomas11111.01
M. Jones-Drew11919.00

Minnesota Vikings
PASSINGC/AYDSTDINT
C. Ponder13-2721701
RUSHINGATTYDSAVGTD
A. Peterson331303.92
C. Ponder5193.80
J. Felton231.50
P. Harvin2115.50
RECEIVINGRECYDSAVGTD
J. Carlson511723.4
P. Harvin23618.0
D. Aromashodu22010.0
K. Rudolph11818.0
J. Wright11010.0
T. Gerhart1-6-6.0
J. Simpson12222.0

__________________
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Minnesota Vikings All Day!

Last edited by D.S.T.X.B.; 08-30-2012 at 12:08 PM. Reason: Didn't look right
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Old 08-30-2012, 12:23 PM   #728
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Yeah I haven't tested it yet. I just threw it out there for guys to test out while I'm at work.. If that doesn't work the last option is online CC until they fix it with a patch hopefully..
Dalton got injured in the first. Sanu dropped 2 deeper passes from Gradkowski, one turned into a pick. Tate got injured as well. I refuse to play my offline chise online haha, What if the server is down and I want to play...

http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css">
Cincinnati Bengals at Baltimore Ravens
Jan 1, 1ST2ND3RD4THSCORE
Cincinnati Bengals (0-0)01001020
Baltimore Ravens (0-0)7103323
Team Stats Comparison
CINBAL
Total Offense273313
Rushing Yards120100
Passing Yards153213
First Downs1513
Punt Return Yards328
Kick Return Yards6727
Total Yards372348
Turnovers10
3rd Down Converstion4-155-16
4th Down Conversion1-30-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-23-3
Penalties1-81-15
Posession Time19:0924:51
Scoring Summary
FIRST QUARTER SCORINGCINBAL
5:07(BAL) M. Morris, 10 Yd run07
SECOND QUARTER SCORINGCINBAL
9:34(BAL) B. Cundiff, 49 Yd FG010
5:21(CIN) M. Nugent, 29 Yd FG310
2:12(BAL) T. Smith 52 Yd pass from J. Flacco317
0:59(CIN) J. Gresham 53 Yd pass from B. Gradkowski1017
THIRD QUARTER SCORINGCINBAL
0:36(BAL) B. Cundiff, 20 Yd FG1020
FOURTH QUARTER SCORINGCINBAL
8:49(CIN) B. Scott, 1 Yd run1720
5:17(CIN) M. Nugent, 48 Yd FG2020
1:49(BAL) B. Cundiff, 19 Yd FG2023
Cincinnati Bengals
PASSINGC/AYDSTDINT
B. Gradkowski15/2811411
A. Dalton5/93900
RUSHINGATTYDSAVGTD
B. Green-Ellis18583.20
B. Scott9394.31
A. Dalton4215.20
B. Gradkowski122.00
RECEIVINGRECYDSAVGTD
A. Green9687.50
B. Green-Ellis5112.20
J. Gresham467 16.71
A. Binns114140
C. Pressley1-7-70
M. Sanu (2 Drops)0000
BLOCKINGPANCAKESACK
J. Gresham10
A. Whitworth10
DEFENSETACKSACKINTTD
R. Maualuga9100
T. Mays6000
T. Howard5000
R. Geathers4200
D. Peko2100
M. Lawson5100
KICKINGFGXPPTSLONG
M. Nugent2/22/2849
PUNTINGNOYDSAVGIN20
K. Huber523547.01
KICK RETURNRETYDSAVGTD
B. Scott24522.50
B. Tate1 22220
PUNT RETURNRETYDSAVGTD
B. Scott32480
B. Tate2840
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco14/2024410
RUSHINGATTYDSAVGTD
R. Rice30842.70
M. Morris7223.11
J. Flacco3-6-2.00
RECEIVINGRECYDSAVGTD
T. Smith614524.11
R. Rice3299.60
A. Boldin34515.00
E. Dickson22512.50
BLOCKINGPANCAKESACK
M. Oher12
E. Dickson11
B. Williams01
D. Pitta10
M. Birk10
DEFENSETACKSACKINTTD
L. Webb14000
J. McClain6000
D. Ellerbe4000
B. Pollard3010
KICKINGFGXPPTSLONG
B. Cundiff3/31-11052
PUNTINGNOYDSAVGIN20
S. Koch728540.71
KICK RETURNRETYDSAVGTD
J. Jones12727.00
PUNT RETURNRETYDSAVGTD
J. Jones188.00
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