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Ankido's Madden 13 oLd sKooL Sliders: Realism in it's day revised

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Old 08-27-2012, 07:01 AM   #1
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Ankido's Madden 13 oLd sKooL Sliders: Realism in it's day revised

Sliders reborn for Madden 13. Give them a try and let me know what you think. Right now it's Colts 7 - Bears 6 (me)
I would be up 7-13 at the half but I fiddled with penalty sliders early on. My mistake!! I set them back to default.

What to expect:
Less INT's
4 second pocket protection (adjust against blitz or you get crushed)
Harder running
Defense (no assist)

Note: Try on 13 minutes,

GAME OPTIONS
Quarter length: 13
Accel clock runoff: 15 seconds
Game speed: Normal
Player min speed thresh: 100 (or 0 if set to slow)

HUMAN/CPU

Passing:
QB Accuracy 25/25
Pass Blocking 55/95
WR Catching 50/50

Rushing:
Broken Tackles 15/15
Run Blocking 60/95
Fumbles 32/32

Pass Defense:
Reaction Time 100/20
Interceptions 0/0
Pass Rushing 25/60

Rush Defense:
Reaction Time 80/40
Block Shedding 10/10
Tackling 60/60



These sliders are based on realism of speed, timing and stats. There will be a lot of adjusting to do for M13 correction. Ignore slider numbers and focus on gameplay. Please provide feedback!!!
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Old 08-27-2012, 01:19 PM   #2
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Re: Ankido's Madden 13 oLd sKooL Sliders: Realism in it's day revised

I wouldn't mind giving these a try.

What level do you start adjusting sliders from?

The cpu pass block seems crazy high for me sice I was struggling to get heat on the QB at All Pro default. Why 90? And, are you getting heat on the QB?
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Old 08-27-2012, 04:03 PM   #3
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Re: Ankido's Madden 13 oLd sKooL Sliders: Realism in it's day revised

I get a lot of heat. The purpose of that is to give you a real time feel in the pocket as QB's do on Sunday's. Thanks for the feedback. Does it feel like you can't make a mistake and the pressure is always on you?

Edit: I started adjusting at all pro.

Last edited by Ankido; 08-27-2012 at 05:49 PM.
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