I just played a offline CCM game right now with charter04's personal set.
I use gameflow only for plays, do not user catch, and no switching on defense.
J.Charles went down for game on first drive.
Kansas City Chiefs at Tampa Bay Buccaneers
Jan 1,
1ST
2ND
3RD
4TH
SCORE
Kansas City Chiefs (HUM)
7
3
0
7
17
Tampa Bay Buccaneers (CPU)
0
7
3
0
10
Team Stats Comparison
KAN
TAM
Total Offense
262
202
Rushing Yards
94
104
Passing Yards
168
98
First Downs
13
11
Punt Return Yards
56
9
Kick Return Yards
45
78
Total Yards
363
289
Turnovers
4
2
3rd Down Converstion
8-16
4-16
4th Down Conversion
0-0
0-1
2-Point Conversion
0-0
0-0
Red Zone Touchdowns/Field Goals
2 att (1TD 1FG)
1 att (1TD)
Penalties
3-30
5-55
Posession Time
29:20
30:40
Scoring Summary
FIRST QUARTER SCORING
KAN
TAM
4:30
(KAN) M.Cassel to K.Boss 25yd TD
7
0
SECOND QUARTER SCORING
KAN
TAM
10:05
(KAN) 20yd FG
10
0
1:18
(TAM) J.Freeman to V.Jackson 2yd TD
10
7
THIRD QUARTER SCORING
KAN
TAM
10:41
(TAM) 49yd FG
10
10
FOURTH QUARTER SCORING
KAN
TAM
5:24
(KAN) P.Hillis 1yd TD
17
10
Kansas City Chiefs
PASSING
C/A
YDS
TD
INT
M.Cassel
16/30
191
1
2
RUSHING
ATT
YDS
AVG
TD
J.Charles
5
28
5.6
0
P.Hillis
25
56
2.2
1
C.Gray
2
10
5.0
0
RECEIVING
REC
YDS
AVG
TD
K.Boss
5
70
14.0
1
D.Bowe
5
56
11.2
0
S.Breaston
3
40
13.3
0
D.McCluster
2
15
7.5
0
J.Baldwin
1
10
10.0
0
DEFENSE
TACK
SACK
INT
TD
D.Johnson
11(4TFL)
1.0
1
0
J.Houston
8(7TFL)
2.0
0
0
E.Berry
4
0
1
0
J.Arenas
2(1TFL)
1.0
0
0
KICKING
FG
XP
PTS
LONG
R.Succop
1/1
2/2
5
21
PUNTING
NO
YDS
AVG
IN20
D.Colquitt
5
277
46.1
2
KICK RETURN
RET
YDS
AVG
TD
D.McCluster
2
45
22.5
0
PUNT RETURN
RET
YDS
AVG
TD
S.Breaston
5
56
11.2
0
Tampa Bay Buccaneers
PASSING
C/A
YDS
TD
INT
J.Freeman
11/23
121
1
2
RUSHING
ATT
YDS
AVG
TD
L.Blount
33
102
3.0
0
D.Martin
3
2
0.6
0
J.Freeman
1
0
0.0
0
RECEIVING
REC
YDS
AVG
TD
M.Williams
4
46
11.5
0
L.Blount
2
13
6.5
0
V.Jackson
2
40
20.0
1
D.Clark
1
1
1.0
0
A.Benn
1
15
15.0
0
D.Martin
1
6
6.0
0
DEFENSE
TACK
SACK
INT
TD
Q.Black
9(2TFL)
0.0
1
0
G.McCoy
3(2TFL)
1.0
0
0
A.Clayborn
2(2TFL)
1.0
0
0
M.Bennett
5(1TFL)
1.0
0
0
E.Wright
0
0
1
0
KICKING
FG
XP
PTS
LONG
C.Barth
1/2
1/1
4
50
PUNTING
NO
YDS
AVG
IN20
M.Koenen
7
292
41.7
1
KICK RETURN
RET
YDS
AVG
TD
A.Talib
1
29
29.0
0
J.Shipley
2
49
24.5
0
PUNT RETURN
RET
YDS
AVG
TD
J.Shipley
1
9
9.0
0
Looks pretty good for the most part, gonna play a few more then give any feedback I may have on and adjustments I will do. One thing I don't like is the tackle for losses, they are not that common in the NFL (26 led the league last year) and my 80 overall OLB J.Houston had 7 this game. (which would be 5 IRL since they don't count sacks and madden does.)
I don't know if this is fixable, but I didn't control Houston once this game, he was just in the backfield, it ruins the rushing stats for CPU as all those 1-2 yd losses should be 0-2 yd gains (thats a possible swing of 4yd!).
I wouldn't worry about Justin Houston, he probably just got hot and dominated the game, happens sometimes. Otherwise things look good, Blount just got the ball about 10 times too many.
I'm curious as to whether or not adjusting the computers pass reaction will effect your gameflow and make it call more passes for you. I'm the patriots so I should be passing more than running but most of the time it makes me run. Any help or tips?
I'm curious as to whether or not adjusting the computers pass reaction will effect your gameflow and make it call more passes for you. I'm the patriots so I should be passing more than running but most of the time it makes me run. Any help or tips?
Gameflow does include three plays, gameplan, pass, and run. So what I do is choose the gameplan play if it coincides with what I want to do. If not I scroll over ONCE to either pass or run depending on what I want to do. I will not keep going back and forth until I hit a certain play.
3rd game for me on my test CCM and this one was brutal. Before I switched up from the default normal set I wanted to give a more difficult team, the Patriots a try. Only changes were what was recommended to me by Orion (Dropped 10 from run block & added 5 to run recognition and changed quarter length to 14:00).
As the Cardinals we were completely dominated the entire game. Could barely get any run game going but was playing from behind the entire game and was forced into the passing game. Passing game for 3 quarters was near impossible as well with Skelton being picked off 4 times. Brought in Kolb in the 4th and he preceded to lead the team to 3 scoring drives after recovering an onside kick, but it was too little too late.
Tom Brady was near unstoppable in the first half and Danny Woodhead was some sort of football god who would need 3-7 guys to bring him down (I think this new patch may have something to do with it and I will be raising human tackling because this has been an issue in all my games but extremely so in this one). He also was never replaced in the game and ran the ball 33 times.
Arizona Cardinals at New England Patriots
Jan 11, 2012
1ST
2ND
3RD
4TH
SCORE
Arizona Cardinals ()
0
0
0
21
21
New England Patriots ()
14
17
21
0
52
Team Stats Comparison
ARI
NWE
Total Offense
413
462
Rushing Yards
75
203
Passing Yards
338
259
First Downs
17
19
Punt Return Yards
34
21
Kick Return Yards
129
3
Total Yards
576
486
Turnovers
6(-5)
1(+5)
3rd Down Converstion
6-14 (42%)
10-17 (58%)
4th Down Conversion
1-2 (50%)
0-0 (0%)
2-Point Conversion
0
0
Red Zone Touchdowns/Field Goals
2/0 (100%)
5/0 (71%)
Penalties
2-20
0-0
Posession Time
20:03
35;57
Arizona Cardinals
PASSING
C/A
YDS
TD
INT
J.Skelton
12/31
128
0
4
K. Kolb
16/25
225
2
1
RUSHING
ATT
YDS
AVG
TD
B. Wells
11
60
5.4
1
R. Williams
2
16
8
0
J. James
1
-1
-1
0
RECEIVING
REC
YDS
AVG
TD
L. Fitzgerald
8
168
21
1
A. Roberts
7
72
10.2
0
B. Wells
4
49
12.2
0
M. Floyd
3
27
9
1
E. Doucet
2
26
13
0
T. Heap
2
9
4.5
0
A. Sherman
1
2
2
0
J. James
1
0
0
0
New England Patriots
PASSING
C/A
YDS
TD
INT
T. Brady
25/36
267
3
0
RUSHING
ATT
YDS
AVG
TD
D. Woodhead
33
135
4.0
3
B. Lloyd
2
59
29.5
1
T. Brady
1
-2
-2
0
RECEIVING
REC
YDS
AVG
TD
B. Lloyd
14
119
8.5
2
W. Welker
4
47
11.7
0
D. Branch
4
34
8.5
0
D. Woodhead
2
25
12.5
0
A. Hernandez
1
42
42
1
Instead of raising user tackling, lower CPU break tackle to 25. I agree about the patch. The run game seems better for CPU
I'm curious as to whether or not adjusting the computers pass reaction will effect your gameflow and make it call more passes for you. I'm the patriots so I should be passing more than running but most of the time it makes me run. Any help or tips?
You just need call more passes with Gameflow or call your own plays