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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-16-2012, 12:43 PM   #1049
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Love the sliders, but with 15/15 for quarter length/run off, my game had only 130 plays from scrimmage, compared to simmed games which are around 148.

By that math, I'm going to try 17 on the clock.

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Old 09-16-2012, 12:43 PM   #1050
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Hey Jaredlib, I'm using your sliders in CCM wk2 (Denver(me) @ Atlanta)

Michael Turner has 65 yards on 12 att. (5.4 avg) Halftime

It's a pretty good game so far but Matt Ryan isn't doing much w/ 7-15 61 yards. Its nice to see their run game doing good tho. I'm killing them with Peyton Manning however lol

Score at Halftime
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Old 09-16-2012, 12:56 PM   #1051
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Mike Lowe
Love the sliders, but with 15/15 for quarter length/run off, my game had only 130 plays from scrimmage, compared to simmed games which are around 148.

By that math, I'm going to try 17 on the clock.

Sent from my Android device
I think the 130 is closer to accurate than the 148. Last season the average was 67.72 per team, or 135.4. This season the average is 62.9 so far, not that it's a huge sample size.

http://www.teamrankings.com/nfl/stat/plays-per-game
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Old 09-16-2012, 01:30 PM   #1052
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Re: Charter04's Madden 13 All-Pro Sim Sliders

For those of you having too much success running, I just lowered user run block from 45 to 40 and it made a world of difference. I lost my first game. I am Seahawks and I played the Rams. This was only one game so far but it definitely helped.
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Old 09-16-2012, 01:55 PM   #1053
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Re: Charter04's Madden 13 All-Pro Sim Sliders

wow, with that last set I posted just had a game 7-3 Ravens at 7-3 Chargers and I won 24-22, had to stop their two point conversion with zero seconds on the clock to stop them from tying it.

mathews had 70 yards on 22 carries in that one, Ravens D was great. My pass rush was insane, I might need to lower that if I keep seeing the same thing in the next few games. Loving the game right now, thanks charter
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Old 09-16-2012, 02:15 PM   #1054
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Hey guys just letting you know that if I don't respond to you comments or post today or tomorrow it's because I'm taking a little break from slider stuff. I think I have some pretty good base sets that can used. Im going watch some NFL and do some other stuff. Lol. Thanks for the support. Keep the comments coming though.
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Old 09-16-2012, 02:49 PM   #1055
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by charter04
So theoretically, if I put the user pass reaction on 90, the CPU one on 50, and user rush reaction higher I would make user DB's slower to react to the pass, CPU DB's faster to react to the pass, and user rush defense would be slower to react?
Quote:
Originally Posted by SECElit3
That is correct... Same with the rushing slider.
Yeah, that RRC slider is not "reversed" (like the PRC slider is / isn't), but it's better when I set it to mirror the CPU PRC (67)...

That setting seems to give them tight pass coverage, without "mirroring" and it also shut my run game down without leading to an inordinate amount of "tackles for loss"...

Thanks for the tips!
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Old 09-16-2012, 02:58 PM   #1056
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by SECElit3
The reaction sliders this year seem to be just that. I don't think they are backwards, just misunderstood in a sense. The rush defense reaction is the same way. Increasing both sliders lengthen the reaction times, lowering them, vice versa.

Makes sense to me.
This is the post I was looking for...

For some reason, 67 works for the pass, lower and they mirror and higher and it's loose / blown coverage...

Interesting this is:

I'm finding the CPU run D is "smarter" at that setting than a low one like I'm using for HUM run D...

Based on the above, I can't figure out why...

Does anyone think it may be because the CPU Run D doesn't "over commit" on this setting?

Thereby, failing to "take themselves out of the play" like it seemed on lower settings?

Interesting...anyway:

So far so good...

So?


Last edited by KingV2k3; 09-16-2012 at 03:11 PM.
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