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Charter04's Madden 13 All-Madden Sim Sliders

This is a discussion on Charter04's Madden 13 All-Madden Sim Sliders within the Madden NFL Last Gen Sliders forums.

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Old 09-16-2012, 11:43 PM   #1065
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Re: Charter04's Madden 13 All-Pro Sim Sliders

[quote=KingV2k3;2044177038]These plays and draws have become too successful for me as well...



I'm using the Bills too and am having similar success...between Spillers' SPD and Jackson's TRK, they're tough to slow down...My RBK is at 28, next stop 23...with similar bumps to CPU RBK and RRC...

I missed the Chargers post your referring too...what settings were those?



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Old 09-17-2012, 12:07 AM   #1066
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Re: Charter04's Madden 13 All-Pro Sim Sliders

So I guess everyone on is thread isn't buying then "all Interacting sliders must equal 100" theories?
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Old 09-17-2012, 12:57 AM   #1067
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by chilidogbeefcake
So I guess everyone on is thread isn't buying then "all Interacting sliders must equal 100" theories?
Curious why you would say that? I've been going through Akita's thread and, I don't believe they MUST be 100 (from some of my toying with it)...they just need to maintain the same sum between complementary pairs. . . be it 100, 50, 40 (haven't tried that). Interesting how it maintains the 'cohesion' of the sum of the parts while accentuating one aspect of the game over the other. For instance, with a 'sum' of 50 (qba 5, cpu pass reaction 45), one gets a tighter game that maintains the cohesion.

As well, I'm thinking that one could deviate (haven't tested) AFTER setting complementary pairs and then tweak from there. You set the game that way, and then maybe make an adjustment here or there.

For instance, maybe you set the hum qba to 5 and the cpu pass reaction to 95. Or you set the cpu qba to 20 and the human pass rush to 80...or you set the pass block to 40 and the pass rush to 60. Maybe the human pass rush is a bit overpowering...so you end up with it dropping to 75.

I think it is just that certain relationships should be maintained ...ratios kept in balance to maintain the out of the box ratios...then tweak from there. I tried it by 'cutting in half' Charter04's values and using 50 as the sum, not 100.

And, by the way, I happened to pull those values above (qba 5, cpu 95, etc.) from the front page. Funny how those relationships work out.

Last edited by Bobalou2112; 09-17-2012 at 01:20 AM.
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Old 09-17-2012, 11:29 AM   #1068
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by jaredlib
Charter, have you had any more testing time for pass reaction?
Yes. I tried CPU at ten. I didnt see much difference between that and 95. I think like sec said that they are reverse just different.
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Old 09-17-2012, 11:30 AM   #1069
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by murphyy12
I'm pretty sure lol. Anyone want to confirm this?
Yes the lower the slider the more fumbles. This sliders works with the tackle slider too. The higher the tackle slider the more the player fumbles
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Old 09-17-2012, 11:34 AM   #1070
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by chilidogbeefcake
So I guess everyone on is thread isn't buying then "all Interacting sliders must equal 100" theories?
Not really. I think extremes like 100 on one side and 0 on the other can do some funny things but, I don't think it has to equal any kind of number
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Old 09-17-2012, 01:44 PM   #1071
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by TJdaSportsGuy
FYI guys, the normal speed sliders work just fine when played with Very Slow or Slow speed. I'm a little over halfway through my first season with the Bills and I'm sitting at 5-4 on the year right now, with only one blowout victory to my credit. If you're like me and normal is just a little too fast for you, give them a shot with Very Slow or Slow and it should still give you great results.
Good to know....normal speed kept me away from these. I'll try and give them a shot today.
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Old 09-17-2012, 03:14 PM   #1072
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Have any one tried these in a user vs user online ccm game?
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