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Charter04's Madden 13 All-Madden Sim Sliders

This is a discussion on Charter04's Madden 13 All-Madden Sim Sliders within the Madden NFL Last Gen Sliders forums.

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Old 09-19-2012, 02:59 AM   #1129
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by CheezSteez
Is online or offline better ?
I havent played offline CCM much but, I think Auto subs work better offline. Overall I think online is better.
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Old 09-19-2012, 09:34 AM   #1130
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Which sliders are you using?
RE: The oversized Chicago - Indy / Chicago - Green Bay caps

The sliders listed as "Set One" in the OP.
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Old 09-19-2012, 09:52 AM   #1131
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Charter,

Soz not replied for a while but really wanted to give testing and game a full chance.

I personally believe that your slow set with some very minor alterations are spot on.

HUM PASS REAC down to 70(not sure if to do with update), but PASS/RUN ratio better on that than 75. Also CPU passing the ball better.

HUM Fumbles up to 10. on 5, weaker, speedy backs fumble to much imho.

ALL PENS AT 54. I get roughing the passer, PI's, all the regular penalties.

This has been done over 1 season and 15 games of season 2.

When i get home tonight, I will post stats for the year. To me they look decent.

Thanks for your hard work.
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Old 09-19-2012, 12:15 PM   #1132
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Roncatto
Charter,

Soz not replied for a while but really wanted to give testing and game a full chance.

I personally believe that your slow set with some very minor alterations are spot on.

HUM PASS REAC down to 70(not sure if to do with update), but PASS/RUN ratio better on that than 75. Also CPU passing the ball better.

HUM Fumbles up to 10. on 5, weaker, speedy backs fumble to much imho.

ALL PENS AT 54. I get roughing the passer, PI's, all the regular penalties.

This has been done over 1 season and 15 games of season 2.

When i get home tonight, I will post stats for the year. To me they look decent.

Thanks for your hard work.
Thanks man. I apreciate the feedback
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Old 09-19-2012, 03:58 PM   #1133
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Re: Charter04's Madden 13 All-Pro Sim Sliders

After seeing some other threads I am thinking about using default auto-subs in online ccm. They just aren't working right in that mode and I have read were auto subs doesn't affect the cpu anyway. If you want you back up RB to get more carries I suggest you do what I have been doing for years. Sub him in, in the play call screen. I never rely on Auto Subs much anyway. I also want to do a little more work with penalty sliders. They do seem to affect game play in some way.
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Old 09-19-2012, 04:24 PM   #1134
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Re: Charter04's Madden 13 All-Pro Sim Sliders

are you using 45 or 5 for human rush reaction in your personal set? Just wondering if that's a typo or not.
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Old 09-19-2012, 04:26 PM   #1135
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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are you using 45 or 5 for human rush reaction in your personal set? Just wondering if that's a typo or not.
It's 45 right now.
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Old 09-19-2012, 04:58 PM   #1136
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Re: Charter04's Madden 13 All-Pro Sim Sliders

My online CCM started using these sliders, so I thought I'd report my frustrations.

I just had Matt Schaub throw eight touchdowns against me playing as the Broncos. Twice I had AI-controlled Champ Bailey run out of the back of the endzone on man coverage. Arian Foster put up 150 yards and 2 TDs on 33 carries. Every AI tackle is a big hit, while none of mine ever are. I've gone three consecutive games without so much as a dropped interception from my defense. Man, zone, blitz, doesn't matter; there's always at least two guys open. All three games have seen the opposing QBs throw 90%+.

There's some instances where I'm sure I just suck, but then there's stuff that I don't have control over that screws me over constantly.
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