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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-23-2012, 12:38 PM   #1201
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by tonyt8605
Charter, I had a few questions for you:

1) What is the biggest difference between your and SEC's sliders (gameplay or in general)?

2) Sometimes I feel like a get fumbles in the most inopportune times (such as under two minutes, close games). How do I go about protecting myself consistently?
I'll answer for you. SEC's set was designed to be equal base, meaning no advantage is given either to the user or CPU while Charter's sliders give a decided advantage to the CPU. So in theory Charter's slider should be tougher. Using realism as a gauge I can say Charter's slider play a tremendous brand of football, you just have to tailor them to your own skills(as with every set) I haven't used SEC's new set so I can't speak to that.

#2, in order to help avoid fumbles, wrap up with RB(R1 I think on PS3) before contact.
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Old 09-23-2012, 01:22 PM   #1202
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by orion523
I'll answer for you. SEC's set was designed to be equal base, meaning no advantage is given either to the user or CPU while Charter's sliders give a decided advantage to the CPU. So in theory Charter's slider should be tougher. Using realism as a gauge I can say Charter's slider play a tremendous brand of football, you just have to tailor them to your own skills(as with every set) I haven't used SEC's new set so I can't speak to that.

#2, in order to help avoid fumbles, wrap up with RB(R1 I think on PS3) before contact.
I concur. The sliders here make for an amazing brand of football. It felt awesome. It just needs to be adjusted to your skills.
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Old 09-23-2012, 04:39 PM   #1203
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by JeriousNorwood
I concur. The sliders here make for an amazing brand of football. It felt awesome. It just needs to be adjusted to your skills.
What have you adjusted in response to your style of gameplay?
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Old 09-23-2012, 07:07 PM   #1204
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by tonyt8605
What have you adjusted in response to your style of gameplay?
I increased the CPU's pass block to 60 and their pass reaction to 99. I lowered my QB accuracy to 7, my pass reaction to 50, my pass rush to 25 and my block shedding to 25. This decreased the incredible amount of sacks (while just rushing four players, crazy as it seems) and the ease of the passing game for me. This also made the CPU's passing game better and they took more shots down field which was nice.
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Old 09-23-2012, 08:57 PM   #1205
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by Buddahsmash
Hey, I've been following your updated for the "Polished" set but I haven't tweaked your newest changes yet. My buddy and I are on an older update and find them to be very good but since you're testing, I'm thinking about updating. However, can you explain the 100 CPU run blocking? How does that affect the CPU play calling, if at all? I'm trying to find a realistic mix. If I'm playing the Patriots, I expect to be passed on. (for example) Thanks for taking the time.

I'll try again.
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Old 09-23-2012, 09:31 PM   #1206
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Buddahsmash
I'll try again.
You might want to just try them out your self. I don't know if you realize this or not but, I don't spend my days testing sliders and waiting by the computer to see who I can help. If you want to know how a slider effects something like play calling I suggest you pop in the game and find out. Not trying to be rude. I appreciate the interest. I just liked 100. I don't notice any effects on play calling.

Last edited by charter04; 09-23-2012 at 09:35 PM.
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Old 09-24-2012, 11:18 AM   #1207
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Hey, I used your personal set on 30.

Dallas Cowboys at New York Giants
Sep 6, 20121ST2ND3RD4THSCORE
Dallas Cowboys ()703313
New York Giants ()3142726
Team Stats Comparison
DALNYG
Total Offense208332
Rushing Yards89112
Passing Yards119220
First Downs1211
Punt Return Yards1648
Kick Return Yards7980
Total Yards313460
Turnovers04
3rd Down Converstion2/145/13
4th Down Conversion0/10/0
2-Point Conversion0/00/0
Red Zone Touchdowns/Field Goals3/1/23/2/0
Penalties4/402/25
Posession Time31:4128:19


Notable Stats:

Manning: 17/27 220 2-1
Romo: 17/32 156 1-0

Bradshaw: 28-117-0
Murray: 23-84-0

Cruz: 5-114-1
Murray: 5-36-0

Boley led the Giants with 7 tackles. Lee led the Cowboys with 7


Thoughts:

Surprisingly enough, the human offense felt good with QBA at 6 (I'm NOT a fan of 6). The running game for both teams looks pretty damn good, though the backup for me didn't get but 1 carry. Felix Jones had 8 carries for the Cowboys.

The CPU took shots downfield, but missed on all 3, otherwise their numbers would look a lot better.

I will be raising HUM fumbles up to 7 or 8. I had 3 fumbles in the game, where I was fumbling before I could even get to RB. CPU didn't put the ball on the ground once.
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Old 09-24-2012, 12:24 PM   #1208
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by pdiehm
Hey, I used your personal set on 30.

Dallas Cowboys at New York Giants
Sep 6, 20121ST2ND3RD4THSCORE
Dallas Cowboys ()703313
New York Giants ()3142726
Team Stats Comparison

DALNYG
Total Offense208332
Rushing Yards89112
Passing Yards119220
First Downs1211
Punt Return Yards1648
Kick Return Yards7980
Total Yards313460
Turnovers04
3rd Down Converstion2/145/13
4th Down Conversion0/10/0
2-Point Conversion0/00/0
Red Zone Touchdowns/Field Goals3/1/23/2/0
Penalties4/402/25
Posession Time31:4128:19


Notable Stats:

Manning: 17/27 220 2-1
Romo: 17/32 156 1-0

Bradshaw: 28-117-0
Murray: 23-84-0

Cruz: 5-114-1
Murray: 5-36-0

Boley led the Giants with 7 tackles. Lee led the Cowboys with 7


Thoughts:

Surprisingly enough, the human offense felt good with QBA at 6 (I'm NOT a fan of 6). The running game for both teams looks pretty damn good, though the backup for me didn't get but 1 carry. Felix Jones had 8 carries for the Cowboys.

The CPU took shots downfield, but missed on all 3, otherwise their numbers would look a lot better.

I will be raising HUM fumbles up to 7 or 8. I had 3 fumbles in the game, where I was fumbling before I could even get to RB. CPU didn't put the ball on the ground once.
That all looks pretty good. I'm the same way with the CPU fumbling. Maybe lower their fumble slider. I don't want them to fumble all the time but, I do want some fumbles.
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