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Charter04's Madden 13 All-Madden Sim Sliders

This is a discussion on Charter04's Madden 13 All-Madden Sim Sliders within the Madden NFL Last Gen Sliders forums.

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Old 10-15-2012, 03:59 PM   #1377
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by chino22
In theory, if everything plays correctly now in ccm, we should be using your play now sliders, correct?
I wouldn't do that yet. Those are a really old play now set. I have a new one for that. I am playing a brand new offline ccm game with the second set right now. It is the set I've used for a while. So far so good.
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Old 10-15-2012, 04:18 PM   #1378
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Re: Charter04's Madden 13 All-Pro Sim Sliders

So far everything is playing pretty much the same for everything except two or three parts of the game play. This is a good thing. I was completely satisfied with most of the way the game played.

Here are the differences I am noticing. I am used my personal sliders (the second set) I have fatigue at 63. Going to move it back to 60. I am using the auto sub settings on the OP.

Title Update changes

1. The Run game is working great! Too great. My sliders as of right now will make it very hard to stop the CPU run game. I will have to lower the CPU break tackles and possibly run blocking. This is a very good thing.

2. Play calling seems much better for the CPU. More of a balance.

3. Auto Subs and Fatigue are working!

4. Physics seem to be better.

I think my first set should be more challenging and my second set is playing closer to All-Madden.

I'm going to play my next game in the Online CCM just to see if you will need to restart.
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Old 10-15-2012, 04:35 PM   #1379
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Started my next game of my Online CCM. You will not have to restart. Can tell an immediate difference.
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Old 10-15-2012, 05:54 PM   #1380
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by charter04
Started my next game of my Online CCM. You will not have to restart. Can tell an immediate difference.
I'm away from the console for a least a week...

Looking forward to hearing if you feel any of the sliders need to be changed...

I really like the set I ended CCM "Season One" with and hope to be able to continue with them (post patch) for comparison / continuity sake...

Regards!
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Old 10-15-2012, 06:00 PM   #1381
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by KingV2k3
I'm away from the console for a least a week...

Looking forward to hearing if you feel any of the sliders need to be changed...

I really like the set I ended CCM "Season One" with and hope to be able to continue with them (post patch) for comparison / continuity sake...

Regards!
So far a major overhaul will not be needed. The only thing I noticed is the running game is much stronger for the CPU. I lowered the CPU break tackle to 36. That helped a lot. Everything else just seems more polished and things seems to work correctly as far as sliders go. I'm pretty satisfied so far.
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Old 10-15-2012, 06:18 PM   #1382
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I just finished a game in my Online CCM and I am pretty happy with this game post patch/title update. It was a high scoring game but, those happen in the NFL. If every game is like this I might have to adjust some things. I used my personal set. The second set and the only change I made was lowered CPU Break Tackle to 36. I used also used 63 Fatigue.

Cowboys(ME) 45 Falcons(CPU) 42

Romo 262 yards, 2 TD's 1 INT

Ryan 297 yards, 3 TD's, 1 INT

Murray 29-107 1TD
Jones 6-18 1TD

Turner 28-174 0TD
Snelling 2 (-1)

Austin 5-99 1TD

J. Jones 5-131 2TD

S. Lee 8 tkls

Nicholas 7 tkls

F. Jones had a KO for a TD

Atlanta had 442 yards of offense

Dallas had 387 yards of offense
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Old 10-15-2012, 06:20 PM   #1383
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Marshawn Lynch torched me for almost 200 yards in the first half, but hopefully lowering broken tackles will help that. Otherwise I really look forward to playing more. Things seem to just work better. I also had an unnecessary roughness penalty called against the cpu for hitting my QB after he ran out of bounds. Never seen that before. The cpu also false started after a hard count by the cpu. Not sure if this is new or not but I haven't seen it.
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Old 10-15-2012, 06:28 PM   #1384
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Updated the OP. These are now updated for the new Patch/Title update. They should work for all modes pretty much the same. I lowered CPU break tackle. Everything else is the mostly the same.
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