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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-01-2012, 12:12 AM   #177
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by charter04
yea it's probably going to be a little harder offline. My original set was for offline and I had to adjust for online. Maybe play another game or two and see if your getting the same results.
Did you make drastic changes from offline to online?

The good news was that all the play totals added up, which is good for 15 minute quarters. The bad news was that the final score was 52-34 hah. I had a very tough time tackling Bush though. There were also quite a few big plays on both sides. I'll give it another game or two though.
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Old 09-01-2012, 12:14 AM   #178
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by letsgopens66
Did you make drastic changes from offline to online?

The good news was that all the play totals added up, which is good for 15 minute quarters. The bad news was that the final score was 52-34 hah. I had a very tough time tackling Bush though. There were also quite a few big plays on both sides. I'll give it another game or two though.
Yea one guy that has posted on this thread had a similar first game against Carolina. I guess I would rather it be to hard and you go from there though than to be too easy.
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Old 09-01-2012, 12:19 AM   #179
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by charter04
Yea one guy that has posted on this thread had a similar first game against Carolina. I guess I would rather it be to hard and you go from there though than to be too easy.
I haven't been following too closely, but have people been noticing gameplay differences between offline/online? Sorry for all these questions hah. I'll play another game tonight and report back.
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Old 09-01-2012, 12:23 AM   #180
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by letsgopens66
I haven't been following too closely, but have people been noticing gameplay differences between offline/online? Sorry for all these questions hah. I'll play another game tonight and report back.
yes very much so. They play very different. But, like I said I tested these on play now mode at first so their not that far off.
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Old 09-01-2012, 12:26 AM   #181
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by charter04
yes very much so. They play very different. But, like I said I tested these on play now mode at first so their not that far off.
Ok. I might actually just start over then with an online CC so I use the sliders how they're designed. I'll post my new results later tonight. Thanks for your help man.
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Old 09-01-2012, 12:29 AM   #182
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by letsgopens66
Ok. I might actually just start over then with an online CC so I use the sliders how they're designed. I'll post my new results later tonight. Thanks for your help man.
Thanks man, I really appreciate it.
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Old 09-01-2012, 01:39 AM   #183
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Tampa Bay Buccaneers at St. Louis Rams
Jan 1, 1ST2ND3RD4THSCORE
Tampa Bay Buccaneers (USER)0031417
St. Louis Rams (CPU)7310323
Team Stats Comparison
TAMSTL
Total Offense419261
Rushing Yards152146
Passing Yards267115
First Downs1911
Punt Return Yards5126
Kick Return Yards1468
Total Yards616295
Turnovers50
3rd Down Converstion5-153-15
4th Down Conversion0-20-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1-63-3
Penalties6-5711-114
Posession Time32:4527:15
Scoring Summary
FIRST QUARTER SCORINGTAMSTL
9:40(STL) S. Jackson, 4 Yd run07
SECOND QUARTER SCORINGTAMSTL
4:21(STL) G. Zuerlein, 41 Yd FG010
THIRD QUARTER SCORINGTAMSTL
12:50(TAM) C. Barth, 38 YD FG310
7:18(STL) G. Zuerlein, 17 Yd FG313
5:35(STL) S. Jackson, 2 Yd Run320
FOURTH QUARTER SCORINGTAMSTL
3:04(STL) G. Zuerlein, 50 Yd FG323
2:04(TAM) V. Jackson, 49 Yd pass from J. Freeman1023
0:22(TAM) V. Jackson, 56 Yd pass from J. Freeman1723
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
J. Freeman21/4430423
RUSHINGATTYDSAVGTD
L. Blount18874.80
J. Freeman6457.50
D. Martin5204.00
RECEIVINGRECYDSAVGTD
A. Benn5448.80
V. Jackson514228.42
M. Williams44611.50
D. Clark35016.60
L. Blount3134.30
DEFENSETACKSACKINTTD
M. Bennett3200
Q. Black7100
KICKINGFGXPPTSLONG
C. Barth1/22/2538
St. Louis Rams
PASSINGC/AYDSTDINT
S. Bradford12/2513700
RUSHINGATTYDSAVGTD
S. Jackson321464.52
RECEIVINGRECYDSAVGTD
D. Amendola34615.30
S. Jackson242.00
L. Kendricks22814.00
S. Smith22713.50
DEFENSETACKSACKINTTD
C. Long3300
T. Laws1100
J. Laurinaitis5010
J. Jenkins5010
T. Quinn2010
KICKINGFGXPPTSLONG
G. Zuerlein3/32/21151


Analysis:
- I made a few tweaks to the running game on both sides to get more of a challenge. According to the stats though it still needs some work on the CPU's end to make it a little more difficult for them to run. Stephen Jackson was all over the place but I guess it's not out of the realm of possibility. I would like to see more distribution by the CPU and they never subbed a back in once. It makes me wonder if stamina even works for the CPU (the slider that is...)

- The passing game was absolutely dead for both teams. With INT's at 15 for CPU (not 40 as you listed) I still managed to throw three picks. Some of the CPU's throws were just head scratchers. I'm debating upping QBA to maybe 65-75 but I'll wait and see. Maybe it will make them smarter and not just more accurate.

- The kicking game is still dead on with the CPU when I put the Kick Accuracy slider at 35. The rookie kicker hit a 51 yarder which makes the CPU 2/2 in both games. I might drop it to 30 and see if there are any misses. Speaking of kicking, you'll notice the lack of return yards by the CPU. It might be bug but anytime a ball is kicked within the endzone they always take a knee and never take it out. Kickers these days, with the spot of the ball moved up last year, easily can kick out the back of the endzone. So return yards should be low, but it's still boring. Maybe I'll try kickoff at 45 instead of 50.

- Penalties are again skewed towards the CPU for some very odd reason. Again they had over 10 penalties for over 100 yards. This is with my adjustments. The breakdown from the game was 7 holdings, 6 facemasks, 2 roughing the passers, and three false starts. I might leave holding as is since it's only 10 yards and drop facemask to 60 and see what happens. Still no clipping or other calls at 100. I make it point to do hard counts a lot, which led to two false starts (one for the CPU) but NO offside or encroachment which is annoying.
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Old 09-01-2012, 01:51 AM   #184
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by DetroitStyle
Tampa Bay Buccaneers at St. Louis Rams
Jan 1, 1ST2ND3RD4THSCORE
Tampa Bay Buccaneers (USER)0031417
St. Louis Rams (CPU)7310323
Team Stats Comparison

TAMSTL
Total Offense419261
Rushing Yards152146
Passing Yards267115
First Downs1911
Punt Return Yards5126
Kick Return Yards1468
Total Yards616295
Turnovers50
3rd Down Converstion5-153-15
4th Down Conversion0-20-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1-63-3
Penalties6-5711-114
Posession Time32:4527:15
Scoring Summary
FIRST QUARTER SCORINGTAMSTL
9:40(STL) S. Jackson, 4 Yd run07
SECOND QUARTER SCORINGTAMSTL
4:21(STL) G. Zuerlein, 41 Yd FG010
THIRD QUARTER SCORINGTAMSTL
12:50(TAM) C. Barth, 38 YD FG310
7:18(STL) G. Zuerlein, 17 Yd FG313
5:35(STL) S. Jackson, 2 Yd Run320
FOURTH QUARTER SCORINGTAMSTL
3:04(STL) G. Zuerlein, 50 Yd FG323
2:04(TAM) V. Jackson, 49 Yd pass from J. Freeman1023
0:22(TAM) V. Jackson, 56 Yd pass from J. Freeman1723
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
J. Freeman21/4430423
RUSHINGATTYDSAVGTD
L. Blount18874.80
J. Freeman6457.50
D. Martin5204.00
RECEIVINGRECYDSAVGTD
A. Benn5448.80
V. Jackson514228.42
M. Williams44611.50
D. Clark35016.60
L. Blount3134.30
DEFENSETACKSACKINTTD
M. Bennett3200
Q. Black7100
KICKINGFGXPPTSLONG
C. Barth1/22/2538
St. Louis Rams
PASSINGC/AYDSTDINT
S. Bradford12/2513700
RUSHINGATTYDSAVGTD
S. Jackson321464.52
RECEIVINGRECYDSAVGTD
D. Amendola34615.30
S. Jackson242.00
L. Kendricks22814.00
S. Smith22713.50
DEFENSETACKSACKINTTD
C. Long3300
T. Laws1100
J. Laurinaitis5010
J. Jenkins5010
T. Quinn2010
KICKINGFGXPPTSLONG
G. Zuerlein3/32/21151


Analysis:
- I made a few tweaks to the running game on both sides to get more of a challenge. According to the stats though it still needs some work on the CPU's end to make it a little more difficult for them to run. Stephen Jackson was all over the place but I guess it's not out of the realm of possibility. I would like to see more distribution by the CPU and they never subbed a back in once. It makes me wonder if stamina even works for the CPU (the slider that is...)

- The passing game was absolutely dead for both teams. With INT's at 15 for CPU (not 40 as you listed) I still managed to throw three picks. Some of the CPU's throws were just head scratchers. I'm debating upping QBA to maybe 65-75 but I'll wait and see. Maybe it will make them smarter and not just more accurate.

- The kicking game is still dead on with the CPU when I put the Kick Accuracy slider at 35. The rookie kicker hit a 51 yarder which makes the CPU 2/2 in both games. I might drop it to 30 and see if there are any misses. Speaking of kicking, you'll notice the lack of return yards by the CPU. It might be bug but anytime a ball is kicked within the endzone they always take a knee and never take it out. Kickers these days, with the spot of the ball moved up last year, easily can kick out the back of the endzone. So return yards should be low, but it's still boring. Maybe I'll try kickoff at 45 instead of 50.

- Penalties are again skewed towards the CPU for some very odd reason. Again they had over 10 penalties for over 100 yards. This is with my adjustments. The breakdown from the game was 7 holdings, 6 facemasks, 2 roughing the passers, and three false starts. I might leave holding as is since it's only 10 yards and drop facemask to 60 and see what happens. Still no clipping or other calls at 100. I make it point to do hard counts a lot, which led to two false starts (one for the CPU) but NO offside or encroachment which is annoying.
Sounds good man. Glad your finding what works for you. I have one suggestion though. If you have the human defensive pass awareness at 50 kick it up to 90 or even 100. Go back to original other sliders and see if this helps the computer have more balance. As far as the fatigue slider goes it works. You might want to up it but, not over 65. Also some teams use their #1 back a lot more. I noticed that Forte subbed out a lot less than other RB's. It might be that they have a really high stamina rating. Great Feedback!
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