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Charter04's Madden 13 All-Madden Sim Sliders

This is a discussion on Charter04's Madden 13 All-Madden Sim Sliders within the Madden NFL Last Gen Sliders forums.

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Old 09-01-2012, 12:25 PM   #193
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Combo

Im sorry but a lot of people have said they notice slight gameplay differences in online CCM, we don't know what EA may have tuned already, we do know they have changed things outside of the gameplay, like XP points already, so anything is possible.

I would bump up CPU run blocking and break tackle even more and try it online before saying you cant get the CPU to rush the ball. I can't be the only one who is getting the CPU to rush for 100+ a game for 6 straight weeks now in online CCM.

Also, if you are playing on slow or very slow because it looks and feels better (which it does, I dont blame you), you need to put it back on normal, slowing it down hurts the CPU run game
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Old 09-01-2012, 12:28 PM   #194
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Ray Rice went for 164 vs me

Wells didn't rush for a lot of rushing yards, but they killed me in the passing game
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Old 09-01-2012, 12:43 PM   #195
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by letsgopens66
I used 90.

It was an interesting game for sure. We were down 17-0, then came storming back. Manning/Thomas went crazy in the second half. Prater kicked a field goal with about 10 seconds left that gave us the lead for good. It was cool to see Von Miller dominate in my game, as he had 6 tackles and 2 sacks.

The only concern at this point I guess is that Mendenhall only had 40-some yards rushing. But that's not a big deal for me at this point. I'll play my next game (against Atlanta) and post some stats when I'm done.
Try it on 50. The CPU run games does better on that setting. Also make sure and change it before you advance to the next week
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Old 09-01-2012, 12:43 PM   #196
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Bradshaw 6-35 rushing to start the game


YOU CAN'T CHEESE OR THESE WILL NOT WORK.. THIS IS FOR SIM STATS AND GAME PLAY. Guys are are seeing some teams run are doing something wrong.. I have had games I shut it down. Games where I get killed on the run
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Old 09-01-2012, 12:56 PM   #197
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I'll start a new CCR tonight, online. I don't quite understand what the difference is yet though.
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Old 09-01-2012, 12:56 PM   #198
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Also use 2012 auto subs..


I am hearing guys say they aren't seeing backup RB'S

In 4 games I have seen 7-10 carries from backups in non blowouts..

One game isn't the same from the next. Haven't we asked for this for years?

Not a perfect game, but I haven't played Madden this many days in a row in 8 years
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Old 09-01-2012, 01:13 PM   #199
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Just another rundown of using these sliders:
SD @ Sea (me)
Final: Seattle 20 - SD 13.
I did 12 min quarters w/ 20 sec acc. clock.
Raised Tackling slider to 35.

Lynch had 24 carries, 118 yards, 2 TDs. Flynn was very efficient, 18/24 with 184 yards.
For SD, Ryan Matthews had 26 carries, 125 yards with a TD.
Backups had a handful of carries. I subbed our backup running back for a couple formations to spell Lynch. Matthews carried the major bulk for SD.
Phillip Rivers had an off-day with a couple picks and 190 yards, no TDs.

Very realistic game. Was super fun.
Only issue was the CPU's AI at the end of the game. Down by 7 at midfield and no timeouts and 20 seconds left, they ran a draw, then a hand-off, game over.
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Old 09-01-2012, 01:21 PM   #200
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There's a huge range in user pass reaction from 50-90? Is there a recommended setting when inputting the sliders for the first time?


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