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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-01-2012, 01:23 PM   #201
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Panthro63
Just another rundown of using these sliders:
SD @ Sea (me)
Final: Seattle 20 - SD 13.
I did 12 min quarters w/ 20 sec acc. clock.
Raised Tackling slider to 35.

Lynch had 24 carries, 118 yards, 2 TDs. Flynn was very efficient, 18/24 with 184 yards.
For SD, Ryan Matthews had 26 carries, 125 yards with a TD.
Backups had a handful of carries. I subbed our backup running back for a couple formations to spell Lynch. Matthews carried the major bulk for SD.
Phillip Rivers had an off-day with a couple picks and 190 yards, no TDs.

Very realistic game. Was super fun.
Only issue was the CPU's AI at the end of the game. Down by 7 at midfield and no timeouts and 20 seconds left, they ran a draw, then a hand-off, game over.
Sounds like a good game. As far as the end of the game stuff, sliders can't dumb AI. Lol everything else looks good.
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Old 09-01-2012, 01:24 PM   #202
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Re: Charter04's Madden 13 All-Pro Sim Sliders

The sliders seem good, the main issue I'm having is teams keep throwing 50yard bombs against me. It's happened vs the Cowboys and Packers so far. I know Seattle aren't great, but it shouldn't be happening as often as it is. The cpu doesn't seem to put together any consistent drives, whereas my first drive is usually around 7 minutes.
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Old 09-01-2012, 01:33 PM   #203
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Matsmashed
The sliders seem good, the main issue I'm having is teams keep throwing 50yard bombs against me. It's happened vs the Cowboys and Packers so far. I know Seattle aren't great, but it shouldn't be happening as often as it is. The cpu doesn't seem to put together any consistent drives, whereas my first drive is usually around 7 minutes.
Just play some more. Also using these in online ccm works the best. I've have the CPU have 12 or 13 play drive were my defense was just wore out plenty of times. Thanks for the feed back! Keep it coming.
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Old 09-01-2012, 01:34 PM   #204
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I'm going to post some updated penalty sliders and auto sub settings soon.
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Old 09-01-2012, 01:49 PM   #205
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Quote:
Originally Posted by charter04
I'm going to post some updated penalty sliders and auto sub settings soon.
Not sure if you missed my question because you replied to the posts immediately before and after it, but what should user pass reaction be upon first input?

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Old 09-01-2012, 02:03 PM   #206
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by pyr0sphere
Not sure if you missed my question because you replied to the posts immediately before and after it, but what should user pass reaction be upon first input?

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Start with 50. Play multiple games in online ccm to get a feel for it
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Old 09-01-2012, 04:47 PM   #207
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Carolina Panthers at Tampa Bay Buccaneers
Sep 1, 20121ST2ND3RD4THSCORE
Carolina Panthers (0-0-0)067720
Tampa Bay Buccaneers (0-0-0)7331023
Team Stats Comparison
CARTAM
Total Offense357387
Rushing Yards137156
Passing Yards220231
First Downs1421
Punt Return Yards1118
Kick Return Yards10082
Total Yards468487
Turnovers11
3rd Down Converstion67
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/20/3
Penalties300
Posession Time21:3938:21
Carolina Panthers
PASSINGC/AYDSTDINT
Newton17/2524410
RUSHINGATTYDSAVGTD
Williams13262.00
Newton99911.01
Stewart5122.40
RECEIVINGRECYDSAVGTD
Olsen56513.00
Murphy35518.30
Smith3289.30
Edwards23517.51
Tolbert2115.50
Stewart11111.00
Williams13939.00
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
Freeman17/2323810
RUSHINGATTYDSAVGTD
Thomas341354.00
Blount8232.90
Martin144.00
RECEIVINGRECYDSAVGTD
Clark57515.00
Benn55010.00
Jackson48521.31
Williams11010.00
Shipley11111.00
Parker177.00


Some things I noticed throughout:
- Early on I was getting super frustrated with the AI's running attack, I thought for sure they were going to run for over 250 yards. Luckily it ended up evening out.
- First 2 plays of the game I got called for holding. I cringed, but this also evened out.
- I found it difficult to tackle, it usually took 2-3 or more guys to get the RB down.
- The opposing RB easily broke tackles. This didn't hurt when they ran it outside, but if they ran up the middle it was an automatic gain of at least 6 yards.
- QB accuracy seemed fine to me.
- INTs were also not an issue. I did have a wide open shot at one which was unfortunately dropped.
- I was having trouble running the ball myself. If it wasn't for a 60+ yard TD run by Newton it may have been an embarrassing effort on the ground.

The game was exciting throughout and was definitely a challenge. I would have won for sure, except Deangelo Williams FUMBLED ON MY OWN 20 yard line with just over 2 minutes remaining. All I had to do was run the clock out. One first down would have sealed the deal. I didn't use the 'RB' button and the D picked it up for a TD to take the 23-20 lead. Oh well I guess.

I will keep playing to see how these continue to play out.
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Old 09-01-2012, 04:54 PM   #208
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by murphyy12
Carolina Panthers at Tampa Bay Buccaneers
Sep 1, 20121ST2ND3RD4THSCORE
Carolina Panthers (0-0-0)067720
Tampa Bay Buccaneers (0-0-0)7331023
Team Stats Comparison

CARTAM
Total Offense357387
Rushing Yards137156
Passing Yards220231
First Downs1421
Punt Return Yards1118
Kick Return Yards10082
Total Yards468487
Turnovers11
3rd Down Converstion67
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/20/3
Penalties300
Posession Time21:3938:21
Carolina Panthers
PASSINGC/AYDSTDINT
Newton17/2524410
RUSHINGATTYDSAVGTD
Williams13262.00
Newton99911.01
Stewart5122.40
RECEIVINGRECYDSAVGTD
Olsen56513.00
Murphy35518.30
Smith3289.30
Edwards23517.51
Tolbert2115.50
Stewart11111.00
Williams13939.00
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
Freeman17/2323810
RUSHINGATTYDSAVGTD
Thomas341354.00
Blount8232.90
Martin144.00
RECEIVINGRECYDSAVGTD
Clark57515.00
Benn55010.00
Jackson48521.31
Williams11010.00
Shipley11111.00
Parker177.00


Some things I noticed throughout:
- Early on I was getting super frustrated with the AI's running attack, I thought for sure they were going to run for over 250 yards. Luckily it ended up evening out.
- First 2 plays of the game I got called for holding. I cringed, but this also evened out.
- I found it difficult to tackle, it usually took 2-3 or more guys to get the RB down.
- The opposing RB easily broke tackles. This didn't hurt when they ran it outside, but if they ran up the middle it was an automatic gain of at least 6 yards.
- QB accuracy seemed fine to me.
- INTs were also not an issue. I did have a wide open shot at one which was unfortunately dropped.
- I was having trouble running the ball myself. If it wasn't for a 60+ yard TD run by Newton it may have been an embarrassing effort on the ground.

The game was exciting throughout and was definitely a challenge. I would have won for sure, except Deangelo Williams FUMBLED ON MY OWN 20 yard line with just over 2 minutes remaining. All I had to do was run the clock out. One first down would have sealed the deal. I didn't use the 'RB' button and the D picked it up for a TD to take the 23-20 lead. Oh well I guess.

I will keep playing to see how these continue to play out.
That all sounds awesome to me. Check and see what the CPU's RB's break tackle rating was. If it is reasonably high then it should be hard to bring him down. Also the RB button is important with these. I wanted it to be like real life. I am glad it was a challenge. Thanks for the feedback
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