SPECIAL TEAMS
fg power ------------ 44
fg accuracy --------- 40
punt power --------- 47
punt accuracy ------- 33
kickoff power -------- 49
GAME OPTIONS
injuries --------------- 60
fatigue ---------------- 60
threshold ------------- 45
normal speed
I'm going to beef up the AI running game a little bit, probably bring my block shedding down 5 and see how that goes. Also, the AI pass defense needs some help so I'm going to move the pass rush up because I wasn't getting pressured too many times, let's be honest the Packers don't have the best line... I'm also going to mess with the fatigue sliders/auto subs to get a better player rotation going.
O and my Injury slider is that high because I like to deal with injuries, like real teams in the NFL, here is my injury report through two games:
D. Bishop Dislocated Ankle 5 weeks (happened against San Fran)
T. Williams Broken Jaw 2 weeks (happened against Chicago)
If injuries start getting crazy I'll turn this down but for now I'm pretty content with this setting.
Great stuff! I'm thinking of turning the injury slider back up too. As far as the CPU run game, 50 user pass reaction greatly improves that and a lot of guys still had good CPU pass att's
I've been using these the last few days and really like them! Against my better judgement I decided to do some testing with the user Pass reaction slider at 50 and at 90.
Bills vs Pats (CPU) - Play Now
I just wanted to see if the playcalling was any different.
At 50, the Pats had 30 runs and 30 passes and won by 40 points.
At 90, the Pats had 33 runs and 24 passes and won by 3 points.
Both games it felt like the CPU ran the ball a ton. I didnt really notice a difference between the two settings.
Thanks for the sliders Charter!
Yea play now is totally different than online CCM. These tested in online CCM. Try a few games in that mode and see what your results are. Thanks for the feedback!
I just finished my first game with your sliders, and I did run in to the problem of the CPU running the ball way to much (23 Passes : 41 runs). This was in a game that was tied for much of 4th Q (I kicked FG to go up 23-20 with 3:02 left). Despite that FG the saints got the ball with less than 3 minutes left and down by 3 and they run on first and second down . I wont be changing the PRC slider yet, but I will give an update after a couple more games.
I Play with 100% gameflow and no in game packages or subs. Also play with highest AWR rating among MLB/S and never switch on DEF (D.Johnson in my case)
Also I will say this was with the RB sub in/out slider at 98/97 . I think I'm gonna change it to 99/98 and see how that feels. I don't know if its affected by the fatigue at 60, but its always 4-6 plays when you RB comes out before he comes back in. Seems like an awful long time for just one point of recovery.
I'm having too many high scoring games I'm through three gms i played tonight and gm 1 i beat the colts 44-38 threw for 447 yards rushed for 146. gm two i played Green Bay. got beat in OT 46-40 they scored on the first poss of the gm threw for 247 and rushed for 153. gm 3 killing the rams. 44-3 cutler is already over 1500 yards passing and micheal bush is almost at 500 yards rushing through three gms. (Forte is hurt)
WTF is going on??? how are these other ppl playing and getting realistic stats.
sim player BTW. i balance my attack on offense.
Any help would be greatly appreciated.
I'm doing my own one player franchise online as well.
What do you have the user pass reaction setting on?