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Charter04's Madden 13 All-Madden Sim Sliders

This is a discussion on Charter04's Madden 13 All-Madden Sim Sliders within the Madden NFL Last Gen Sliders forums.

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Old 09-02-2012, 03:12 PM   #313
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by TJdaSportsGuy
LOL! The "embrace" button...

Yeah, press it and your HB will give the pursuing linebacker a hug and a big smooch right on the lips!
Roger Goodell has made a new rule were whenever you get tackled the tackler and ball carrier must hug for at least 2 seconds but no more than 4 seconds. If either fail to do so it is a 15 yard unsportsmanlike penalty, however if the hug last too long it is a delay of game.

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Old 09-02-2012, 03:14 PM   #314
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by charter04
What do you have the user pass reaction setting on?
i have it on what it is one the page one where the sliders are listed....

this is online CCM...after the CCM games i played a play now online game, and had the best game ive ever played in madden beat St. Louis 16-10 in OT. had better stats for Cam. he didnt go crazy and the rushing was legit. they couldn't pass on my D, but Stephen Jackson had 32 touches for 156 and a TD. so, it played really ncie in play now. I'm just having arcade games in ONLINE CCM
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Old 09-02-2012, 03:28 PM   #315
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Loving the sliders, but yeah I'd be in favor of a little harder set. Only real issue I have is that both qb's have high completion percentages, and I'd maybe up the cpu run blocking to 60. For cpu passing % should I lower user pass reaction by 5 (since the slider is reversed) to get the cpu's % lower? Is the cpu pass reaction slider reversed as well, meaning that I should also lower that by 5?
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Old 09-02-2012, 04:34 PM   #316
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I tried Charter's advice that the sliders played totally different online CCM as opposed to Play Now. I couldn't believe the CPU run/pass ratio was perfect!

-I used gameflow, no switch, no manual catching

New England Patriots at Buffalo Bills
Jan 1, 1ST2ND3RD4THSCORE
New England Patriots (CPU)0601218
Buffalo Bills (ME)777930
Team Stats Comparison

NWEBUF
Total Offense348325
Rushing Yards46144
Passing Yards302181
First Downs1915
Turnovers01
3rd Down Converstion4-1510-19
4th Down Conversion2-31-1
2-Point Conversion0-20-0
Red Zone Touchdowns/Field Goals4-53-3
Penalties2-100-0
Posession Time27:3932:21
New England Patriots
PASSINGC/AYDSTDINT
Brady32/4832420
RUSHINGATTYDSAVGTD
Woodhead16372.3
Vereen393.0
Buffalo Bills
PASSINGC/AYDSTDINT
Fitzpatrick14/2418141
RUSHINGATTYDSAVGTD
Jackson391453.7
Spiller31.3
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Tried your all time roster today. Most of the stuff looks good. Just one problem. Some of the players are headless and have white arms. Is there any way to fix this?
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Old 09-02-2012, 04:45 PM   #317
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by charter04
I'm working on some. Basically Just put the players like QB and OL on 0 out 1 in. Then for RB's 80 out 85 in. DL maybe 70 out 75 in. Just figure out what players you want to sub out the most. I am sure your really wanting your back up RB to sub in more. you could even try 85 out 90 in if you want to get it closer to 60-40.
I had, for RBs, 84 out 81 in.

I played yesterday, Giants-49ers. The CPU was 49ers. Gore got about 40 carries in the first 3 quarters. He ran for close to 200 yards (good game, but not as impressive as ig sounds, since my Giants D can't stop anyone on the ground these days, but that's a whole other story). Gore got 100% of the carries, except once when Alex Smith came out of the pocket and ran for a 1st down. In the 4th quarter, Jacobs finally subbed for Gore and ran for about 80 yards on 5 carries.

Charter, I really love these sliders because now I'm getting a better pass/run rate by the CPU. Their 2/1 run/pass rate in that particular game can easily be explained by, when the running game is working as well as it was and they had a huge lead throughot the whole game, running that much made sense.

But, I can't figure out how to get more carries for CPU backup RBs.

So, should I be raising the RB in/out numbers?
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Old 09-02-2012, 04:45 PM   #318
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by bukktown
I tried Charter's advice that the sliders played totally different online CCM as opposed to Play Now. I couldn't believe the CPU run/pass ratio was perfect!

-I used gameflow, no switch, no manual catching

New England Patriots at Buffalo Bills
Jan 1, 1ST2ND3RD4THSCORE
New England Patriots (CPU)0601218
Buffalo Bills (ME)777930
Team Stats Comparison

NWEBUF
Total Offense348325
Rushing Yards46144
Passing Yards302181
First Downs1915
Turnovers01
3rd Down Converstion4-1510-19
4th Down Conversion2-31-1
2-Point Conversion0-20-0
Red Zone Touchdowns/Field Goals4-53-3
Penalties2-100-0
Posession Time27:3932:21
New England Patriots
PASSINGC/AYDSTDINT
Brady32/4832420
RUSHINGATTYDSAVGTD
Woodhead16372.3
Vereen393.0
Buffalo Bills
PASSINGC/AYDSTDINT
Fitzpatrick14/2418141
RUSHINGATTYDSAVGTD
Jackson391453.7
Spiller31.3
I've never used these in anything but an offline CCM. Maybe that's why I'm getting the results I am.
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Old 09-02-2012, 04:49 PM   #319
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Are back up running backs running all over the place on anyone else?

I am testing fatigue/auto subs and the Saints have Addai and he has 5 carriers for like 50 yards... But Sproles is only averaging 3.0 ypc...No comprende.
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Old 09-02-2012, 05:01 PM   #320
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by nyy27wc
I had, for RBs, 84 out 81 in.

I played yesterday, Giants-49ers. The CPU was 49ers. Gore got about 40 carries in the first 3 quarters. He ran for close to 200 yards (good game, but not as impressive as ig sounds, since my Giants D can't stop anyone on the ground these days, but that's a whole other story). Gore got 100% of the carries, except once when Alex Smith came out of the pocket and ran for a 1st down. In the 4th quarter, Jacobs finally subbed for Gore and ran for about 80 yards on 5 carries.

Charter, I really love these sliders because now I'm getting a better pass/run rate by the CPU. Their 2/1 run/pass rate in that particular game can easily be explained by, when the running game is working as well as it was and they had a huge lead throughot the whole game, running that much made sense.

But, I can't figure out how to get more carries for CPU backup RBs.

So, should I be raising the RB in/out numbers?
After seeing a couple of other box scores of games with the 49ers, especially pdiehm's, I'm starting to think that the 49ers just give almost all of their carries to Gore in Madden and it wasn't because my sliders needed adjusting.

Also, Charter, I really want to tell you how much I am enjoying these sliders. I have been playing some really good games since I started. Well, 2 of the 3 games were really good. That game against the 49ers was a blowout loss. But, I take full responsibility for that, along with my players. We just played a lousy terrible, deserve to be blown out game. It wasn't the sliders fault at all.

But, it would be nice to win a game. I was 2-0-1 before I switched to your sliders. I'm now 2-3-1 and, with some of the teams left of my schedule, I'm not optimistic about getting to the playoffs and defending the Lombardi trophy. I'm just hoping that my Giants are just having their inevitable annual slump a little early this season and then we'll turn things around like last year. Hopefully, that comeback can start when I face the Redskins later this afternoon.
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