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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-03-2012, 12:23 PM   #385
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by young_bucs_fan
word who you telling - i was just looking at them..they are very strange....thanks for these sliders bro i'll play my first pre-season game now and report back!!
Make sure you enter sliders before you advance a week or if you just started a season, before you hit the Action "begin your career".
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Old 09-03-2012, 12:38 PM   #386
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Re: Charter04's Madden 13 All-Pro Sim Sliders

If anyone is finding it easy to run the ball, I just moved run block from 50 to 45 and had a much tougher time running. It was a nice change since I have been averaging over 150 rush yards a game. Here is the breakdown:

Stewart 21 att for 65 yards (avg 3.1)
Newton 8 att for 30 yards (avg 3.8)
Williams 4 att for 24 yards (avg 4.5)

I am the Panthers and I played the Seahawks.

Only one game so far so I will see how it goes with run block at 45. Also has anyone else played the Seahawks? They passed 45 times and ran like 15. I wasn't even up that big the whole game. This was the first game I played where the AI was lop sided with play calling.
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Old 09-03-2012, 12:39 PM   #387
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I think 35 FG accuracy may be a tad low. I just played the 49ers (i was the lions) and their kicker missed 5 field goals, and one was a chip shot from like 25 yards out and he missed wide right. He was missing the longer field goals by about 20 yards. they were barely staying in the field of play. My receivers (including Calvin Johnson) were dropping passes left and right.

It was a close game though, i won in overtime on a last second field goal (20-17), so at least it was competitive.

I can probably post a box score if you'd like. overall it felt pretty good. Best is hurt and my backup ran for ~4 yards per carry with a long of like 12. So thats about right for the lions running game, lol. I did have a crap load of fumbles though. it was pretty irritating in that regard.

Last edited by nate94gt; 09-03-2012 at 12:51 PM.
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Old 09-03-2012, 12:42 PM   #388
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by murphyy12
If anyone is finding it easy to run the ball, I just moved run block from 50 to 45 and had a much tougher time running. It was a nice change since I have been averaging over 150 rush yards a game. Here is the breakdown:

Stewart 21 att for 65 yards (avg 3.1)
Newton 8 att for 30 yards (avg 3.8)
Williams 4 att for 24 yards (avg 4.5)

I am the Panthers and I played the Seahawks.

Only one game so far so I will see how it goes with run block at 45. Also has anyone else played the Seahawks? They passed 45 times and ran like 15. I wasn't even up that big the whole game. This was the first game I played where the AI was lop sided with play calling.
I play as the Seahawks. In my CCM the gameflow is probably 2:1 run***.

surprised that they were 3:1 pass to run.
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Old 09-03-2012, 12:45 PM   #389
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Had to restart my game, CPU punts were going 20 yards and I mean 20 yards.... EA, come on. Where you at?
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Old 09-03-2012, 12:52 PM   #390
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by Hiero
Had to restart my game, CPU punts were going 20 yards and I mean 20 yards.... EA, come on. Where you at?
was that in a preseason game? if so, its cuz their kicker was punting.
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Old 09-03-2012, 12:58 PM   #391
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by pantherfan076
I tried another set w/ it this low and the anwsers no, you cant use the left stick on passes. Passes will sail all over the place but not to the intended target
I'm confused. Does this mean that left stick in general is ineffective, or just rendered moot with a 10 Human Pass Accuracy (the way it's listed right now on page 1)?
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Old 09-03-2012, 12:58 PM   #392
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by nate94gt
I think 35 FG accuracy may be a tad low. I just played the 49ers (i was the lions) and their kicker missed 5 field goals, and one was a chip shot from like 25 yards out and he missed wide right. He was missing the longer field goals by about 20 yards. they were barely staying in the field of play. My receivers (including Calvin Johnson) were dropping passes left and right.

It was a close game though, i won in overtime on a last second field goal (20-17), so at least it was competitive.

I can probably post a box score if you'd like. overall it felt pretty good. Best is hurt and my backup ran for ~4 yards per carry with a long of like 12. So thats about right for the lions running game, lol. I did have a crap load of fumbles though. it was pretty irritating in that regard.
Just raise kick ACC to 40 and user catching to 48
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