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Charter04's Madden 13 All-Madden Sim Sliders

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Old 09-08-2012, 08:43 PM   #697
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by CheezSteez
Hi I would like to say I love your sliders

I got a couple questions

Is there any sliders for quick play that make the game feel like these do in ccm

How can I make it so my blockers actually block the guys instead of letting them run through em like when I'm on a break

Also what is normal rushing yards per game for elite rb
I don't have on yet. I would about 80 yards a game. that would be 1200 for the season. Really good year would be 85 to 95
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Old 09-08-2012, 08:44 PM   #698
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I just played a pre-season game against Atlanta in my online CCM I'm using to test sliders before the CCM Season rosters are released.

I used the slow sliders for this game. Here's the box score:


Baltimore Ravens at Atlanta Falcons
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (HUM)01071027
Atlanta Falcons (CPU)370010
Team Stats Comparison
BALATL
Total Offense386224
Rushing Yards233134
Passing Yards15390
First Downs2111
Punt Return Yards745
Kick Return Yards6820
Total Yards461289
Turnovers11
3rd Down Converstion5-114-13
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals3/21/0
Penalties3-303-35
Posession Time38:0121:59
Scoring Summary
FIRST QUARTER SCORINGBALATL
9:25(ATL) M. Bryant, 39 Yd FG03
SECOND QUARTER SCORINGBALATL
11:48(ATL) J. Snelling, 8 Yd run (M. Bosher kick)010
8:27(BAL) T. Doss, 10 Yd pass from C. Painter (S. Koch kick)710
1:55(BAL) B. Cundiff, 26 Yd FG1010
THIRD QUARTER SCORINGBALATL
7:59(BAL) D. Pitta, 13 Yd pass from C. Painter (B. Cundiff kick)1710
FOURTH QUARTER SCORINGBALATL
12:37(BAL) B. Cundiff, 27 Yd FG2010
6:15(BAL) D. Berry, 5 Yd run (B. Cundiff kick)2710
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco3/92901
C. Painter8/1010120
T. Taylor3/62400
RUSHINGATTYDSAVGTD
R. Rice7223.10
A. Allen8607.50
B. Pierce15644.20
D. Berry10696.91
B. Rainey2189.00
RECEIVINGRECYDSAVGTD
T. Doss44110.21
D. Pitta34314.31
T. Streeter22311.50
E. Dickson166.00
T. Smith177.00
P. Williams166.00
B. Pierce11212.00
J. Jones11616.00
BLOCKINGPANCAKESACK
E. Dickson20
M. Yanda10
B. Williams01
DEFENSETACKSACKINTTD
E. Reed2010
S. Considine7000
D. Ellerbe6000
C. Upshaw5000
R. Lewis5000
C. Thompson4000
KICKINGFGXPPTSLONG
B. Cundiff2/22/2827
PUNTINGNOYDSAVGIN20
S. Koch418245.50
KICK RETURNRETYDSAVGTD
T. Smith36822.60
PUNT RETURNRETYDSAVGTD
T. Smith177.00
Atlanta Falcons
PASSINGC/AYDSTDINT
M. Ryan3/82801
C. Redman5/146200
RUSHINGATTYDSAVGTD
M. Turner7385.40
J. Snelling23964.11
RECEIVINGRECYDSAVGTD
M. Calvin2189.00
T. Gonzalez22110.50
R. White177.00
K. Meier155.00
M. Palmer11212.00
J. Snelling12727.00
BLOCKINGPANCAKESACK
T. McClure10
T. Clabo10
DEFENSETACKSACKINTTD
J. Babineaux2100
S. Nicholas7010
S. Weatherspoon8000
S. Adkins3000
R. Edwards3000
S. Schillinger7000
KICKINGFGXPPTSLONG
M. Bryant1/10/0340
M. Bosher0/11/110
PUNTINGNOYDSAVGIN20
M. Bryant620734.50
M. Bosher15353.00
KICK RETURNRETYDSAVGTD
H. Douglas12020.00
PUNT RETURNRETYDSAVGTD
H. Douglas33311.00
J. Rodgers11212.00



The run game was a bit too easy. Well, running against their 1st team defense was a struggle, but from quarter two onward it was like their defense wasn't even there. Michael Turner had himself a decent quarter of action.

A little bit later tonight or maybe tomorrow, I'll skip ahead to the regular season and play a game.
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Old 09-08-2012, 08:47 PM   #699
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by CheezSteez
Wich set is the best for all around good game feel
Normal is the best right now.
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Old 09-08-2012, 09:02 PM   #700
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Re: Charter04's Madden 13 All-Pro Sim Sliders

These are the best sliders I've played. I'm still 3-0 however after using these. I need to make rushing more difficult for myself because I'm trampling the CPU. 5 or 6 ypc every game for me. I'm using the slow set FYI
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Old 09-08-2012, 09:57 PM   #701
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Note to self: don't use your iPad to generate a stats table because for some reason you can't copy the URL. Anyways I just played another game with the updated slow sliders. I was the Panthers and played at the Redskins. Offline CCM. I posted my Giants Cowboys game earlier.

I liked this game a lot better compared to my Giants Cowboys game. I lost 24-20. My stats were pretty realistic. Had 3 turnovers to the Redskins 0 which probably cost me the game. One was a pick 6.

I had difficulty running the ball. 18 carries for 57 yards with Stewart. But Newton had 8 carries for 57. The thing I am noticing in the running game is that I will have a clear lane outside the tackle and expect a nice little gain, but as soon as I expect to run passed the DE (who is clearly being blocked), he will automatically stick to me like glue and I will get no gain. This happened a lot. It might just be the fact that it's a video game haha. The AI running back (Tim Hightower) e 2-3 tackles every time he ran the ball. My linebackers would just close right off of him.

Biggest problem I noticed was the Redskins ran about 40 times and passed 22. I know they are a run-first team though. The average yards per carry was completely realistic so that was a good sign. The punter for the Skins was just as bad as the punter in my Giants Cowboys game. The guy averaged 36 yard a punt to my 46. Again this might just be the punter.

Charter, you are saying that the normal speed sliders are generating a better game at the moment? In what way? What things in the slow speed sliders still need adjusting? I will make sure to keep an eye on specific things you are targeting.
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Old 09-08-2012, 09:59 PM   #702
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Just early impressions, but normal is playing pretty smooth. Tougher to gain in run game but yards can be earned. Nice job.
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Old 09-08-2012, 10:27 PM   #703
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by murphyy12
Note to self: don't use your iPad to generate a stats table because for some reason you can't copy the URL. Anyways I just played another game with the updated slow sliders. I was the Panthers and played at the Redskins. Offline CCM. I posted my Giants Cowboys game earlier.

I liked this game a lot better compared to my Giants Cowboys game. I lost 24-20. My stats were pretty realistic. Had 3 turnovers to the Redskins 0 which probably cost me the game. One was a pick 6.

I had difficulty running the ball. 18 carries for 57 yards with Stewart. But Newton had 8 carries for 57. The thing I am noticing in the running game is that I will have a clear lane outside the tackle and expect a nice little gain, but as soon as I expect to run passed the DE (who is clearly being blocked), he will automatically stick to me like glue and I will get no gain. This happened a lot. It might just be the fact that it's a video game haha. The AI running back (Tim Hightower) e 2-3 tackles every time he ran the ball. My linebackers would just close right off of him.

Biggest problem I noticed was the Redskins ran about 40 times and passed 22. I know they are a run-first team though. The average yards per carry was completely realistic so that was a good sign. The punter for the Skins was just as bad as the punter in my Giants Cowboys game. The guy averaged 36 yard a punt to my 46. Again this might just be the punter.

Charter, you are saying that the normal speed sliders are generating a better game at the moment? In what way? What things in the slow speed sliders still need adjusting? I will make sure to keep an eye on specific things you are targeting.
The slow speed seem to be working better in offline CCM. The normal work good in both. They are the best ones right now
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Old 09-08-2012, 10:41 PM   #704
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by charter04
The slow speed seem to be working better in offline CCM. The normal work good in both. They are the best ones right now
Don't know if it's really significant, but both my wacky Ravens games were offline. Normal's working great, however, so no issues here.
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