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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-04-2012, 12:51 PM   #73
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

on the original post click 'edit post'. you should be able to edit the thread title as well from there.
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Old 09-04-2012, 01:01 PM   #74
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

use this to post box scores
http://dynasties.operationsports.com/index.php
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Old 09-04-2012, 01:27 PM   #75
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

blackacesons: Here is my take on your concern: Over the years I have found that I set the HUM pass rush slider for realism. It is one of the hardest sliders to "dial in". However since I establish my goal to be realism, depending on what team I am pretending to Coach/GM for, I expect my stud DE's to get about 15+ sacks a season. So for instance, if I am playing as the NY Giants, I want the sliders to deliver 15+ sacks for Tuck and JPaul at seasons end. So basically I dial in the HUM pass rush slider based on the best D-Line in the NFL and test it to death to make sure the stat line is coming in correctly. Once I feel that I am getting consistency, I settle into that slider slot. I always start at "0" and adjust my way up as need be. But please keep in mind that sacks in Madden are more a function of how you use your LB's and Safety's and how you mix in stunts. Meaning, you cannot just rely on your D-Line to shed blocks with straight ahead brute force. You gotta confuse the O-Line pre-snap with "blitz looks" from your LB's and Safety's and know how to do finger ji-jutsu with the R3 stick so that you can swim move or bull rush your DE/LB/Safety through a block. Much like the real NFL, the defense has to "occupy" the best blockers on the O-Line with an overload to free up a stud DE, or your average LB, or Safety for a clean look at stuffing the run or smashing the QB. The problem often comes when the your finger ji-jutsu moves with the truck stick are superior to the CPU AI for picking up blocks and at that point your sack numbers and pressure rushes go through the roof. It is at this point that the game becomes boring for me because in essence the AI is broken.

2) Regarding the DB's, do not confuse setting interceptions higher to equate to more INT necessarily. I have found the setting the INT slider up helps the HUM DB's to better cover the WR's to avoid ROBO QB syndrome. Yes, the INT's can go up, especially if the CPU QB is throwing dead birds for passes. But once again, like all things slider, the HUM INT slider is one of preference and tradeoffs. I HATE ROBO QB, unless the QB is Brady, Brees, etc. But having Cutler ROBO QB da Bears to win against a formidable defense is not acceptable. I have found that keeping the INT slider UP for HUM helps offset ROBO QB and provides for better coverage play by the DB and Safety's.

In closing, remember, this slider set is simply a springboard, a base from which to have discourse amongst ourselves. Feel free to tweak and change it to your skill level and liking. The only steadfast commitments I am firm on are SPEEDTHRESH, GAME SPEED and ACCURATE ROSTERS.
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Old 09-04-2012, 01:31 PM   #76
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

heelphreak: Of course, ok, thanks. Now picture me (think of Peter from Family Guy) with a huge "duuuuuuuuuuuuuuuh" thought balloon over my head.

UPDATE: OK, I tried to change the title of the thread, but to no avail. Maybe it has something to do with the Commodore computer and the floppy disks that I am using.

Last edited by MarketingWiz; 09-04-2012 at 01:38 PM.
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Old 09-04-2012, 01:46 PM   #77
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

if that doesn't work i got nothin
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Old 09-04-2012, 01:55 PM   #78
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Thanks....and more thanks for your explanation

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Old 09-04-2012, 03:45 PM   #79
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I used your sliders. Heres a quick box score from my game. I'm the Browns. Vick's passing was eh, but he was killing me with his scrambles. McCoy was just getting 1-3 yards every play until the 3rd/4th when he started to wear down my D and break some bigger yards.

***ONLINE solo CCM****

Philadelphia Eagles at Cleveland Browns
Jan 1, 1ST2ND3RD4THSCORE
Philadelphia Eagles ()0103316
Cleveland Browns ()070310
Team Stats Comparison
PHICLE
Total Offense343219
Rushing Yards26160
Passing Yards82159
First Downs1512
Punt Return Yards5121
Kick Return Yards5682
Total Yards450322
Turnovers41
3rd Down Converstion5-17(29%)0-12(0%)
4th Down Conversion0-00-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-20-1
Penalties2-202-20
Posession Time36:5023:10
Philadelphia Eagles
PASSINGC/AYDSTDINT
C.McCoy16/3317101
RUSHINGATTYDSAVGTD
T.Richardson22502.20
M.Massaquoi2105.0
RECEIVINGRECYDSAVGTD
J.Cribbs55410.80
G.Little45513.70
T.Richardson21680
B.Watson2157.50
O.Marecic2136.50
M.Massaquoi118180
Cleveland Browns
PASSINGC/AYDSTDINT
M.Vick9/209912
RUSHINGATTYDSAVGTD
L.McCoy311143.60
M.Vick89912.30
D.Lewis5285.60
Maclin21680
Jackson1220
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Old 09-04-2012, 04:19 PM   #80
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Re: M13 KILLER SLIDERS FOR ONLINE & OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by nmain
I used your sliders. Heres a quick box score from my game. I'm the Browns. Vick's passing was eh, but he was killing me with his scrambles. McCoy was just getting 1-3 yards every play until the 3rd/4th when he started to wear down my D and break some bigger yards.

***ONLINE solo CCM****

Philadelphia Eagles at Cleveland Browns
Jan 1, 1ST2ND3RD4THSCORE
Philadelphia Eagles ()0103316
Cleveland Browns ()070310
Team Stats Comparison
PHICLE
Total Offense343219
Rushing Yards26160
Passing Yards82159
First Downs1512
Punt Return Yards5121
Kick Return Yards5682
Total Yards450322
Turnovers41
3rd Down Converstion5-17(29%)0-12(0%)
4th Down Conversion0-00-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-20-1
Penalties2-202-20
Posession Time36:5023:10
Philadelphia Eagles
PASSINGC/AYDSTDINT
C.McCoy16/3317101
RUSHINGATTYDSAVGTD
T.Richardson22502.20
M.Massaquoi2105.0
RECEIVINGRECYDSAVGTD
J.Cribbs55410.80
G.Little45513.70
T.Richardson21680
B.Watson2157.50
O.Marecic2136.50
M.Massaquoi118180
Cleveland Browns
PASSINGC/AYDSTDINT
M.Vick9/209912
RUSHINGATTYDSAVGTD
L.McCoy311143.60
M.Vick89912.30
D.Lewis5285.60
Maclin21680
Jackson1220

Nice. Kinda funny that Vick & McCoy are now Browns. I'm tellin ya, I think there is something to this base set that just seems to work just right for a lot of folk. Will need some tweaks, here and there, but not a bad base to go from for most Maddenites.
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