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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
This is a discussion on M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME within the Madden NFL Last Gen Sliders forums.
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#841 | ||||||||||||||||||||||||
Rookie
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
Great sliders btw Last edited by sputney23; 10-31-2012 at 04:51 PM. |
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#842 | ||||||||||||||||||||||||
MVP
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
I will say the USER Rushing and CPU Rush D is spot on. I am seeing things in all aspects of the game from special teams to rushing to passing that I have never seen with any other sliders. I have been testing trying to fix the autosub HB situation with lowered Stamina ratings for my and my opponents HBs and it works great. You see the backups come im positive it can be fixed its just about finding the right stamina numbers to get different HB1/HB2 splits and matching that up with real life splits. I am thinking of editing every HB in the game with the new stamina values and uploading the roster for people on 360 to download but that wont't be for awhile |
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#843 | ||||||||||||||||||||||||
Pro
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
If I can get close futzing the CPU/HUM running games to the aforementioned goals, then I believe that calling your own defensive plays with some basic cheese rules, and calling your plays through Game Flow for the offense, may be the final voyage for these sliders... I will also play out the sliders for a full season, to get a feel for the stats, paying close attention to passing, fumbles, pics, combined total scores and rushing game yardage. If all goes well with the season play through, I will certify the sliders by December, so that we can all breathe a sigh of relief and begin our REAL CCM franchises and start of the new year in football bliss...And at that point, the Wiz will retire, and enjoy the fruits of his work and walk away from the game, as the best there ever was ![]() Peace Keep playin'! Keep postin'! Keep Maddening! the Gospel of Madden has spoken.
[email protected]@n and BrianU like this.
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#844 | ||||||||||||||||||||||||
MVP
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
I have had fun with AskMadden though I lowered QB Acc to 4 and am starting to lower USER WR Catching (bad i know I just still find it a little too easy to complete passes when im in the zone Sanchez becomes Peyton Manning mode and im trying to avoid that even when Sanchez is in the zone IRL hes still not at that level). The amount of work gone into these sliders from both Wiz and the posters of the thread is what makes these the best damn madden sliders the world has ever known. I may never buy another madden again just pop in M13 with wiz sliders and inhale football greatness |
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#845 | ||||||||||||||||||||||||
Pro
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
My brudda from annuda mudda..... Did you have to bust out a canoe or inflatable raft? Whoa nelly, was that serious p1ss from up above or what? Well, glad you are OK enough to post for the thread.... Regarding where we are at.... Game Flow fixes play calling issues for the HUM player I am finding, very nicely... I like the fact that you can "scroll" back and forth from GAMEPLAN, AGGRESSIVE and CONSERVATIVE and can get a different play recommendation often.... This snuffs out the problems with ASK Madden where you are given only three plays and those three plays DO NO CHANGE even if you exit out and comeback to Ask Madden.... On Game Flow, scrolling gives you more options.... Furthermore, Game Flow, DOES NOT allow you to see your formation, it just gives you the general jist of the defense without telling you what type of defensive set it is for.... This is VERY COOL, because it gives the CPU offense a chance to catch you in the wrong LB/DB/DL package.... In my opinion, the INABILITY to see what set (4-3, 3-4, nickel 2 lb's, nickel 3 lbs's, dollar, etc) your defense is in, helps replicate what happens often on Sundays whereby the O-Coord is trying to out-fox the D-Coord all game long into a defensive package that does not match up well with the O-Coordinators play.... This aspect of Game Flow is off da hook and I like it....What I am doing is in the first few defensive plays, I am changing player personnel, because I want my meaty, fat guys, for run stuffing defenses, and want my nimble, fast, LB and DE's for my pass pressure defenses.... This way when Game Flow picks one of my packages that I have modded the personnel package, I have the right personnel in the play.... I do the same personnel changes on certain offensive sets as well....Super cool when it all syncs up.... I too have found that if I lower the fatigue level, you do see a lot more of the subs happening naturally, and I think I have figured out how the FATIGUE slider works in tandem with the AUTO SUB settings, once again it is based on a hierarchical decision tree .... Finally, with some futzing that I am doing on CPU Run defense and CPU Run offense, I think I can get this puppy tuned just right to allow full liberty to call your own offensive and defensive plays, with a few logical house rules.... Stay tuned.... Keep playin'! Keep postin'! Keep Maddening! the Gospel of Madden has spoken. Last edited by MarketingWiz; 10-31-2012 at 06:05 PM. |
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#846 | ||||||||||||||||||||||||
Pro
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
Thus far, I have not created any stead fast rules for Game Flow use for myself... Basically, I scroll between GAMEPLAN, CONSERVATIVE and AGGRESSIVE for defensive plays depending on the yardage needed by the CPU offense for the first down or touchdown.... On offense, I go with GAMEPLAN as my #1 option, unless I feel that for the yardage or situation, the GAMEPLAN option was a poor choice by the A.I. For instance, if I need 13 yards for the first and it is third down, the DRAW or a Play Action, WOULD NOT be good choices... So I scroll the PASS option until I get a non-play action play that has a prayer at getting me the yardage I need. I try to be familiar with the play book I am using (I bought the Prima Guide that gives you the plays for every team and have it by my side when I play) so that way I kinda have an idea what type of package I am getting to work with.... On long yardage plays, I like to have at least one TE or RB to help block the rush so I try to memorize the names of those plays that provide me at least one TE if not two and then scroll aggressive a couple of times depending on time available, to try to get the right type of play.... Not perfect, and it does happen that I do not have the right package to block the blitz and I have to scramble out of the pocket and take my chances of trying to complete a pass on the run, and as you well know, depending on the QB you are, this could easily turn into a fumble, or pick six.... STRRRRRESSSSSSSSSSSSSSSSS, but I love it, it feels right.... Because neither Ask Madden nor Game Flow is perfect for complete play calling control, I have a feeling that what is ultimately going to happen is that I am going to use Game Flow for first and second down, and will call my own play on third down... Stay tuned... Keep playin'! Keep postin'! Keep Maddening! the Gospel of Madden has spoken. |
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#847 |
Rookie
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
Wiz,
These sliders are silly good. My bro was asking me how I was getting good games since he was blowing everybody out with the Redskins. I think he's in for a treat. One thing I noticed with the newest set is a lack of pass rush. I've played 3-4 games and my D-Line get nowhere. And I have 3 guys rated over 90 on the D-Line. Even when I blitz I don't get any pressure on the QB. Any suggestions? I don't want to mess with the sliders and ruin the goodness that is. Thanks man. Keep it up fo sho. |
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#848 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
I'm loving the new sliders WIZ. I'm 5 games in my season with these bad boys and will post 2 games that were really fun and totally opposite of each other. This game I struggled throughout but sacked Vick 7 times (Ben sacked 4)! He held the ball awhile and then would try to scramble, to no avail.
FYI: I had 6 drops and CPU had 0.
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