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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-31-2012, 09:14 PM   #849
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Any questions, feel free....

Pittsburgh Steelers at Tennessee Titans
Jan 1, 1ST2ND3RD4THSCORE
Pittsburgh Steelers (Me)142131755
Tennessee Titans (CPU)1400822
Team Stats Comparison
PITTEN
Total Offense706427
Rushing Yards92113
Passing Yards614314
First Downs1816
Punt Return Yards380
Kick Return Yards59157
Total Yards803584
Turnovers10
3rd Down Converstion106
4th Down Conversion00
2-Point Conversion01
Red Zone Touchdowns/Field Goals3/22/0
Penalties40 yds35 yds
Posession Time41:2918:31
Pittsburgh Steelers
PASSINGC/AYDSTDINT
B.Roethlisberger23/3162971
RUSHINGATTYDSAVGTD
R.Mendenhall29873.00
M.Wallace382.70
A.Brown144.00
J.Dwyer210.50
RECEIVINGRECYDSAVGTD
M.Wallace717925.61
A.Brown619432.32
H.Miller49122.81
E.Sanders114135.32
J.Cotchery22412.01
Tennessee Titans
PASSINGC/AYDSTDINT
M.Hasselbeck26/4130110
RUSHINGATTYDSAVGTD
C.Johnson141138.12
RECEIVINGRECYDSAVGTD
J.Cook Jr.810212.80
D.William710314.71
C.Johnson4164.00
N.Washington44912.30
K.Britt33110.30
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Old 11-01-2012, 01:01 AM   #850
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by ndj209
Wiz,

These sliders are silly good. My bro was asking me how I was getting good games since he was blowing everybody out with the Redskins. I think he's in for a treat.

One thing I noticed with the newest set is a lack of pass rush. I've played 3-4 games and my D-Line get nowhere. And I have 3 guys rated over 90 on the D-Line. Even when I blitz I don't get any pressure on the QB. Any suggestions? I don't want to mess with the sliders and ruin the goodness that is. Thanks man. Keep it up fo sho.

Wow! My #1 issue is the complete opposite! I get too many sacks. Every team that I use (Offline CCM) my LE goes sack crazy........No matter the Def. play I call. It can be Cover 3, Cover 2, 2 man under etc.

What team are you using? What types of plays are you calling? Im interested to know........

Note: I follow Wiz house-rules/sliders to the "T". I use Ask Madden on Offense and Defense. On Defense I control the MLB but lately I have been controlling no one.
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Old 11-01-2012, 01:17 AM   #851
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by ndj209
Wiz,

These sliders are silly good. My bro was asking me how I was getting good games since he was blowing everybody out with the Redskins. I think he's in for a treat.

One thing I noticed with the newest set is a lack of pass rush. I've played 3-4 games and my D-Line get nowhere. And I have 3 guys rated over 90 on the D-Line. Even when I blitz I don't get any pressure on the QB. Any suggestions? I don't want to mess with the sliders and ruin the goodness that is. Thanks man. Keep it up fo sho.


wAAAzzzzUUUpppp? Thanks for the props slim shady.... I'm sho dat yo bro iz in fo a treat ....

A'ight my man, let's git down to biz.....

No pass rush? Hmmmmmmm.... Realllly, no joke???? Uuuuuh, ok....

I would suggest:

Make sure you have the absolute LATEST slider set posted on page 1.... If that's kooo, then read on....

1) QB ACC down 1 click, to 6
2) Raise CPU Pass Rush to 25

Play a few games at these slider settings and give the thread some feedback and let me know wAzzzuuuuup...

Peace brah


Keep playin'! Keep postin'! Keep Maddening!


the Gospel of Madden has spoken.
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Old 11-01-2012, 01:23 AM   #852
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Hey Wiz great job on this version man. These sliders have improved .
I have 3 issues that are of concern........The first one being the most bothersome.

1) I'm getting too many sacks with my LE; no matter what defense I call. I cause too much pressure and start racking up the sacks. I get atleast 5-6 sacks a game sometimes 8 or 9. I used STL and MIA Offline CCM. Jared Odrick is a 76 Ovr and plays like a monster. I even made a house rule to only blitz one time every 4 downs. When I do blitz I make sure not to send two SS or two OLB or a combination of both at a time. Vanilla defenses that ask madden gives me and I still rack up the sacks I don't know what else to do..........

2) Sam Bradford (STL) and Ryan T. (MIA) seem to accurate. I feel like I'm Tom Brady/Peyton Manning. I have lowered the QB accuracy though and I'm currently testing at 5. I think this might of solved this prob It might just be more tailored to the specific QB you are using....

3) I'm not seeing enough drops from my wide outs.......I lowered my WR Catch to 45 (like you said) and I think it solved the prob. I'm still testing...

That's it! Other than That LE Sack crap these are great!!!! If you want to ramp up the difficulty please do..... Im using MIA and STL in this version and I am just racking up the wins.


Thanks again Wiz
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Old 11-01-2012, 01:36 AM   #853
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Steelers23
I'm loving the new sliders WIZ. I'm 5 games in my season with these bad boys and will post 2 games that were really fun and totally opposite of each other. This game I struggled throughout but sacked Vick 7 times (Ben sacked 4)! He held the ball awhile and then would try to scramble, to no avail.

FYI: I had 6 drops and CPU had 0.



Philadelphia Eagles at Pittsburgh Steelers
Jan 1, 1ST2ND3RD4THSCORE
Philadelphia Eagles (CPU)71701034
Pittsburgh Steelers (Me)7100724
Team Stats Comparison

PHIPIT
Total Offense372444
Rushing Yards17069
Passing Yards202375
First Downs1416
Punt Return Yards3049
Kick Return Yards91149
Total Yards493642
Turnovers12
3rd Down Converstion53
4th Down Conversion02
2-Point Conversion00
Red Zone Touchdowns/Field Goals2/11/1
Penalties15 yds15 yds
Posession Time31:2128:39
Philadelphia Eagles
PASSINGC/AYDSTDINT
B.Roethlisberger25/4540631
RUSHINGATTYDSAVGTD
R.Mendenhall20653.30
M.Wallace144.00
RECEIVINGRECYDSAVGTD
M.Wallace814818.51
A.Brown612120.22
H.Miller45914.80
R.Mendenhall4287.00
J.Cotchery122.00
E.Sanders13434.00
L.Pope11414.00
Pittsburgh Steelers
PASSINGC/AYDSTDINT
M.Vick16/2122831
RUSHINGATTYDSAVGTD
L.McCoy291334.60
M.Vick6376.21
J.Maclin100.00
RECEIVINGRECYDSAVGTD
J.Maclin510420.82
C.Harbor2126.00
L.McCoy273.50
C.Hall26331.51
B.Celek11212.00
D.Jackson199.00
S.Larsen1000


My man.... Holy crap... Dude, will you show me how to pass the rock?!?!?! My a.ss is usually runnin' from a seriously hellacious pass rush, that setting my feet is something that typically only happens when I take the ball from center....

How are you able to get such gawdy numbers with these bad boyz? Jeeeeez.....

Uuuuh, I may need to create a special brew just to slow you down, Johnny Unitas...

Hey listen, P-R-O-P-S to you and your AERIAL CARPET BOMBING... It sounds like you may need my ELITE SLIDER BREW....

The ELITE SLIDER BREW, skews the balance of the game, decidedly in the CPU's favor, certainly affecting the underlying realism and attributes of the players....

As an example.... CPU RUN BLK would go to 50.... CPU PASS RUSH would go to 40..... CPU RUN REAC would go to 50 and CPU TKL & BLK SHED would go to at least 35.... HUM QB ACC would go to 5 .... Hah! Take that Johnny Unitas!

All seriousness (he, he, he) aside, I am VERY INTERESTED in finding out if QB ACC at 7 is too high and if CPU / HUM Pass rush is to low.... Also, I want to know if CPU RUN BLK is a tad too low, and if CPU RUN REAC/TKL/BLK SHED are to low....

Keep postin the box scores.... Lates.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 11-01-2012, 01:57 AM   #854
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by [email protected]@n
Hey Wiz great job on this version man. These sliders have improved .
I have 3 issues that are of concern........The first one being the most bothersome.

1) I'm getting too many sacks with my LE; no matter what defense I call. I cause too much pressure and start racking up the sacks. I get atleast 5-6 sacks a game sometimes 8 or 9. I used STL and MIA Offline CCM. Jared Odrick is a 76 Ovr and plays like a monster. I even made a house rule to only blitz one time every 4 downs. When I do blitz I make sure not to send two SS or two OLB or a combination of both at a time. Vanilla defenses that ask madden gives me and I still rack up the sacks I don't know what else to do..........

2) Sam Bradford (STL) and Ryan T. (MIA) seem to accurate. I feel like I'm Tom Brady/Peyton Manning. I have lowered the QB accuracy though and I'm currently testing at 5. I think this might of solved this prob It might just be more tailored to the specific QB you are using....

3) I'm not seeing enough drops from my wide outs.......I lowered my WR Catch to 45 (like you said) and I think it solved the prob. I'm still testing...

That's it! Other than That LE Sack crap these are great!!!! If you want to ramp up the difficulty please do..... Im using MIA and STL in this version and I am just racking up the wins.


Thanks again Wiz

Feelin yo pain pimp..... Sounds like some of us have already adjusted to ALL-MADDEN.... Sigh .... If you play long enough, it does happen, however the LE BEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAST crap is part of the glitch that M13 has had since boot....

It's kind of funny that we had a poster indicate that he can't get any sacks, that was weird, because I think in general, what I have seen is exactly what you are seeing, the LE, no matter who you slot in, turns into Mean Joe Greene.....

63 rating, no problem, Mean Joe Greene.... Slot in a 52 rating, no problem, Mean fricking JOE GREENE, with the glass bottle of Coke in his hand in the tunnel....





I have some slider ideas to tame it, but could throw off the natural attribute/sim experience of the players.... I believe that the answer may lie in the interaction of the O & D lines.... Since, we have A TON of wiggle room (the unit total I think for CPU sliders is 160 and you need to stay under 300 units to keep the All-Madden level for CPU) to work with, maybe we futz with CPU PASS BLK and see if it slows down Mean Joe Virtual Greene and his bottle of Coke.....





Stay tuned....


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 11-01-2012, 02:26 PM   #855
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
My man.... Holy crap... Dude, will you show me how to pass the rock?!?!?! My a.ss is usually runnin' from a seriously hellacious pass rush, that setting my feet is something that typically only happens when I take the ball from center....

How are you able to get such gawdy numbers with these bad boyz? Jeeeeez.....

Uuuuh, I may need to create a special brew just to slow you down, Johnny Unitas...

Hey listen, P-R-O-P-S to you and your AERIAL CARPET BOMBING... It sounds like you may need my ELITE SLIDER BREW....

The ELITE SLIDER BREW, skews the balance of the game, decidedly in the CPU's favor, certainly affecting the underlying realism and attributes of the players....

As an example.... CPU RUN BLK would go to 50.... CPU PASS RUSH would go to 40..... CPU RUN REAC would go to 50 and CPU TKL & BLK SHED would go to at least 35.... HUM QB ACC would go to 5 .... Hah! Take that Johnny Unitas!

All seriousness (he, he, he) aside, I am VERY INTERESTED in finding out if QB ACC at 7 is too high and if CPU / HUM Pass rush is to low.... Also, I want to know if CPU RUN BLK is a tad too low, and if CPU RUN REAC/TKL/BLK SHED are to low....

Keep postin the box scores.... Lates.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
Thanks for the props Wiz. I don't mean to gloat but did you get a chance to check out the record breaking game I had for passing yards in a game? Everything seemed to go my way in that game as the final score shows. Passes down the field seemed to find their way into my receiver's hands and the CPU couldn't wrap up with their tackles (nothing we aren't use to on Sunday's). While I'm putting up big yardage through the air, the accuracy of the passes seem to be spot on. I have always struggled in Madden to run the rock, so the lack of rushing yards I put up is nothing to worry about (as far as adjusting your awesome sliders).

I really don't have any complaints, I'm following all of your house rules to the exact word and couldn't be happier with the experience. One thing I do on kickoff's is I will switch it up on which way I will kick it, albeit left, right, or in the middle. To me, it is a little more challenging to get a 100% power kick when you use the right thumb stick and returns seem to vary more often than constantly kicking into the middle of the field at 100% power.

Great work man
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Old 11-01-2012, 05:38 PM   #856
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

http://www.youtube.com/watch?v=6P2GUsSwknk

Man, trying to get a video on here is a pain in a$$.

Everyone knows the Infinity Engine can be kind of ridiculous, with players bouncing off each other and flipping around and whatnot. I took a video with my iPhone of one play where...well, it was just kind of ridiculous. I tried to make a cut after the catch and the defenders just bounced off of each other, giving me a hole right to the end zone.

Anyway, I also wanted to touch in on the LE sack issue. I haven't had any problems with that - my LE finished the season with 12 sacks, which didn't seem too beastly. On the whole, the sacks were spread around pretty well, with my DEs getting the majority, but my OLDs and even DTs getting a few, mostly on coverage plays.
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