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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 11-09-2012, 05:26 PM   #889
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 11-10-2012, 10:48 AM   #890
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Wiz, how about a box score or somethin?
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Old 11-11-2012, 10:14 AM   #891
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Hey man, got an update on those sliders?
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Old 11-11-2012, 06:56 PM   #892
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Steelers23
Wiz, how about a box score or somethin?
My apologies....


The sliders are done.... They are phenomenal.....

For those of you who play with XBox, YOU WILL HAVE reached the Holy Grail of Madden (What happens on Sundays now happens on your flat screen EVERY-day).... What this means is that when these sliders are matched with PROPER REAL PLAYER ATTRIBUTES, not that over-clocked, over-'roided stuff that EA gives us every year, these sliders absolutely HUMMMMMMMMMMMMM....

For those of us on PS3, they rock, I believe the best I have designed yet, but you do have to deal with the handicap of having bad rosters as the underlying foundation.

I am currently in the process of "vetting" them out.... This is how my process works.....

I dial in the sliders to a new CCM Offline team and then play 5 games with that team....After the 5 games are over, I delete the CAREER FILE, and the PROFILE FILE, and start from scratch.... I plan on picking every team and playing 5 games with the new slider set.

I do this to make sure that the sliders are "pure" and that they "kick-in" immediately...

Of course, I meticulously track stats, animations, total plays, "feel" of the game, and whether or not their is competitive balance between team tendencies and the play I experience on the field (meaning the sliders are not the game, but rather that the sliders allow the tendencies and strengths of the team that I am playing to flourish) , that elite players play like GAME CHANGERS/BEEEEEEEAAAAAAAAAASSSSSTS, that inferior teams, lose more often than win, that great offenses put up points, and the great defenses, keep the points off....

I can in FULL CONFIDENCE share with you that our collective goal of the Holy Grail of Madden is within our grasp.... I have come to the realization that ACCURATE ROSTERS would be the coup de grāce to plain vanilla M13 play, and from posts I have read, it looks like the XBox crowd is already on their way with this endeavor.

For those of you that have LOYALLY followed my thread since page 1, y'all know my feelings toward the formula for the Holy Grail of Madden, that the "key" lies with having accurate player attribute rosters...The XBox folk are finding out, that my hunch was right, one of the biggest problems of getting "Sundays to play Everyday (aka the Holy Grail of Madden) on your flat screen is having an accurate roster foundation....

I have played my sliders on PS3 with the 49'ers, Faiders, thus far.

As the 49'ers, the Defensive play is the hero, Gore and the running game is the only thing that you can count on for consistent offense. The 49'er defense can shut down any opponent on any given Sunday. Alex Smith is at his best when dinking and dunking the ball for short gains.

As the Faiders, penalties, turnovers, poor tackling, poor blocking and sloppy play are par for the course... Receivers constantly drop catchable balls, Palmer throws 1 to 2 picks a game, gets sacked, but every blue moon, can burn you deep... McFadden gets injured often, Janikowski bombs 55+ yard field goals and the Defense can't stop the run or pass... O-Line get's holding penalties as the MOST INOPPORTUNE times...

In other words, TEAMS play to their STRENGTHS and WEAKNESSES...

Would love to have a perfect player attribute roster set, but nevertheless, these NEWEST sliders have me in Madden heaven....

Hope to be ready to go to phase 2 by mid-week, where I will fore-go ALL HOUSE RULES, and play the CPU straight up, using money plays and run/pass blitzing the crap out of the CPU QB and monitor how gameplay and stats are affected and if the CPU A.I. adjusts to my money plays....

Stay tuned....




Keep playin'! Keep postin'! Keep Maddening!


the Gospel of Madden has spoken.



p.s. their is something wrong in the AI code for the 49'ers.... Gore's animation for trucking does not seem to work.... Also, on certain toss running plays, the RB seems to freeze, stutter step, then continue running...Any of you peeps seen this happening? Out.

Last edited by MarketingWiz; 11-11-2012 at 07:03 PM.
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Old 11-11-2012, 08:47 PM   #893
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

San Francisco 49ers at Green Bay Packers
Sep 9, 20121ST2ND3RD4THSCORE
San Francisco 49ers (ME)00066
Green Bay Packers (CPU)30003
Team Stats Comparison
SFOGNB
Total Offense26394
Rushing Yards10843
Passing Yards15551
First Downs166
Punt Return Yards489
Kick Return Yards420
Total Yards353103
Turnovers3 3
3rd Down Converstion7-19(36%)2-15(13%)
4th Down Conversion0-00-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-10-0
Penalties3-300-0
Posession Time41:4918:11
Scoring Summary
FIRST QUARTER SCORINGSFOGNB
10:39(GNB) M. Crosby, 40 Yd Field Goal03
FOURTH QUARTER SCORINGSFOGNB
7:18(SFO) D. Akers, 19 Yd Field Goal33
2:23(SFO) D. Akers 42 Yd Field Goal63
San Francisco 49ers
PASSINGC/AYDSTDINT
Ales Smith26/3717501
RUSHINGATTYDSAVGTD
Frank Gore19583.00
Brandon Jacobs9343.70
Kendall Hunter5224.40
Alex Smith1-6-6.00
RECEIVINGRECYDSAVGTD
Michael Crabtree88710.80
Mario Manningham6335.50
Randy Moss5295.80
Vernon Davis3279.00
Frank Gore3-8-2.60
Delanie Walker177.00
DEFENSETACKSACKINTTD
49'ers34530
KICKINGFGXPPTSLONG
David Akers2/30/0642
PUNTINGNOYDSAVGIN20
Andy Lee734348.92
Green Bay Packers
PASSINGC/AYDSTDINT
Aaron Rodgers14/329303
RUSHINGATTYDSAVGTD
Cedric Benson12302.50
Aaron Rodgers2136.50
RECEIVINGRECYDSAVGTD
Greg Jennings 4389.50
Jordy Nelson44010.00
Cedric Benson3-3-1.00
James Jones (1 drop)22010.00
Jermichael FInley1-2-2.00
D.J. Williams (1 drop)000.00
DEFENSETACKSACKINTTD
Packers71310
KICKINGFGXPPTSLONG
Mason Crosby1/10/0341
PUNTINGNOYDSAVGIN20
Tim Masthay731645.10
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Old 11-11-2012, 09:04 PM   #894
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
San Francisco 49ers at Green Bay Packers
Sep 9, 20121ST2ND3RD4THSCORE
San Francisco 49ers (ME)00066
Green Bay Packers (CPU)30003
Team Stats Comparison

SFOGNB
Total Offense26394
Rushing Yards10843
Passing Yards15551
First Downs166
Punt Return Yards489
Kick Return Yards420
Total Yards353103
Turnovers3 3
3rd Down Converstion7-19(36%)2-15(13%)
4th Down Conversion0-00-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-10-0
Penalties3-300-0
Posession Time41:4918:11
Scoring Summary
FIRST QUARTER SCORINGSFOGNB
10:39(GNB) M. Crosby, 40 Yd Field Goal03
FOURTH QUARTER SCORINGSFOGNB
7:18(SFO) D. Akers, 19 Yd Field Goal33
2:23(SFO) D. Akers 42 Yd Field Goal63
San Francisco 49ers
PASSINGC/AYDSTDINT
Ales Smith26/3717501
RUSHINGATTYDSAVGTD
Frank Gore19583.00
Brandon Jacobs9343.70
Kendall Hunter5224.40
Alex Smith1-6-6.00
RECEIVINGRECYDSAVGTD
Michael Crabtree88710.80
Mario Manningham6335.50
Randy Moss5295.80
Vernon Davis3279.00
Frank Gore3-8-2.60
Delanie Walker177.00
DEFENSETACKSACKINTTD
49'ers34530
KICKINGFGXPPTSLONG
David Akers2/30/0642
PUNTINGNOYDSAVGIN20
Andy Lee734348.92
Green Bay Packers
PASSINGC/AYDSTDINT
Aaron Rodgers14/329303
RUSHINGATTYDSAVGTD
Cedric Benson12302.50
Aaron Rodgers2136.50
RECEIVINGRECYDSAVGTD
Greg Jennings 4389.50
Jordy Nelson44010.00
Cedric Benson3-3-1.00
James Jones (1 drop)22010.00
Jermichael FInley1-2-2.00
D.J. Williams (1 drop)000.00
DEFENSETACKSACKINTTD
Packers71310
KICKINGFGXPPTSLONG
Mason Crosby1/10/0341
PUNTINGNOYDSAVGIN20
Tim Masthay731645.10

You asked, you get.... Ladies, this is a box score of a game I played today... I was 49'ers.... As you can see, with the new slider set, BEAST defenses can hand you your head on a platter....

There was a total of two fumbles for me (Ted Ginn on a punt return and Alex Smith on a scramble) and one interception (my bad, got happy feet and thought I saw an opening in the zone coverage and the defender stepped in front of my receiver for a CLEAN well deserved pick!)

Rodgers DID NOT play bad... His offensive line could not pick up all the angles of blitzing that i brought upon him... It was a thing of beauty... On all the picks, he was off balance and trying to squeeze the rock into an opening that DID NOT exist, NO CHEAP INT's here, earned by my defensive play calling and BEAAAAAST pass rush.... Two of the sacks were coverage variety sacks....

The mix of plays for the CPU was fine, I dialed in "PASS BALANCED" offense for the Pack....

With these sliders, SUNDAY is now on your tube... Ya better understand football strategy, ya better understand how to cover the rock, ya better understand the art of leaving the pocket and throwing the rock away, ya better understand how to handle blitzing by the CPU, ya better establish the run

I used GAMEFLOW for the first two downs, and on all third downs, I controlled the play. The game is playing like SUNDAY'S.....

Questions? I will be posting later tonight or tomorrow, a game between between the Faiders and the Chargers, where I used the EXACT same sliders, no changes.... I was the Faiders.... You will see a totally different box score.... One turnover for the Chargers, and 4 for the Faiders.... Faiders got their head handed to them by the Chargers, as the Faiders could not stop the run, or the pass....

Stay tuned...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 11-11-2012, 09:41 PM   #895
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Wow can't wait for these man, great job they're gonna be EPIC!
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Old 11-11-2012, 09:53 PM   #896
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

San Diego Chargers at Oakland Raiders
Sep 10, 20121ST2ND3RD4THSCORE
San Diego Chargers (CPU)17371441
Oakland Raiders (ME)6031019
Team Stats Comparison
SDGOAK
Total Offense563310
Rushing Yards142123
Passing Yards421187
First Downs2612
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers14
3rd Down Converstion14-21(67%)3-7(43%)
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties4-458-90
Posession Time35:2624:34
San Diego Chargers
PASSINGC/AYDSTDINT
Philip Rivers34/4842131
RUSHINGATTYDSAVGTD
Ryan Matthews121179.752
Ronnie Brown2189.00
Phillip RIvers273.50
RECEIVINGRECYDSAVGTD
Malcom Floyd (1 drop)1216814.01
R. Meacham (2 drops)8506.250
D. Alexander (1 drop)46616.50
A. Gates68714.52
R. Matthews45614.00
DEFENSETACKSACKINTTD
Chargers530
KICKINGFGXPPTSLONG
Dan Carpenter2/35/51148
PUNTINGNOYDSAVGIN20
Mike Scifres418345.72
Oakland Raiders
PASSINGC/AYDSTDINT
Carson Palmer16/2918713
RUSHINGATTYDSAVGTD
Darren McFadden19794.10
Marcel Reese9485.30
Carson Palmer1-4-4.00
RECEIVINGRECYDSAVGTD
Hewward Bey (2 drops)56312.60
D. Moore34816.00
J. Ford (2 drops)3289.330
B. Myers (1 drop)22311.51
D. McFadden2189.00
M. Reese (1 drop)177.00
DEFENSETACKSACKINTTD
Faiders110
KICKINGFGXPPTSLONG
Janikowski4/61/11359
PUNTINGNOYDSAVGIN20
Lechler942847.55




Same sliders as my '49'ers game.... Totally different result, as IT SHOULD BE!!!!

Ladies, this is going to be one great holiday season....

Absolutely the BEST MADDEN I have played, EVER!!!!!! I cannot believe that after a decade of seeking the Holy Grail of Madden, that I am at the precipice....

Sent a "peak" of the newest sliders over to a few buds that work at EA Sports Florida and they tell me that they too absolutely love the tuning I have done with this slider set.... They are having crazy realism in there games as well...

And the countdown begins to unleash these bad boyz upon the masses....

Stay tuned...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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