Home

M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

This is a discussion on M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME within the Madden NFL Last Gen Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen > Madden NFL Last Gen Sliders
Sports Game of the Year in 2020: MLB The Show 20
Best Racing Game in 2020: F1 2020
Best Franchise Mode in 2020: Super Mega Baseball 3
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 11-16-2012, 09:46 PM   #913
Rookie
 
OVR: 0
Join Date: May 2012
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Yeah man, just dump a couple of teams off on me and tell me what you're looking for. My girlfriend is used to me being up all night playing madden anyway. Plus, I just really wanna see these sliders!
Weewam is offline  
Reply With Quote
Old 11-16-2012, 10:06 PM   #914
Rookie
 
OVR: 2
Join Date: Sep 2008
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Post em up Wiz.We would love to test them out!!
Mike N is offline  
Reply With Quote
Old 11-16-2012, 10:21 PM   #915
MVP
 
HC0023's Arena
 
OVR: 5
Join Date: Mar 2009
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Go For It Wiz
HC0023 is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-17-2012, 12:08 AM   #916
Rookie
 
OVR: 1
Join Date: Sep 2012
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

^ What he said......
Ro@stedBoltsF@n is offline  
Reply With Quote
Old 11-17-2012, 10:10 AM   #917
Rookie
 
OVR: 2
Join Date: May 2003
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Roll these bad boys out!! You have a small army ready to test these out.
lovitz is offline  
Reply With Quote
Old 11-17-2012, 12:37 PM   #918
Rookie
 
OVR: 8
Join Date: Sep 2012
Location: CT
I'm in for some testing


Sent from my iPhone using Tapatalk
__________________
"I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."
SJHalt621 is offline  
Reply With Quote
Old 11-17-2012, 04:54 PM   #919
Pro
 
OVR: 5
Join Date: Mar 2010
Blog Entries: 1
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME







Got it! Y'all da bosses, I'm just the designer!


So, this is what I have planned.... I am finishing up testing a theory and then I will drop these bad boyz of sin, on y'all ....

I wanted to deliver them 100% certified, but client projects and ThanksTurkeyDinner is kicking my a _ _! So the certification and "seal of approval" will have to come from you blokes.

Here is what I envision:

1) Wiz drops da mudda's
2) Peeps play and test the hell out of them based on requirements outlined below
3) Peeps post game results
4) We seek to certify, no later than 2nd week of December, just in time for Xmas....


Requirements for testing

1) Plenty of time to play. In other words, if ya got one of them ladies that is going to be busting "nuts", you may not want to volunteer...

2) A notebook and #2 pencil to jot down notes and "oddities"

3) Play at least 6 games, as is, no tweaks, and track stats accordingly

4) For the 6 games that you play, the only house rules will be: 1) you can switch playbooks to improve CPU playbook prior to starting a game 2) you must choose one DEF player and not switch out during play 3) pinky promise to yourself, to not abuse the "money plays" that you discover as you play your 6 games 4) GameFlow, for the first two plays, you control third down 5) Last two minutes of each half, FREE PLAY, no GameFlow





What we want to track:

1) the individual stats for the QB, RB, WR's

2) the global stats for the Defense (ie total sacks, int.'s, forced fumbles)

3) Track, fumbles, drops, break tackles (for RB's and WR's/TE's), total # of penalties per team

4) How many punts inside the 20 your punter nailed

5) Total plays

6) This next part is more subjective: Ebb and flow of the game.... Try to answer the following questions:
a) Did the gameplay, "stress" you? Meaning, did you feel that if you lost focus of your defensive or offensive play-calling, or didn't field position properly, it would cost you the game?
b) Did the gameplay reflect the key strengths/weaknesses of the team you faced? Meaning, that stars, should play as such and duds should play as such. Rodgers and Matthews for GB, Gore and 49'ers D for the 49'ers, Forte and Bear's D for da Bears, horrible Run D for the Faiders, horrible pass D for the Titans, etc.. So as an example, if you post up a stats against the Faiders, you better have OUTSTANDING rushing numbers for your RB, and this would constitute the gameplay reflecting the key weakness of playing the Faiders..
c) How was the competitive balance of the game? Meaning did the stars step up and did you have to "game plan" against them to neutralize their impact on your game? We are hoping that we can get the CPU A.I. to challenge us through the studs of the game.... i.e. Big hitters create fumbles, ball hawks intercept poorly thrown balls, elite QB's shred average D's, elite RB's truck average D's, and so on...
d) Did at any point did you feel that it was "impossible/extremely difficult" to game plan against a particular strength or player of your CPU opponent.... And vice versa, did the gameplay seem that you could just have your will with the CPU opponent?
e) How did strategy work in the gameplay?
Meaning, if you bring a blitz on a pass play, more times than not, did it cause a poor decision by the CPU QB or not? Does pressure cause the CPU to commit more unforced errors? And vice versa, if you "sit back" in zones, does an good team pick you apart? Were you forced to use more TE's to protect your QB from the onslaught of pressure from the CPU?
f) Did the pressure and recognition from the CPU feel right? Meaning, are you getting less than 3 seconds in the pocket when the CPU blitzes? Does your pocket break down, forcing you to leave the pocket or throw the ball away? Are you getting stuffed on outside runs more often than not? Are you getting stuffed on inside the tackle runs when you have no lead blocker in front of you, more often than not?
g) Were turnovers forced by playmakers with high POW attributes and/or poor HUM decision making?
h) Were sacks forced by too much time in the pocket, coverage sack, poor blocking scheme (meaning you did not have enough blockers for the situation at hand)? Look here peeps... You have to start learning football.... You cannot think that against aggressive defenses that you will get away with 4, 5 or even 3 WR sets, when the D is bringing 6 or more rushers and avoid a sack or a poor decision... Sacks are legit if you are too dumb to set up proper blocking schemes
i) Were picks legit picks due to poor decision making or a great defensive player making a great play on the ball?
j) Were fumbles legit due to the D getting a hat on the ball and the HUM did not cover up the football?
k) Did either passing or running feel "too easy" for you?
l) Does the CPU scramble appropriately?
m) Do the big hitters, lay the wood on you? Do they cause turnovers or dropped balls?







It's a lot, I know.... But these are the issues that I constantly grapple with when I am testing these bad boyz.... If your game, then "drop your name into the hat"....

The more the merrier, just make sure that you do not let the thread down by not posting constructive feedback....

I plan to drop the bad boyz once we have a group of mo'-fo's ready to test, no later than Sunday night. Out.



Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 11-17-2012 at 04:57 PM.
MarketingWiz is offline  
Reply With Quote
Old 11-17-2012, 05:44 PM   #920
Rookie
 
OVR: 4
Join Date: Nov 2012
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I'm up for the task. I can usually play 2-3 games a day so untill the 2nd week of december i can probably managed 2-3 teams if we need too.
Einherjar is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen > Madden NFL Last Gen Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:19 PM.

Top -