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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 11-20-2012, 12:12 AM   #969
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Jdoug312
Sounds good man, starting my game up right now, will give feedback afterwards. Gotta say though, I cringed when I saw the penalty sliders at 99 lol, they definitely do have an affect on gameplay, and I was enjoying the gameplay I was getting with (I believe it was) 25 pci, 25 rtk, and I think like 40 dpi. Then I cringed again when I saw you say use gameflow lol. Nevertheless, using your sliders as posted, down to the letter!

I am not married to the Penalty Sliders, and am in the lab to address OFFSIDES, CLIPPING, DEF PI, OFF PI, and ROUGHING KICKER and KICK RETURNER....

Regarding GameFlow, honestly, not sure if you need them or any other type of house rule such as "no hot routes", "no curls", no outside runs, yada, yada, yada... I have played them with and without GameFlow and either direction you go, they make you work... Below average teams make more mistakes that you can capitalize on, but when you face an elite team, and your team does not have the personnel to match up, look out...

Keep us posted...


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Old 11-20-2012, 12:33 AM   #970
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Einherjar
Dallas Cowboys at NY Giants
Jan 1, 1ST2ND3RD4TH
OT F
Dallas Cowboys (CPU)9
1312
7
0 41
New York Giants (Me)14101073 44
Team Stats Comparison

DAL
NY
Total Offense558
607
Rushing Yards112
206
Passing Yards446
401
First Downs1922
Punt Return Yards1733
Kick Return Yards147200
Total Yards692
816
Turnovers4 (+2)6 (-2)
3rd Down Converstion4-16
11-20
4th Down Conversion1-1
1-1
2-Point Conversion

Red Zone Touchdowns/Field Goals5/6 1TD 4FG
3/3 2TD 1FG
Penalties3-202-15
Posession Time33:31
33:16
Dallas Cowboys
PASSINGC/AYDSTDINT
Romo
31/53
446
3
4
RUSHINGATTYDSAVGTD
Jones (3 BTK)
14
84
6.00
Tanner (1 BTK)
7
25
3.50
RECEIVINGRECYDSAVGTD
Witten
9
92
10.2
1
Bryant
5
63
12.60
Jones (1 drop)
5
49
9.8
0
Ogletree (1drop)
5
110
22
1
Austin (2drop)
3
88
29.3
1
DEFENSETACKSACKINTTD
Spencer
83.000
Carr
7000
Mccray
7
000
Connor
7
0
0

Ware
5
01
0
KICKINGFGXPPTSLONG
Bailey7-7
2/223
56
PUNTINGNOYDSAVGIN20
Moorman
4
160
40.00
New York Giants
PASSINGC/AYDSTDINT
Manning
30/52
401
3
6
RUSHINGATTYDSAVGTD
Bradshaw (2Btk)
23
1817.8
2
Brown (1Btk)
3
5
1.6
0
RECEIVINGRECYDSAVGTD
Hixon (1drop)
9
14416
1
Bennett
7
90
12.8
0
Cruz (1drop)
6
126
21
1
Nicks (2drop)
2
12
6
0
Randle
1
18
18
0
DEFENSETACKSACKINTTD
Boley
8
0
00
Rolle
8
00
0
Blackburn
8
000
Brown
6
000
Joseph/Pier-Paul
4
1.0
00
KICKINGFGXPPTSLONG
Tynes
3/3
5/5
14
43
PUNTINGNOYDSAVGIN20
Weatherford
3
126
420

Even though it was a huge offensive game with a dramatic finish in OT I was a bit surprised by the number of interceptions.

Here's what I noted during the game
*First 2 passes of the game = 2 interceptions (one each team)
* second drive NY on 3 and 23, bomb = int at Dallas 22 line
* Ogletree 73 yds TD
*Manning throw 3 int in the first quarter and Romo 2
*Hixon 42 yds TD
* Poor running game in first quarter (Dallas 4/21 - NY 6/4)
*Cruz 68 yds TD
*Manning 165 yds in first quarter / Romo 149
*Huge NY drive at end of first half ended by a bradshaw power run TD
* First half, Manning 300yds / Romo 255
* Rushing NY 9/14 - Dal 6/32
* Austin 80yds TD
* After 3rd quarter, Manning 334yds / Romo 391
* NY rush 17/70 - Dal 11/60
* NY 4th down conversion TD at Dallas 2 yard line with 10:40 left in game
* Romo throw 3rd int
* Next play after the interception, Manning get int. by ware (4th int. by Eli)
* Bradshaw 77yds run TD
* Manning throw his fifth int.
* Romo throw 4th int at NY 15 yard line
* Manning throw his 6th interception
* Dallas ties the game with 11 seconds left 41-41
* Bradshaw make 5 good run plays to get deep in Dallas territory
* Tynes 22 yds FG for the win
* Manning end up with 401yds / Romo 446
* Dal rush 24/112 - NY 32/206
* Bailey FG's 36/49/45/56/27/28/29
* Tynes FG's 43/40/22
* Total plays 160
* Huge plays by superstars (7)
* Bad Qb decisions (10)

I saw some really fluid runs by the Qb's, good use of screen passes during blitzes, Eli sacked once because running out of pocket.

I'll do a couple more games but right now i'm thinking of having both qb's at 5 and lower int to maybe 20.

The game was exciting though, we were exchanging touchdowns and field goals or exchanging 3 and outs but maybe a bit too much passing plays versus running plays. I tried to balanced my game in the second half with more runs and funny thing, the CPU was doing the same. Maybe a little too many big plays..might be the treshold that is a little too low and could be the cause of that yardage from the qb's with around 10 plays combined of 40+ yards.. FG accuracy might go a little lower with bailey getting 7/7 with 3 FG of 45+ that were mostly right in the middle of the posts.

Of course this is only a feedback from one game, not bashing the sliders, i'll keep testing and try to use the real team playbook instead of pass balanced etc...
Quirky... As many games as I have played with M13, I have NEVER had remotely that amount of interceptions... Odd, to say the least... Eagerly anticipating your next box score...

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Old 11-20-2012, 12:51 AM   #971
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Steelers23
I got owned all aspects of this game. Early on I thought I had a grasp on what I should do on offense but the more I got behind, the worse I got.
I didn't make it inside the red-zone once this game.

I agree and noticed smoother/realistic catches that I have never seen before, exciting.

I had 1 sack on them. They had 7 sacks on me. Majority simply having not enough time to get the ball out (my opinion of course).

This is a totally different team than what I am use to playing; I don't know if you want me to just be the tester coordinator or continue using the Panthers. I don't want, what could be just my bad gameplay, to affect the sliders.

Carolina Panthers at Tampa Bay Buccaneers
Jan 1, 1ST2ND3RD4THSCORE
Carolina Panthers (Me)00000
Tampa Bay Buccaneers (CPU)10071633
Team Stats Comparison

CARTAM
Total Offense139337
Rushing Yards76199
Passing Yards63138
First Downs1015
Punt Return Yards3684
Kick Return Yards1760
Total Yards351421
Turnovers2(-2)0(+2)
3rd Down Converstion21%41%
4th Down Conversion0-10-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals02/2
Penalties2-151-10
Posession Time24:0835:52
Carolina Panthers
PASSINGC/AYDSTDINT
C.Newton11/2811601
RUSHINGATTYDSAVGTD
J.Stewart (1 fumble) (1 BTK)18633.50
C.Newton (2 fumbles)2105.00
M.Tolbert133.00
RECEIVINGRECYDSAVGTD
L.Murphy (1 drop)45513.70
G.Olsen (2 drops)3268.60
G.Barnidge22211.00
A.Edwards133.00
S.Smith11010.00
J.Stewart (1 drop)0000
PUNTINGNOYDSAVGIN20
B.Nortman1043543.52
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
J.Freeman16/2414010
RUSHINGATTYDSAVGTD
P.Thomas (4 BTK)361794.90
L.Blount5173.40
J.Freeman231.51
RECEIVINGRECYDSAVGTD
P.Thomas492.20
A.Benn (1 drop)44210.51
D.Clark3289.30
V.Jackson22713.50
M.Williams23015.00
J.Shipley144.00
PUNTINGNOYDSAVGIN20
M.Koenen629248.60

Bud:

I was wondering.... What happened to Doug Martin? Or did you just type in the wrong running back for the Bucs? Had me wonderin'


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Old 11-20-2012, 03:08 AM   #972
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME





URGENT!!!!!!!!!!!!!!!!!!!!!!


Just finished testing the "penalty-theory" on the sliders and I did see objective proof that they do impact these sliders, creating obscene pass pressure for the CPU pass rush and obscene pass coverage for the CPU,, giving the CPU a distinct advantage....

Tomorrow, late afternoon, I will drop an edit to these bad boyz of sin, to fix and give the HUM a much better offensive and defensive experience....

Also, these sliders are indeed challenging, so I think that GameFlow will NO LONGER be necessary, probably only real house rules will be: NOT TO ABUSE hot routing with curls and slants, follow the right stick kicking rules, switch defender after the catch and after RB crosses the line of scrimmage... Money plays not guaranteed to work every time as much in this TRUE MADDEN mode....

Peace, out.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 11-20-2012 at 03:14 AM.
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Old 11-20-2012, 01:36 PM   #973
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Just finished my second game as the Bengals, will put the box score up when I get back from taking an exam. Some quick thoughts first though:

*something that seems to be a trend through two games is high yardage. Not saying that is a bad thing, but one thing in particular strikes me as iffy. Return yards. With the kickoff change to the 35 yard line, touchbacks have become commonplace, and I think kickoff power at 47 may not necessarily reflect that. I think there was only a single touchback in the game I just played. I'm not saying I want to take kick returns out of the game, absolutely not, but I think wind factor will make enough of a difference to allow a few returns if kick power is set at 50 or even higher. This change alone would drop total yardage by 100 yards or so, making it more realistic.
*My first game had ionly 3 drops between both teams - this game saw 12 between both teams. Could have just been a bad game, but its something to look out for. It's kind of alleviated by the fact that most of the drops were from poorly rated players.
*Fatigue needs to be addressed. In my Baltimore game, Rice had what, 32 carries? This game, Trent Richardson had 29 carries. Maybe raising fatigue to 65 or 75 will help give more realistic carries? It's a big deal because if you give those 10 carries to the backup, I don't know if he would be as effective.

I'll have more feedback when I get back.
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Old 11-20-2012, 04:49 PM   #974
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

holy shiiiiiiiiiiiiit!!!! i started a CCM with the Cardinals and i started off 3-1 beating the Seahawks, Eagles, & Dolphins. I lost to Tom Brady & the Pats by 3 but what really blew my mind and is kinda scaring me for games to come is that Sam Bradford and his Rams thrashed me!!!! They kept a 2 touchdown lead the whole game til the end when they went up 20. That dline is something serious, I couldnt really get much off with John Skelton's sorry fukker (truly hate him..starting Kolb for weeks to come)

Next 4 games:
BUF
Minn
SF
GB

I have never been nervous to play a madden game lol but after that Rams loss Im shaking in my boots lol

these sliders are legit...havent really had problems with anything so far..when someone is hot, you can see that and when someone is ice cold, you can sit back and smile and fire at that player. I love it man, stats coming soon.

Last edited by iitzant15; 11-20-2012 at 04:51 PM.
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Old 11-20-2012, 07:45 PM   #975
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Buffalo Bills at Arizona Cardinals
Jan 1, 1ST2ND3RD4THSCORE
Buffalo Bills (CPU)77141442
Arizona Cardinals (ME)140142452
Team Stats Comparison
BUFARI
Total Offense493462
Rushing Yards84144
Passing Yards409318
First Downs2210
Punt Return Yards34127
Kick Return Yards
Total Yards690723
Turnovers4 (-3)1 (+3)
3rd Down Converstion4-156-17
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties3-266-50
Posession Time33:4926:11
Buffalo Bills
PASSINGC/AYDSTDINT
Ryan Fitzpatrick 38/6343654
RUSHINGATTYDSAVGTD
Fred Jackson13715.41
RECEIVINGRECYDSAVGTD
Fred Jackson711716.71
T.J. Graham55310.61
Mark Clayton56112.20
Donald Jones5499.80
Corey McIntyre461.52
Stevie Johnson 38428.01
Arizona Cardinals
PASSINGC/AYDSTDINT
Kevin Kolb17/3034830
RUSHINGATTYDSAVGTD
Beanie Wels21994.70
Chris Ivory6457.51
RECEIVINGRECYDSAVGTD
Larry Fitzgerald926929.83
Todd Heap4307.50
Andre Roberts34314.30
Ted Ginn166.00
DEFENSETACKSACKINTTD
Patrick Peterson 932
PUNT RETURNRETYDSAVGTD
Ted Ginn611118.51




i dont really know what to say about this game except i picked the wrong playbook for Buffalo and still almost lost. i picked run n gun because i was thinking Chan Gailey and i just thought thats what they did but when i saw the ending stats i was like ohhhh, Fitzpatrick isnt Drew Brees or Peyton Manning. As for my team, Larry Fitz couldnt be stopped by none of Buffalo's terrible corners. The run game was kinda slow BUT i kept telling myself to be patient and thats what i did because i would get 2 yrds here, 3 yards there, -4 yrds every now and then but when i least expected it i would break a 15-25 yarder. Now to the star of the game, Patrick Peterson!!!!!!!!! this guy had 3 picks and 2 touchdowns, one when it was a bad read on Fitzpatrick and the other on their last play when Fitz just chucked it up and Peterson broke 4 tackles crossing the field and out running every player they had..the most proud Madden moment i've had this year lol. ohhh and btw i decided to start Kevin Kolb and was pretty happy with the results but we cant just go off of one game so we shall see what is to come for this 4-2 Arizona team with San Fran and Green Bay coming up
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Old 11-20-2012, 08:58 PM   #976
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by iitzant15
Buffalo Bills at Arizona Cardinals
Jan 1, 1ST2ND3RD4THSCORE
Buffalo Bills (CPU)77141442
Arizona Cardinals (ME)140142452
Team Stats Comparison

BUFARI
Total Offense493462
Rushing Yards84144
Passing Yards409318
First Downs2210
Punt Return Yards34127
Kick Return Yards

Total Yards690723
Turnovers4 (-3)1 (+3)
3rd Down Converstion4-156-17
4th Down Conversion

2-Point Conversion

Red Zone Touchdowns/Field Goals

Penalties3-266-50
Posession Time33:4926:11
Buffalo Bills
PASSINGC/AYDSTDINT
Ryan Fitzpatrick 38/6343654
RUSHINGATTYDSAVGTD
Fred Jackson13715.41
RECEIVINGRECYDSAVGTD
Fred Jackson711716.71
T.J. Graham55310.61
Mark Clayton56112.20
Donald Jones5499.80
Corey McIntyre461.52
Stevie Johnson 38428.01
Arizona Cardinals
PASSINGC/AYDSTDINT
Kevin Kolb17/3034830
RUSHINGATTYDSAVGTD
Beanie Wels21994.70
Chris Ivory6457.51
RECEIVINGRECYDSAVGTD
Larry Fitzgerald926929.83
Todd Heap4307.50
Andre Roberts34314.30
Ted Ginn166.00
DEFENSETACKSACKINTTD
Patrick Peterson 9
32
PUNT RETURNRETYDSAVGTD
Ted Ginn611118.51




i dont really know what to say about this game except i picked the wrong playbook for Buffalo and still almost lost. i picked run n gun because i was thinking Chan Gailey and i just thought thats what they did but when i saw the ending stats i was like ohhhh, Fitzpatrick isnt Drew Brees or Peyton Manning. As for my team, Larry Fitz couldnt be stopped by none of Buffalo's terrible corners. The run game was kinda slow BUT i kept telling myself to be patient and thats what i did because i would get 2 yrds here, 3 yards there, -4 yrds every now and then but when i least expected it i would break a 15-25 yarder. Now to the star of the game, Patrick Peterson!!!!!!!!! this guy had 3 picks and 2 touchdowns, one when it was a bad read on Fitzpatrick and the other on their last play when Fitz just chucked it up and Peterson broke 4 tackles crossing the field and out running every player they had..the most proud Madden moment i've had this year lol. ohhh and btw i decided to start Kevin Kolb and was pretty happy with the results but we cant just go off of one game so we shall see what is to come for this 4-2 Arizona team with San Fran and Green Bay coming up











Duuuuuuuuuuuuuuuuuuuuuuuuuuude... How in the world are you able to put up so much offense?

Holy crap! I believe that you should enter the Madden Challenge, because with your set of skills, your sh _ t is legit ....

Please DO SHARE, how you are putting up these offensive numbers....

I can hold my own, and I STRUGGLE to put up 31 pts with these sliders... Yet, you are the second coming of the "Greatest Show on Turf"... In fact, you make the "Greatest Show on Turf" look like the Chicago Bears offense....I am not worthy ...

It would seem that the HUM INT may need some "tuning" since the box scores posted thus far all seem to have one thing in common, "MUCHO" PICS for the HUM Defense....

Keep us posted on your progress...


MEMO TO THREAD: Penalty Edit tweaks coming soooon.....

Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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