Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
currently i have the CPUs Pass Reaction at 7 and am thinking about lowering it to 5 or below
played against the Rams, I was Seattle, and i threw 5 INTs with no touchdowns. I lost 24-31 and had plenty of chances to come back but the point I am making is that the CPUs defenders were stuck on my recievers like white on rice and it was more realistic, on Sundays when a reciever is open..he is really never open unless its a blown coverage. It's the QB's job to put the ball where in tight areas. In the NFL, on average, a QB has less than 2 seconds to get rid of the ball before he see's immediate contact. I am in the process of making the user have no choice but to get rid of the ball or else.
My D well... Pitt had a little over 700 yards but only 26 points. I had a little under 400 yards with 50 points. I had a TD on a muffed punt and an INT for a td.
I could not run the ball at all, 2.3 a touch. They had about 8.
My pass game was what saved me.
The fumbles seemed real, when I got rocked it came out.
I got 3 sacks, all when i blitzed. They got 2, don't know if they were blitzing or not.
The two ints I got were form me reading the route combos.
I don't like all the yards I gave up. I'll play a couple more games and see how it goes.
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
Dallas Cowboys at New York Giants
Nov 22, 2012
1ST
2ND
3RD
4TH
OT
Dallas Cowboys (0-0)
7
6
6
10
0
New York Giants (0-0)
14
7
0
8
3
Team Stats Comparison
DAL
NYG
Total Offense
410
456
Rushing Yards
58
111
Passing Yards
352
344
First Downs
29
32
Punt Return Yards
37
35
Kick Return Yards
75
124
Total Yards
522
615
Turnovers
0(+2)
2(-2)
3rd Down Converstion
4-17
5-12
4th Down Conversion
2-3
0-0
2-Point Conversion
0-0
1-1
Red Zone Touchdowns/Field Goals
1/1
2/1
Penalties
4-40
4-40
Posession Time
32:56
34:54
Dallas Cowboys
PASSING
C/A
YDS
TD
INT
Romo
34/57
352
1
0
RUSHING
ATT
YDS
AVG
TD
Jones
15
41
2.7
0
Tanner
4
17
4.2
0
RECEIVING
REC
YDS
AVG
TD
Austin
12
209
17.4
1
Bryant
4
39
9.7
0
Ogletree
10
75
7.5
0
KICKING
FG
XP
PTS
LONG
Bailey
3/3
2/2
11
46
PUNTING
NO
YDS
AVG
IN20
Moorman
7
296
42.2
0
New York Giants
PASSING
C/A
YDS
TD
INT
Manning
25/37
344
3
2
RUSHING
ATT
YDS
AVG
TD
Bradshaw
26
98
3.7
1
Brown
3
10
3.3
0
RECEIVING
REC
YDS
AVG
TD
Nicks
4
108
27.0
1
Hixon
6
80
13.3
1
Cruz
6
62
10.3
1
Bennett
4
64
16
1
KICKING
FG
XP
PTS
LONG
Tynes
1/1
3/3
6
35
PUNTING
NO
YDS
AVG
IN20
Weatherford
6
270
46.3
0
Umenyiora 2 sacks
Pierre-Paul,Tuck and Ware with one sack
Carr and Claiborne with a pick each
This was my 10th matchup between the two, had some problem with yardage and interception from Qb's for the first 9 matchups but i think with the mixed of the 2 sliders that were recently posted, that I came up (at least for my gameplay) to my sweet spot except maybe the little problem that I see for the cpu to achieve toss running plays (95% of time it's a loss of yards) which result in a 25-35 yardage total loss for the cpu total rushing
I'll have to test those sliders for another few games to see if the stats are roughly similar and i'll post it
Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME
These sliders are ridiculous. I have mentioned in other posts how my run game is very weak compared to others, this game was DREADFUL. I started to click with the passing game but the run game is way out of my league. Shonn Greene looked like the Bus and Mendenhall looked like a high school player in the NFL. Broken tackles might be an issue as well.
I had 7 drops and the CPU had 1.
Look at big Ben's yaradage, no TD's! I struggle with a short field in the red zone. I feel like the defenders are hugging the receivers in known short yardage plays. 5 FG in the red zone to 0 TD's in the red zone, could be my poor playing or a sign that defensive coverage is a tad too tight.
I had 3 sacks on them and they had 3 on me. All but 1 on me seemed to be coverage sacks.
Both teams had 0 punts in the 20.
I love the competitiveness of these puppies, but dang, 0.7 average on the ground? AIR TIGHT coverage is a bit of a concern as well because a couple times I thought Wallace, with his speed, should have burned the DB.
In no way am I meaning this to be a bash on all of your hard work. Just my .02.