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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-05-2012, 01:33 AM   #97
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Best damn game I've played yet. Josh Freeman QB sneak to win it with 10 seconds left.

Washington Redskins at Tampa Bay Buccaneers
Sep 30, 20121ST2ND3RD4THSCORE
Washington Redskins (2-1)300710
Tampa Bay Buccaneers (2-1)033713
Team Stats Comparison
WASTAM
Total Offense205358
Rushing Yards120183
Passing Yards85175
First Downs1124
Punt Return Yards343
Kick Return Yards7861
Total Yards286462
Turnovers01
3rd Down Converstion6-138-16
4th Down Conversion0-03-3
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals01
Penalties2-252-15
Posession Time24:3935:21
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Old 09-05-2012, 01:45 AM   #98
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

tbbucsfan001: BooooooooooooooooYaaaaaaa!!!! Hopefully you are joining the growing swell of believers about this base set of sliders. Thank you for your time and support. For what it's worth, I think your Bucs will get to the playoffs faster on M13 rather than real life... :-(

Every day their seems to be more traction for our collective argument/voice for considering a more conservative approach toward SPEEDTHRESH, and GAMESPEED tuning.... Now.... Just imagine where we could be as a Madden Nation if we had accurate, true to the actual athlete's attributes, rosters?!?!

Oh Loooordy... Spread the word... The Gospel of Madden, is quite possibly, being born right before our eyes. TO OUR TELEVISIONS AND PLAY ON!!!!!

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Old 09-05-2012, 01:48 AM   #99
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

AndrewGW88: Dunno.... Tell ya what, plug them in and give us an update.
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Old 09-05-2012, 01:54 AM   #100
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
tbbucsfan001: BooooooooooooooooYaaaaaaa!!!! Hopefully you are joining the growing swell of believers about this base set of sliders. Thank you for your time and support. For what it's worth, I think your Bucs will get to the playoffs faster on M13 rather than real life... :-(

Every day their seems to be more traction for our collective argument/voice for considering a more conservative approach toward SPEEDTHRESH, and GAMESPEED tuning.... Now.... Just imagine where we could be as a Madden Nation if we had accurate, true to the actual athlete's attributes, rosters?!?!

Oh Loooordy... Spread the word... The Gospel of Madden, is quite possibly, being born right before our eyes. TO OUR TELEVISIONS AND PLAY ON!!!!!
Yeah there's definitely a lot of questions out on the field for them. But back to the sliders. Yes. This game felt really good out of the box, but now it feels great. I don't know what it is, but I like it.
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Old 09-05-2012, 02:04 AM   #101
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

tbbucsfan001: I know the feeling... It kind of reminds me of the first time I tried a Calzone. Wasn't too sure about a pita looking thing, with a name that in Latin America means, "underwear", odd to say the least. But alas, I threw one back not too long ago with some Sam Adams and what do you know, I couldn't quite tell you what it was, but I liked it. Play on.
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Old 09-05-2012, 02:37 AM   #102
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I'm more of a feel guy when it comes to games. Then you let your play style dictate the stats. This set feels the best. I feel like I have control over my player without having a significant advantage over the CPU controlled players.
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Old 09-05-2012, 03:00 AM   #103
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Used these in my Browns online CCM. Note, I signed a lot of players to the 1 year deals (Farrior, Nick Collins, Castillo, etc.) so my defense is not as iffy as the normal Browns defense. I am running Green Bays offense and defensive playbooks. Used to playing on slow with All-Madden so it was a bit of a change. I also got lucky with the big plays, but nothing seemed really out of place to me. Also their playcalling was quite balanced. All 6 of Vicks run were not by design, he just broke out in total Vick fashion when the coverage went a bit too long.

Philadelphia Eagles at Cleveland Browns
Sep 9, 20121ST2ND3RD4THSCORE
Philadelphia Eagles (0-0)7140627
Cleveland Browns (0-0)31431030
Team Stats Comparison
PHICLE
Total Offense402460
Rushing Yards198106
Passing Yards204354
First Downs1913
Punt Return Yards118
Kick Return Yards75111
Total Yards478589
Turnovers22
3rd Down Converstion6-14 (42%)7-15 (46%)
4th Down Conversion0-0 (0%)1-1 (100%)
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2/10/0
Penalties1-51-10
Posession Time38:1321:47
Scoring Summary
FIRST QUARTER SCORINGPHICLE
10:00(PHI) D. Jackson 48 Yd pass from M. Vick (A. Henery kick)70
6:00(CLE) P. Dawson, 41 Yd FG73
SECOND QUARTER SCORINGPHICLE
9:36(PHI) D. Lewis, 6 Yd run (A. Henery kick)143
2:47(PHI) J. Avant 15 Yd pass from M. Vick (A. Henery kick)213
0:50(CLE) C. Mitchell 61 Yd pass from B. Weeden (P. Dawson kick)2110
0:14(CLE) T. Richardson 55 Yd pass from B. Weeden (P. Dawson kick)2117
THIRD QUARTER SCORINGPHICLE
8:46(CLE) P. Dawson, 44 Yd FG2120
FOURTH QUARTER SCORINGPHICLE
5:30(PHI) A. Henery, 39 Yd FG2420
5:16(CLE) G. Little 73 Yd pass from B. Weeden (P. Dawson kick)2427
0:39(PHI) A. Henery 41 Yd FG2727
0:00(CLE) P. Dawson, 39 Yd FG2730
Philadelphia Eagles
PASSINGC/AYDSTDINT
Michael Vick13/2121922
RUSHINGATTYDSAVGTD
LeSean McCoy261003.80
Dion Lewis8364.51
Michael Vick66010.00
Jeremy Maclin242.00
Jason Avant1-2-2.00
RECEIVINGRECYDSAVGTD
Jason Avant55310.61
DeSean Jackson25829.01
Chad Hall25527.50
Brent Celek13131.00
Damaris Johnson155.00
David Johnson177.00
Jeremy Maclin11010.00
BLOCKINGPANCAKESACK
Evan Mathis10
Jason Peters11
Steve Vallos02
DEFENSETACKSACKINTTD
DeMeco Ryans90.000
Brian Rolle60.000
Trent Cole41.000
Nnamdi Asomugha50.010
Brandon Boykin42.000
KICKINGFGXPPTSLONG
Alex Henery2/23/3941
PUNTINGNOYDSAVGIN20
Mat McBriar523046.01
KICK RETURNRETYDSAVGTD
Chad Hall25025.00
DeSean Jackson12525.00
PUNT RETURNRETYDSAVGTD
DeSean Jackson111.00
Cleveland Browns
PASSINGC/AYDSTDINT
Brandon Weeden20/3037731
RUSHINGATTYDSAVGTD
Trent Richardson18764.20
Montario Hardesty461.50
Brandon Weeden2168.00
Owen Marecic155.00
Josh Cribbs133.00
RECEIVINGRECYDSAVGTD
Josh Cribbs810012.50
Greg Little611519.11
Trent Richardson38528.31
Mohamed Massaquoi155.00
Josh Gordon11111.00
Carlton Mitchell16161.01
BLOCKINGPANCAKESACK
Jake Scott20
Alex Mack10
Oniel Cousins01
Owen Marecic01
DEFENSETACKSACKINTTD
James Farrior81.000
Chris Gocong81.000
Nick Collins60.000
Dimitri Patterson60.010
T.J. Ward40.000
Sheldon Brown40.010
Phil Taylor32.000
KICKINGFGXPPTSLONG
Phil Dawson3/33/31244
PUNTINGNOYDSAVGIN20
Reggie Hodges526152.22
KICK RETURNRETYDSAVGTD
Josh Cribbs49122.70
Travis Benjamin12020.00
PUNT RETURNRETYDSAVGTD
Josh Cribbs3186.0
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Last edited by ubernoob; 09-05-2012 at 03:03 AM.
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Old 09-05-2012, 03:20 AM   #104
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Übernoob: Nice... These base sliders are like the proverbial little engine that could. Nothing flashy, nothing overly groundbreaking, they don't come from a pedigree slider guru, yet deliver absolutely SOLID gameplay right from the get go. Thank you for your consideration hope you stick with the slider set as they evolve in the season ahead.
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