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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-05-2012, 01:21 PM   #121
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Ive tweaked your sliders a bit and for the most part the game is fine. Lost to Saints week 1 28-13, beat the Rams week 2 17-6 with the Redskins. Saints averaged 4.5 yards a game, Rams just under 4 a game. I had to raise tackling because at first they were just running down the field. Im still tweaking but so far its the best running games ive had, although no huge runs. Think the longest is 20 yards. Guess thats the threshold downside.

BUT...Cpu passing is not great. Brees did throw for 3 tds but he was like 14-23, 160 yards. CPU just will not pass and most passes are those lobs to the sideline that are either 1 or 2 yard gains or usually out of bounds.

I know its not the settings,,its the game. plz fix EA!
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Old 09-05-2012, 05:41 PM   #122
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by BrianU
I don't believe just because the CPU team is succeding or failing at gaining rushing yards/passing yards that will influence the amount of plays they call. As I stated I think the biggest influence is what down it is and how many yards they have to go. But I also feel the USER Pass Defense Reaction slider changes their willingness to run or pass in more situations and opens the playbook up.
But isn't that the same thing? If the cpu is getting 7 yards a pop running the ball on first down then 2nd and 3 is a run call. Rinse, repeat... But i do think there's something to the hum pass reaction slider as well.

It sure would be nice if they'd tell people what the damn sliders do.
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Old 09-05-2012, 06:48 PM   #123
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Hey man I've been playing with your sliders for a bit now when no other sliders would make the run game work. I made a few changes though. The most notable one is that I changed my threshold from 100 to 85. Giving the lineman 85 speed is still good enough to make them as fast as the linebackers and get them upfield to block, while at the same time it doesn't affect the passing game and allow LB's to run down fast receivers.

Marshawn Lynch just put up 30 carries for 148 yards on me with the 85 threshold, and I'm sure a faster back will turn more corners and have an even higher YPC.

So all in all, I think 85 is the way to go instead of 100, give it a try and let me know what you think. Also, a few people have been saying that CPU pass block may also have an effect on how much they are running the football. I haven't tested this myself, but it's worth looking into for balancing.
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Old 09-05-2012, 07:59 PM   #124
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Rayb: Odd. Most games I have played on M13 have been solid thus far in the passing. Granted, I prefer playing a lot of man to man, so it is possible that if you play a lot of cover zones the best offensive plays are down and outs especially, if your pass rush is fierce.
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Old 09-05-2012, 08:24 PM   #125
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I appreciate your effort but these sliders absolutely stink for me. I've been playing since the 90's and these made the Cowboys flat out just suck.

I couldn't keep the other teams offense from going deep and getting touchdowns. Now matter what defense I ran I was getting beaten deep all the time. I couldn't keep a team under 40 points.

My offense could barely manage a drive! I'm sure I'm not as good as some of you but these sliders were horrendous.
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Old 09-05-2012, 10:13 PM   #126
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Just played with these sliders and so far so good. Only complaint is that on long drives, my receivers become fatigued and are subbed out, leaving the worst receivers to come in.
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Old 09-05-2012, 11:01 PM   #127
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by johneric8
I appreciate your effort but these sliders absolutely stink for me. I've been playing since the 90's and these made the Cowboys flat out just suck.

I couldn't keep the other teams offense from going deep and getting touchdowns. Now matter what defense I ran I was getting beaten deep all the time. I couldn't keep a team under 40 points.

My offense could barely manage a drive! I'm sure I'm not as good as some of you but these sliders were horrendous.
These are for people that were blowing out the cpu on All-madden and allowing less than 50 rushing yds per game. You need to be completely on point to get these to work. Just because it says all-pro doesn't mean these are for the faint of heart.
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Old 09-05-2012, 11:54 PM   #128
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by DimeN3Pennys
These are for people that were blowing out the cpu on All-madden and allowing less than 50 rushing yds per game. You need to be completely on point to get these to work. Just because it says all-pro doesn't mean these are for the faint of heart.
I've been a little scared to try out some of the all pro sliders, but would you guys say ths is the most challenging(and realistic) one or charter04'S?
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