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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 01-19-2013, 10:14 PM   #1321
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

USER : CPU

QB Acc: 5 / 7
Pass Blocking: 10 / 70
WR Catching: 48 / 48

Broken Tackles: 10 / 0
Run Blocking: 10 / 50
Fumbles: 45 / 40

Pass Reaction: 30 / 3
Interceptions: 25 / 26
Pass Rushing: 0 / 0

Rush Reaction: 0 / 35
Block Shedding: 0 / 15
Tackling: 55 / 55

Me Player: Fins CPU: Bills

Miami Dolphins at Buffalo Bills
Jan 19, 20131ST2ND3RD4THSCORE
Miami Dolphins ()3010821
Buffalo Bills ()71001027
Team Stats Comparison
MIABUF
Total Offense424351
Rushing Yards121177
Passing Yards303174
First Downs2611
Punt Return Yards218
Kick Return Yards5342
Total Yards498401
Turnovers20
3rd Down Converstion87
4th Down Conversion10
2-Point Conversion10
Red Zone Touchdowns/Field Goals2/10/0
Penalties155
Posession Time32:1527:45
Miami Dolphins
PASSINGC/AYDSTDINT
Ryan32/5433212
RUSHINGATTYDSAVGTD
Peterson211024.9
Miller4194.81
RECEIVINGRECYDSAVGTD
A.Peterson111059.5
A.Johnson1011911.9
B.Marshall88210.31
Fleener326
BLOCKINGPANCAKESACK
Zeitler3
Glenn11
DeCastro1
DEFENSETACKSACKINTTD
Q.Williams6
B.Reed6
N.Perry6
T.Branch5
Wilkerson51
Buffalo Bills
PASSINGC/AYDSTDINT
Orton9/1718020
RUSHINGATTYDSAVGTD
Lynch251415.6
P.Thomas7172.4
T.Ginn110
S.Holmes19
RECEIVINGRECYDSAVGTD
E.Weems369231
Ginn27135.5
Lynch10
S.Holmes131311
BLOCKINGPANCAKESACK
Carlisle1
Hirshman1
DEFENSETACKSACKINTTD
J.Mays911
K.Rivers9
I.Taylor8
Bartell8
K.Wimbley41
C.Campbell21
Withersoon51


Feel CPU doesnt pass well enough. runs too easy, too many fumbles for both player/CPU, just played another game and A.P fumbled twice in 1st Q and I held R1 down, going to turn fumbles back up to 50+ I think high tackling slider causing this but not sure. Going to turn INTs up a few, going to turn CPU pass rxt down to zero and maybe their pass rush a little to make it more difficult to pass vs cpu or drop Qb acc down to 2-4.
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Old 01-20-2013, 09:07 AM   #1322
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Same
USER : CPU

QB Acc: 5 / 7
Pass Blocking: 10 / 70
WR Catching: 48 / 48

Broken Tackles: 10 / 0
Run Blocking: 10 / 50
Fumbles: 45 / 40

Pass Reaction: 30 / 3
Interceptions: 25 / 26
Pass Rushing: 0 / 0

Rush Reaction: 0 / 35
Block Shedding: 0 / 15
Tackling: 55 / 55

My brother Player: Hawks . CPU: Bengals

Cincinnati Bengals at Seattle Seahawks
Jan 19, 20131ST2ND3RD4THSCORE
Cincinnati Bengals ()14133737
Seattle Seahawks ()71471745
Team Stats Comparison
CINSEA
Total Offense515488
Rushing Yards120150
Passing Yards395338
First Downs2117
Punt Return Yards033
Kick Return Yards80146
Total Yards595667
Turnovers23
3rd Down Converstion67
4th Down Conversion10
2-Point Conversion00
Red Zone Touchdowns/Field Goals2/14/0
Penalties2529
Posession Time43:0616:54
Cincinnati Bengals
PASSINGC/AYDSTDINT
Brees24/4040932
RUSHINGATTYDSAVGTD
Gore291083.71
K.Smith9121.3
RECEIVINGRECYDSAVGTD
H.Nicks715622.31
J.Jernigan5160321
Cotchery44310.8
Z.Miller3268.7
Gore221
J.Wright21681
E.Graham166
BLOCKINGPANCAKESACK
T.Smith1
J.Brown1
DEFENSETACKSACKINTTD
M.Huff51
E.Henderson4
K.Lewis4
B.Pollard (forced fum)4
M.Boley4
R.Sherman41
B.Siler3
D.Oliver31
W.Takuafu3
A.Talib3
Seattle Seahawks
PASSINGC/AYDSTDINT
Griffin18/3334542
RUSHINGATTYDSAVGTD
Griffin99110.11
Martin (1 fumble)16633.91
RECEIVINGRECYDSAVGTD
Hernandez59719.41
T.Platt (draft 4)514228.41
Bess34916.31
Martin22010
S.Hill234171
Tolbert13
BLOCKINGPANCAKESACK
Mike Pouncey2
T.Williams1
B.ljalana11
DEFENSETACKSACKINTTD
B.Carter9
T.Simmons (draft4)9
T.Mays8
T.Porter711
P.Peterson5
H.Smith41
J.Jenkins11
Goldson5
Hightower3
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Old 01-20-2013, 12:28 PM   #1323
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Sean1971
A.P fumbled twice in 1st Q and I held R1 down, going to turn fumbles back up to 50+ I think high tackling slider causing this but not sure.
What is his Covers the Ball trait? I found that can mean a lot to fumble rates. What is his CAR rating? Are you sprinting when you get hit? Using "moves"? Fighting for yards? Does the defense have a lot of "Big Hitter: Yes" and/or high POW/TAK players?
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Old 01-20-2013, 02:39 PM   #1324
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by KBLover
What is his Covers the Ball trait? I found that can mean a lot to fumble rates. What is his CAR rating? Are you sprinting when you get hit? Using "moves"? Fighting for yards? Does the defense have a lot of "Big Hitter: Yes" and/or high POW/TAK players?
Hey KB. rb A.Peterson carry=92 , traits= carry ball: all Hits , Fight yrds= yes ,
Consistency=good . I always hold r1, wasnt sprinting or making any moves just trying to get a couple yrds by r1 n running into defense player. Also Im not sure if play vs player was the cause but my brother's rb never fumbled. In 4 games so far for each of us in our fantasy cc. I have 2 fumbles w/a.peterson, my brothers have rb. martin= 3 fumbles and richardson=1 fumble.

Each of our %pass is about worst in league but our pass yrds are highest. Qb ratings are average.
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Old 01-20-2013, 03:02 PM   #1325
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

KB: The players on my brother's team that caused the 2 fumbles are
Von Miller hit power 90 and Wagner hit power 89.
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Old 01-20-2013, 03:52 PM   #1326
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Changing sliders slightly d/t game stats and flow with the 3 of us in this cc.. Increasing Holding penalty by 1 to 54 (figured that could cause 1 more punt during the game to make final scores less). May turn up holding one more just to make scoring less.

Player: qb acc 5 has caused us all even practicing w/Lstick comp % to be lowest in league, so turned it up 1 which actually makes a difference.
One of my brother's is complaining of not being able to run well at all w/Richardson & cowboys playbook so I increased break tackle by 5 and run block to 10. I turned our pass rxt up to 40 making us worse to make more competition vs cpu, I may go up more on this, our ints up to 26, pass rush down to zero just to easy to sack.
CPU: turned up qb acc one, turned up pass blk from original slider to 75 but it was nearly impossible to get average 2-3 sacks per game so i turned it to 65, pass rxt down to 3 , and just increased cpu ints to 35 to make you pay for bad passes this way if you want to air it out and just sling it into coverage the pass will more than likely be accurate but you will pay for it with a pick.

USER : CPU

QB Acc: 6 / 8
Pass Blocking: 10 / 65
WR Catching: 48 / 48

Broken Tackles: 15 / 0
Run Blocking: 10 / 50
Fumbles: 50 / 45

Pass Reaction: 40 / 3
Interceptions: 26 / 35
Pass Rushing: 0 / 0

Rush Reaction: 0 / 35
Block Shedding: 5 / 5
Tackling: 55 / 55

If anybody tries these out let me know, or if they have any experience to share, please do, this is a lot of work
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Old 01-21-2013, 12:20 AM   #1327
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quick Update:

Finally was able to get into the lab...

As I was working on the CPU QB issues, I became VERY INTRIGUED with NORMAL speed....

Soooo, the Wiz is now fervently working on delivering a "wicked" NORMAL speed slider set...

Had to ditch some of the ideas that the SLOW speed slider sets were built on, specifically the tackle (on normal speed high tackle setting creates a pinball machine on my flat), run block, break tackle and pass rush settings.... And while on the subject of pass rush, getting a four man pass rush to apply proper pressure (using the under 75 rule of course) is kind of like the SUB IN / SUB OUT function, it's broken.... Unless some peep has "cracked" how to get a three, and/or, four man rush to apply proper pressure in under 3.5 seconds without BLOWING UP the "LE GLITCH", I am moving on from trying to get a 3 and/or 4 man pass rush to properly work... Please do not confuse this with getting pressure on the QB.... I can get pressure on the QB and can really dial up the sacks for my LB's.... It just would be nice to see the beast RE's and beast pass rush DT's get their licks on the QB, because I am sick and tired of seeing the infamous "LE coverage sack" all the time...

Sliders are delayed due to my excitement for NORMAL speed and some of the advantages I immediately see for the CPU QB action.... Threshold is still at 75 (helps with the smoothness) ....

With some patience, and some diligent lab work, hope to have something for the testers by week's end, I hope...

Slider Wiz out.


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Old 01-21-2013, 01:06 AM   #1328
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Sean1971
KB: The players on my brother's team that caused the 2 fumbles are
Von Miller hit power 90 and Wagner hit power 89.
Von Miller probably has Big Hitter also.

So, nothing odd to see there, imo
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