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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 01-27-2013, 11:07 PM   #1369
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
I have played a whole season with the new sliders, and A LOT of my scores were eerily similar to final scores from the regular season games for my franchise.... FYI, I am commandeering the "Faiders" for my Offline CCM franchise, so I am trying to become the second coming of Madden for that poor beaten down franchise.... Finished my season 5-11.... Traded Palmer, Seymour, Heward-Bey, Cooper Carlisle for draft picks...
Exactly what I did - I gutted that defense especially. Only Branch (because of no good safeties around), Houston (developed nicely), and McClain (responded well to the responsibility I put on him and developed in the process) remain from the original starters. I went 8-8 only because I fed (read: forced) Moore because no way was I throwing a pass to Butterfingers, Quick-and-Crap, or anyone WORSE with a QB like Terrelle Pryor...

Offense, the Veldheer and Wisniewski are still there (though Wisniewski is back up to a 96 STR young center...) Moore is still there (he's real good, you'll love his 95 SPC - he saved Pryor's rear so many times...). Reece is insane. Make him TE until you get a good one (or keep him there if you luck up on just as good of a FB). Only thing that sucks is you can't change his position - so he's stuck with FB goals.
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Old 01-27-2013, 11:53 PM   #1370
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

SliderWiz, you did it again! Literally saved the game for me! I can now start a CCM!

One quick question for you.

I have played about 10 games with these and have been stuffing the CPU Run game and also having just a tiny bit of trouble with my run game.

After 10 games I am averaging 3.8 yards per rush. Below average but decent.

The CPU on the other hand is averaging 3.0 yards per rush. Just terrible!

For my run game I was thinking of lowering the CPU rush reaction 5 points to 45.

For the CPU run game I was thinking of raising the CPU run block 5 points to 40 and lowering my Rush reaction 5 points to 15.

What do you think about those adjustments and what affect if any will this have with the balance of the sliders? The game is playing tits right now so I dont want to futz with anything too much...
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Old 01-28-2013, 01:15 AM   #1371
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by skillzlikewhoa12
SliderWiz, you did it again! Literally saved the game for me! I can now start a CCM!

One quick question for you.

I have played about 10 games with these and have been stuffing the CPU Run game and also having just a tiny bit of trouble with my run game.

After 10 games I am averaging 3.8 yards per rush. Below average but decent.

The CPU on the other hand is averaging 3.0 yards per rush. Just terrible!

For my run game I was thinking of lowering the CPU rush reaction 5 points to 45.

For the CPU run game I was thinking of raising the CPU run block 5 points to 40 and lowering my Rush reaction 5 points to 15.

What do you think about those adjustments and what affect if any will this have with the balance of the sliders? The game is playing tits right now so I dont want to futz with anything too much...

My brother from annudda mudda:

If you want to open up the HUM running game, consider dropping the CPU tackle to 45.... The issue is not really RUN REAC as much as it is the efficiency of the LB's and CB's to tackle the dude with the rock.... At a higher tackle setting they take better pursuit angles and seem to be a little "quicker" on their feet to get to the ball carrier.... If at 45 your run game still needs help, THEN consider the RUN REAC route.... Leave RUN BLK alone.... If you notice, your runner DOES NOT run into his LINEMAN's butt at the settings I have recommended... If you raise run blk, you will be having to drop FUMBLE slider lower, which will start bring back the running into your lineman's butt glitch.... Just sayin'...

To make the CPU run game, rock and roll, drop your HUM RUN REAC by "5" point increments and HANG THE "F" ON, cuz the CPU run game will EXPLODE once your RUN REAC for HUM starts to reach "0".... Just sayin'....

Glad you are enjoying them!

Wiz out.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 01-28-2013 at 01:29 AM.
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Old 01-28-2013, 01:30 AM   #1372
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

#################REPOST FROM 1/26/2013########################






SLIDER WIZ'S SUPER BOWL SLIDERS (Wickedly Awesome)



Ladies.... This is it.... My last hurrah in slider tuning for M13.... Wow what a journey.... Thanks to every single one of you who took my recommendations for a spin over the past 4 months and more importantly those who posted box scores and feed back, I really mean it when I say that I could NOT HAVE kept going without your support and criticisms, thank you... Hope I was able to improve your gameplay for M13 and bring a wry grin to your pie-hole with my sense of humor....

By now, we all are familiar with M13's defects and flaws.... The "SuperBowl" slider set does not necessarily fix any of the known glitches, but I believe they deliver the most BALANCED gameplay experience to date ...

These sliders are fair, and getting a win feels like an accomplishment.

On Defense you constantly have to decide if you are going to stop the run, or if you are going to zone up and slow down the passing game. YOU CANNOT HAVE IT BOTH WAYS, unless you have some special athletes at the LB, CB, SAFETY or D-LINE positions. For example, if you have a MLB that has great pass defense abilities and can stuff the run, you can afford to cheat the pass since you have a special MLB that can recognize run and stuff it more often than not. Now, mind you, if your defensive strategy is wrong (call a zone read on an obvious power run down) you will be smoked by the CPU run game.... The CPU run game is solid and will expose poor tacklers, poor LB's and too much zone defense....

Now in the passing game, a good QB will SHRED YOU if you cannot apply pressure and sit in zone reads with limited, to no pressure, being applied... You will have to learn how to apply pressure without leaving your backside open for an over the top pass from a good QB-WR combo (ie Matty Ice and Julio Jones as an example...)

These sliders DO NOT deliver arcade style; shoot-em-up, "fun", games ... If you do not like to stress while playing M13 to earn a win, this slider set IS NOT for you.

This slider set is also NOT FOR YOU if you are a "kung-fu thumb jockey" that earns scratch playing Madden at tournaments...

BOTTOM LINE, these sliders are for football strategy junkies with above average Madden skills... SIMMERS should REALLY enjoy these. However if you are the type of cat that is so competitive that you give in to cheesing and abusing the CPU AI, you will not enjoy these. My goal for these is to have a realistic but, challenging game. I want stars to play like BEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAASTS. If you get blown out or blow out the CPU just play some more. Just go and look at your favorite NFL team's schedule this past season and you will see that score's are variable. If you use a bad team and struggle that is normal. Finally, everyone's skill is different. I know for a fact that many of you are probably better players than I am, so if need be, I will provide some guidelines on how you can "slider up" this set to increase the level of difficulty. In the end, it is about having fun and forgetting about the old hag nagging you to cut the lawn, do the taxes, take the dog for a walk, put the kids to bed, yada, yada, yada....

There are some new wrinkles that accompany this slider set that I had not dabbled in before, so make sure you take the time to properly plug these suckers in....

That being said..... DRUMROLLLLLLLLLLLLLLLLLL please......






Da Wiz's "SuperBowl" Slider Set


Skill Level: All-Madden

House rules
1. Call your own plays and mix up your play calling. Try different plays on offense and defense. Much more fun and more challenging. I probably use 25 different offensive plays every game 10 or more defensive schemes.
2. Avoid abusing the cheese plays, I consider this "gaming/cheating" the sliders.
3. Have fun. If you see Madden foolishness just go with the flow. The game is not perfect, no matter what sliders you plug in.



Quarter Length:
15 min

Accelerated Clock: On, Min Play clock 15

Auto Sprint/Strafe: Off

Play Calling: I am calling my own plays.... Game Flow with good Audible settings is cool, for a little bit of an extra challenge on offense and defense

Player Progression: EVERY 4 WEEKS

Schemes: (Go to the "MORE..." tab in the main CCM window... Then go to the "STRATEGY" section.... Once in "STRATEGY" section, click into "SCHEMES")
LE - RUN STOPPER
RE - SPEED RUSHER
DT - RUN STOPPER
OLB - BALANCED
MLB - RUN STOPPER
CB - MAN-2-MAN
FS - ZONE
SS - PLAYMAKER


Injury: 65

Fatigue: 37


Game Play Sliders


Speed: Normal (that is right ladies, a wicked set for Normal Speed from da Wiz.... FINALLY!!!)

Threshold: 63


HUMAN SLIDERS:

QB Accuracy
10
Pass Block 10
WR Catch 55

Broken Tackles 0
Run Block 5
Fumble 70 (yes, you still get plenty of fumbles, trust me)

Pass reaction 26 (this slider is tuned with the OPI / DPI penalty sliders, so be careful with futzing with it, i would suggest YOU DO NOT)
Int 22 (anything higher and you get RIDICULOUS INT numbers that I do not believe are realistic)
Pass Rush 0

Rush reaction 20
Block Shedding 0
Tackle 45


CPU SLIDERS:

QB Accuracy
25
Pass Block 17
WR Catch 55

Broken Tackles 0
Run Block 35
Fumble 75

Pass reaction 26 (this slider is tuned with the OPI / DPI penalty sliders, so be careful with futzing with it, i would suggest YOU DO NOT)
Int 22 (anything higher and you get RIDICULOUS INT numbers that I do not believe are realistic)
Pass Rush 0

Rush reaction 50
Block Shedding 0
Tackle 50



Special Teams

FG Power 55
FG Accuracy 45 (I don't aim with the left stick. I just use the right stick to aim my FG attempt.)
Punt Power 58
Punt Acc 33
Kickoff Power 46

Penalty (I have messed with these TREMENDOUSLY at ALL extremes.... What I have dialed in SHOULD NOT be futzed with because IT DOES affect the gameplay... Also, I set the penalty sliders to try to average 4-6 penalties PER TEAM per game...)

Offside 1
False start 80
Holding 54
Face Mask 60
Defensive Pass Interference 45
Offensive Pass Interference 55
KR/PR Interference 100
Clipping 25
Int Grounding 25
Roughing the passer 54
Roughing the Kicker 100




Auto Subs (Just a theory....)

QB In: 1 Out: 0

RB In: 94 Out: 91

WR In: 1 Out: 0

FB/TE In: 1 Out: 0

OL In: 1 Out: 0

DT In: 1 Out: 0

DE In: 1 Out: 0

LB In: 1 Out: 0 (For a 3-4 or 4-3 defense)

CB In: 1 Out: 0

S In: 1 Out: 0



TUNING TIPS TO BE USED ONLY IF YOU ARE FINDING THAT THE GAMEPLAY IS TOO EASY OR TOO HARD:

The following are tuning tips that you can do, that will not screw up the balance.... If you venture into other tuning that is not listed here, YOU ARE ON YOUR OWN, because more than likely, you have killed the balance among the complementing sliders....

IMPROVE THE CPU RUN GAME? Then: Lower HUM RUN REAC by "5" units at a time until you reach a comfort level.... Still not happy? Then: Raise CPU RUN BLK by "5" units at a time until you reach a comfort level

IMPROVE THE HUM RUN GAME? Then: Lower CPU TKL by "5" units at a time until you reach a comfort level (I would not go below 45).... Still not happy? Then: Raise HUM RUN BLK by "5" units at a time and decrease HUM FUM slider by "5" units, SIMULTANEOUSLY, to stay under "75", until you reach a comfort level (HUM RUN BLK at "25" (HUM FUM slider at "50") is an easy comfort zone if you need help running the ball

IMPROVE THE CPU/HUM PASS GAME? Then: Lower the Offensive Pass Interference penalty slider by "7" units at a time until you reach a comfort level.... Still not happy? Then: Raise HUM & CPU PASS REAC by "1" unit at a time until you reach a comfort level (Hint: A setting of "29" makes passing VERY EASY, fyi)... LEAVE QB ACC alone....

TAME THE CPU/HUM RUN GAME? Then: RAISE TAK slider by "5" units at a time until you reach a comfort level.... (Hint: A setting of "55" makes running quite tough, fyi)... LEAVE penalty sliders alone....

TAME THE CPU/HUM PASS GAME? Then: LOWER CPU & HUM PASS REAC slider by "1" unit at a time until you reach a comfort level.... (Hint: A setting of "25" makes passing quite challenging, fyi)... LEAVE penalty sliders alone....Still not happy? Then: Raise HUM & CPU INT slider by "1" unit at a time until you reach a comfort level (Hint: A setting of "25" makes passing tough, fyi)... LEAVE penalty sliders alone....


Forget about other things on our collective wish list:
1) Tame LE sack glitch
2) Improve pass rush
3) Eliminate syncing, DB mirroring, etc
4) Matching HUM/CPU sliders for All-Madden Under 75 rule sliders
5) Realistic stats
6) Realistic drops, fumbles, etc.


ENJOY THEM LADIES, AND THANK YOU FOR ALL OF YOUR SUPPORT ....




Wiz out.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 01-28-2013, 01:39 AM   #1373
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by KBLover
Exactly what I did - I gutted that defense especially. Only Branch (because of no good safeties around), Houston (developed nicely), and McClain (responded well to the responsibility I put on him and developed in the process) remain from the original starters. I went 8-8 only because I fed (read: forced) Moore because no way was I throwing a pass to Butterfingers, Quick-and-Crap, or anyone WORSE with a QB like Terrelle Pryor...

Offense, the Veldheer and Wisniewski are still there (though Wisniewski is back up to a 96 STR young center...) Moore is still there (he's real good, you'll love his 95 SPC - he saved Pryor's rear so many times...). Reece is insane. Make him TE until you get a good one (or keep him there if you luck up on just as good of a FB). Only thing that sucks is you can't change his position - so he's stuck with FB goals.


Dude... SERIOUSLY?!?!?!?! That is EXACTLY what I do with Reece.... I am beginning to really believe that you are INSIDE MY HEAD bro....

Our sliders always seem to find the same foundation principles, and have more in common than any other set on OS, and now you are telling me that your personnel decisions are close if not the same to what I decided to do? WTF?!?!? I love it man, absolutely LOVE IT!!!

Wish you lived close to me, because I am sure that we would become the best of buddies, and I am sure that we would spend hours upon hours pounding brewski's, talking football and hot chicks and playing Madden.... Uuuuuuh on second thought, maybe it's best that you DON'T live close to me, cuz fo' sho' you would cost me my marriage and job! Lates...

Wiz out.


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 01-28-2013, 09:17 PM   #1374
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

What up wiz, been waiting for these and sadly haven't had a chance to try em yet, quick question, as I've said before I'm trying to get the most sim experience not only in my game but around the league, what kind stats are you getting from your league leaders? Getting a good amount of fumbles with CPU on 75? Any broken tackles? Sacks? Preesh the time and if you wouldn't mind disclosing any anomalies from around the league, that would be greatly appreciated as well. Good to have ya back. Peace!
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Old 01-28-2013, 11:12 PM   #1375
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Playing player mode CCM (Lions) with these sliders (Super Bowl). I'm using a player I created myself that has the highest ratings possible for a HB. Just wanted to see if a stud HB would help the Lions. Things I've noted after playing 3 games. I did adjust the game clock to 11 minutes to make a realistic amount of plays.

Lions Rush 71-157 2.21
Oppon Rush 73-320 4.38

I've already did the recommendations for increased HUM run. Tackle is 45, Run BLK 25, Fumble 50. Perhaps I just suck, but seemed like everytime I got the handoff a guy was in my face, or the holes closed very quickly. I may also increase the CPU run as even 4.38 is lower than the Lions typically allow on average.

Lions Pass 93-149 .624 8 td, 4 int, 14 sack
Oppon Pass 61-117 .521 9 td, 5 int, 8 sack

First Lions passing seems accurate for PCT. Allowing a high amount of sacks though. CPU passing is very low, Lions give up 62-63% typically. I'll look to see if I can increase that with the recommendations.

One question I do have. Do the sliders have an impact on Super Sim, or Simulate to next HUM play? This is basically the entire Lions DEF vs Opp OFF. Do the HUM sliders still effect our team during this time or are they all CPU?
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Old 01-29-2013, 01:23 PM   #1376
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

So, finally got my CCM going and I'm getting killed!! 0-4 start with the Chargers...

I know it's very early with this new set, but I would still like to hear if anyone is seeing the CPU fumble at all? I've fumbled once in each of the 4 games so far, but the CPU is holding on to the ball no matter how hard they get hit!!

Do I just need to stay patient or are the rest of you seeing the same thing?
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