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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 02-24-2013, 05:01 PM   #1465
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Something weird going on.

Punts are spooning everytime for about 8 yrds. Read somewhere that accuracy can cause this, so i'm going to raise that to 40 and lower power to 52.

Will let you know if continues.
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Old 03-01-2013, 04:43 PM   #1466
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

HI im a new member to OS and i saw this thread and was pretty cool. I tried ur sliders Wiz and im liking em..i use my Vikings and 1-2 through 3 weeks and cpu seems hella helle smart lol..My only question is i have Jared allen And Brian robiosn at ends but it seems like i cant get no heat..In real my viking can get to qb by rushing 4. i have 3 sacks through 3 games.. 2 of em were on scrambles. Is there a way to improve this for my team?? Overall i like cpu run game also JC ran for 187 vs us,, than Packers awful run game had 22yrds than dallas had 88 before murray was out..
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Old 03-11-2013, 12:20 PM   #1467
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Will those sliders work with coach mode?
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Old 03-15-2013, 12:00 PM   #1468
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Looks like we're not going to see the final update...it appears the Wiz has closed up shop... Too bad, I was really looking forward to the "finished" product. Still a great slider set!
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Old 03-15-2013, 09:40 PM   #1469
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Yeah, I was thinking the same thing.
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Old 03-21-2013, 12:41 AM   #1470
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I switched to playing on slow and it was a joke. Idk if it was because the sliders I was using or what but it was unplayable. The titans had 307 yards of offense and a 24-0 lead after the first quarter. Me on the other hand had 13 yards of offense. I was using schnaidts sliders so maybe they don't work with a slow game speed.
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Old 03-21-2013, 09:49 PM   #1471
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Will these work on all-pro difficulty?
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Old 03-31-2013, 12:43 AM   #1472
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Posted this in wrong thread at first,but now i got it right


Really like these sliders,because they finally are giving me feeling that attributes do matter.

Had game in my Seahawks offline CCM against 49'st which ended up 26:21 and Bowman(12 tackles) completely shut down left side runs.Lynch had 124 yards, but all of them running in middle or right.

I had to lower Int for both sides because in previous 3 matches i had average of 5-6 int's.I know that Hawks have great DB's but it was little bit excessive.I did change to 13 min quarters because total yards and plays were also high.

Probably will lower it further to 12 min since plays number is still high, in addition to upping CPU pass D( Wilson had 303 yards passing and 69% completion rate).

P.S. I didn't change schemes, have my own that i like for this team , so not sure was that necessary?

Last edited by tariq071; 03-31-2013 at 12:46 AM.
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