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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 08-09-2013, 07:52 PM   #1489
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by sms024
Lowest STR any of my guys have is 88. have 2 young guys at each tackle that only have 75 AWR. AGI and ACC are around 60 everywhere though. I tried making my own sliders but it drove my insane, plus I'm not 100% sure I knew what I was doing in the first place. I know you have posted settings so along with that who else's would you recommend?

And I too prefer the run so your help is much appreciated. what about slide protect in the run game? and do you ever have success with the toss?

I really don't recommend slider sets (even my own) since there's a lot of variables involved with skill level, what animations you like, etc.

I know a lot of people like Jarrod's because of the three different levels and how you can mix and match based on your skill level and there's a lot of people who use his so you could get help with tweaking. There's a lot of good sets.

I think this set (Wiz's) is very similar to mine and I did help test one of his versions. If you like the set you're using now everywhere but the run game, keep it and tweak a little. That way, you won't have to reinvent the wheel or try another set, get used to it, etc.

I don't run a lot of toss plays. I usually keep it relatively basic. Some off-tackle, some interior dives/traps, some pulling guards, some stretch/zone plays. Once in a while I'll do an end-around.

When the CPU uses the toss - it's usually my MLB and OLB that try to sniff it out. Sometimes the DE. I would try slide protect either pinch to try to cut off the MLB from knifing in, or slide to the side you're going to run, try to get everyone flowing to stop the OLB, CB force player and Safety run support.

There's mixed opinion about slide protect's influence on the run game. Some say it has impact, some say it doesn't do anything. I think it's mixed at best. Sometimes I think it does help, and I don't think it hurts, so it's worth a try to see how it goes. Maybe make a dummy franchise to dabble with it so you're not blowing "real" games with experimenting or tweaking.
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Old 08-09-2013, 08:29 PM   #1490
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

thanks for the input man. I used your set in the last game I played and got the results I was looking for. was able to run the ball the way I wanted to and managed to get a 6 yd toss play in there. close game coming down to a TD by me in the last minute to win by 1. I think i'll just stick with your set. I'm using the non-bracketed Oakland set. good stuff man i'll be looking for more of your sets in the future. especially if you do NCAA too
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Old 08-24-2013, 01:03 AM   #1491
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I'm trying to enjoy your sliders but I can't get over the fact that my team (jets) is the only team that is being called for penalties. I played the bengals and now trying to play the giants and same problem
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