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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-06-2012, 11:15 AM   #145
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

vicaddict: BrianU's advice is on the money. I agree with him that in CCM mode, the AUTO SUB settings do not seem to work well and in fact may be broken. Solution is to futz with the Fatigue slider and/or assign different RB's to different formations. On a side note, how do you see Rudolph performing as a TE this year? Is he a TE1? Have him as one of my fantasy sleepers in a 14 team leauge.
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Old 09-06-2012, 11:19 AM   #146
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

where do you guys have your auto subs set? I'm using jarrod's autosubs and they work fine. my dl rotates as they should, same with wr. it does seem that my rb doesn't rotate properly but i also pass alot so maybe that has something to do with it.
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Old 09-06-2012, 11:19 AM   #147
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

wiz did you try 85 threshold?
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Old 09-06-2012, 11:27 AM   #148
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

heelphreak: It's in the lab, but have not had time to play it through. Had Back-to-Hell nights for my son's school, so just like the 'ol days, this dunce, was sitting in the back corner getting lectured by some 'ol wind bag, while the whole time my mind was on the hottie MILF's in my presence, and of course the 'Boys - Giants game... Will get to it soon enough... Peace brah...
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Old 09-06-2012, 01:38 PM   #149
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Thx for reminding me of the 3DRB Position. I used that in M12 to split carries evenly, but totally forgot about it in M13
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Old 09-06-2012, 02:27 PM   #150
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Sliders have potential. Love the way the CPU offenese plays. My only concern is the HUM tackle slider at 0. I played CAR at SD and Ryan Mathews could almost not be tackled. I may raise HUM tackle a bit and see how that feels. Anyone else see too many broken tackles by CPU?
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Old 09-06-2012, 03:01 PM   #151
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

These sound great. Has anyone actually been able to shut down the run game at all though? Also, I can't play 15 min qtrs. I'm in an Online Career and my buddy definitely would never go that high. I'd be lucky to get him to play 8. Thanks for all the effort put into these. I gave up a couple days ago.
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Old 09-06-2012, 03:06 PM   #152
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by raiderphantom
These sound great. Has anyone actually been able to shut down the run game at all though? Also, I can't play 15 min qtrs. I'm in an Online Career and my buddy definitely would never go that high. I'd be lucky to get him to play 8. Thanks for all the effort put into these. I gave up a couple days ago.
Just held the Saints to 37 rushing yards.
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